New Mutations for Patch 4.11.3
Got a lot this time; 2 months’ worth
Choices Choices
Hardened Will - Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
Inspiration - Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
Mutually Assured Destruction - Enemy Hybrid units detonate a Nuke upon death.
Rating:
Hybrids explode upon death, and they get a shield that aborbs all but 10 damage when other units are near them. The air hybrids are probably the worst here since they have a nasty tendency to just fly over your defenses and beeline the temple. Still, lots of commanders have great options for this one. Raynor has vikings and spider mines, Zagara has banelings and scourge, Vorazun has black hole, Abathur and Dehaka have locusts. The most important thing is probably to go for the offensive to give yourself as much time as possible to burst down the hybrids before they arrive at the Temple.
Inordinate Response
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Power Overwhelming - All enemy units have energy and use random abilities.
Rating:
The enemies are gonna be really strong here, especially with all the abilities they get. The good news is there are a ton of ways to cheese this by going straight for the Void Slivers. Hero solo might not actually be a terrible option for some commanders who have relatively squishy armies. I can see the Artanis/Karax cheese as still being perfectly viable and probably what I’d recommend to most beginners who want to do this on brutal.
By Fire Be Purged
Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Scorched Earth - Enemy units set the terrain on fire upon death.
Rating:
Lots of splash damage here. Commanders with small and easy to micro armies, or very cheap armies will be at an advantage here. Tychus, Nova, and Zeratul come to mind. Long range things like earth splitters and Stukov siege tanks can also help burst down trains and waves, as long as you keep them alive. Zerglings with shredding claws will also be quite valuable here as they are expedable but deal their damage. Get detection on the ramps if you’re vs Terran.
Timely Reinforcements
Temporal Field - Enemy Temporal Fields are periodically deployed throughout the map.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Rating:
Void Rifts always require commanders to get forces out early, or face swift elimination. On this map in particular, you’ll also be forced to rush into enemy lines to break through to far rifts while trying to defend the ships from hordes of attacks. Commanders will probably have to split roles here between rift sniping and defense.
Blind Tribute
Kill Bots - Invincible Kill Bots attack your forces until they hit their predetermined kill limit and shut down.
Short-Sighted - Player units and structures have reduced vision range.
Rating:
Feeding the bots will be a priority here, as is clearing the map as fast as possible. The bots themselves spawn from enemy buildings. Once they are gone, so are the bots. That being said, if you can full clear the map faster, you might as well end the game. Depending on your commander of choice, you may want to push to end as quickly as possible if you have expensive armies, or outlast the bots, if you have tons of cheap dudes.
Barrier to Entry
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Mineral Shields - Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
Just Die! - Enemy units are automatically revived upon death.
Rating:
Enemies are gonna be harder to kill on this one, but strong commanders like Abathur and Dehaka will still probably go through this within the first 12 minutes. There’s a funny trick you can do with some commanders vs Mineral Shields. If you lift off and relocate your town hall 20 distance away from the mineral patches, the shields will not spawn. It’s further, but for hero solo commanders, this is probably a good way to troll Amon.
Like Swatting Insects
Alien Incubation - All enemy units spawn Broodlings upon death.
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Outbreak - Enemy Infested Terrans spawn continuously around the map.
Rating:
Stukov, Karax, and Swann players will really love this mutation. They get to camp the ramps and get tons of free kills. For people who do like to get the objectives done, I would watch out for point defense drones from missile command. I’d opt for hitscan units on this one, if you have the option. The good news is apparently the missiles don’t spawn broodlings anymore, so that’s nice for commanders who take a while to get units.
Getting Along
Polarity - Each enemy unit is immune to either your units or your ally’s units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
Rating:
Despite being only Brutal+2, I can already tell that this will be one of the most hated mutations in the pool. Polarity splits each base and attack wave in such a way that each player needs to defend and attack at the same time, forcing a dual simultaneous half-solo. I would probably just do a hero solo here if I had the option, just so I wouldn’t worry about supply. Alternatively since Turkey Shoot isn’t active, maybe commander supply perks will remain active, meaning Arty and Dehaka would get 400 supply from the start. Would love to see someone test this.
Knock Knock
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
Rating:
This one will be extremely punishing. Poopagators have always had such a fast effect that one mistake could effectively end the game. I recommend that commanders be aware at all times of poops that spawn around the map. If you don’t snipe them first, they get Avenger Buffs and they become even harder to kill. Also watch out for daybreak, since that will burn tons of enemies around the poops, effectively giving them 10 free Avenger buffs.