P3 Mengsk Questions

So I’m dabbling with P3 Mengsk to get some variety from always going P2. I wanna know do you guys:

  1. Still get RG’s? In theory at least 1 PoA and BH would make a good support for the troopers. Or would it be better to just rush max trooper upgrades and spam the trooper key on the CC?
  2. Do you still build ESO’s or would it be better to dump it into more troopers?

Map, composition and mutation dependent. Mech RG are still very strong as they can be repaired it is just the Barracks units that get hit hard by the loss of the Intercesser. Definitely build BH/PoA if at all possible asthe buffs are great for a trooper army.

P3 generally will have the lowest mandate generation, smallest available free gas and best use for extra troopers from global reinforcements so building ESOs just for CS is a hefty investment and probably usually not worth it. However, general ESO strategies are still super valuable to finish some missions especially against certain mutators.

Finally I’ll mention for posterities sake that the goal of P3 isn’t to sacrifice large swathes of Troops into the enemy as on many maps this will cause you to bleed out. Instead focus on getting fast bunker and weapon upgrades and use bunkers offensively to take advantage of the massive DPS density of cheap equipped Troopers and ideally only sacrifice a few Troopers into attack waves.

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Unless I’m mistaken, P3 is Mengsk’s best anti-mutation prestige. As mentioned earlier, it’s tempting to F2 A-click baneling troopers into the enemy but you will hemorrhage resources quickly.

  1. In my experience, the only royal guards worth building with P3 are battlecruisers or tanks for defense. Blackhammers get wrecked by vipers and battlecruisers, they’re too slow, and most mutators will ignore that +5 armor.
  2. ESOs are great for softening enemy bases and you can always scavenge them.

Try splitting a handful of your troopers off to act as bombs. That little delay between them being killed and their weapon detonating means you tend to do a lot of overkill with your suicide bombs. Once the wave is softened, send in the rest of your boys to clean house.

Don’t forget, you can still, IIRC, drop weapons by having your troopers transform back into laborers, then repair your laborers with eachother for that extra little bit of hp. Similarly, get used to using a few tanky mechanical guards to tank for your troopers in the lategame. Augustgrad (if all most of your enemies are of the multi-targeting variety) or Blackhammer tend to do well here.

Thanks will try this one. I just usually a-move and have the PoA yamato something.

This might come late, but I’ll still reply :stuck_out_tongue_winking_eye:

Here is the problem. When you play as Mengsk P0-P1-P2, you spend only minerals for armed Troopers and all your gas goes for Royal Guard. However, when you play as Mengsk P3, each Trooper with a weapon costs 80m 20g instead of 200m — that makes your expenses for mass armed Troopers more or less balanced in mineral/gas ratio, but it also makes Royal Guard training much more problematic, as you’ll have less gas available for them.

So, my advice is, unless you’re playing a defense mission (Temple of the Past or Dead of Night) where you need siege tanks, just don’t bother and go full Troopers with arms.

Yeah. Figured out what works for me already. I still want at least 1 Blackhammer and PoA since they buff your troopers as I think the best way to utilize troopers is to deal as much damage as you can before dying.

I did a bit more experimenting and here’s what I found:

Defense – almost anything will work, Mengsk is excellent at defense.

Offense – Mengsk P3 struggles with this, especially without calldowns.

  • ESOs – the best option, but not always available (e.g. Going Nuclear).
  • Marauders – I think they’re still the best option, even without healing. They cost the least amount of gas and they can shield some damage.
  • Ghosts – bad for pushing, even with nukes.
  • Siege tank – mass siege tank leap frog can work, but it’s very slow and useless against air.
  • Thors – too expensive and too slow. One- or two-shotted by battlecruisers and vipers.
  • Battlecruisers – too little DPS for what they cost. Unlike other battlecruisers, Augustgrads are more of a spellcaster than a core unit.
  • Vikings – LOL

Vikings actually may be useful for niche scenarios where you need to snipe some targets from afar.

  • Temple of The Past — kill Void Thrashers from a safe trajectory while your forces are busy defending the exits and your ally does nothing.
  • Rifts to Korhal — kill pirate ships while your forces are busy ESOing the map and your ally does nothing.
  • Void Launch — snipe shuttles when you’re overwhelmed by enemy escorts and/or attack waves.

True, but for the most part they’re awful at offense (and defense). Their damage against Void Shards is lackluster, although I haven’t tried them against thrashers.

Also, their one upgrade, Aesir Turbines, makes them more suicidal.

The best way to do offensive pushes is to send in a few small groups of armed troopers into the enemy base to kill a lot of their stuff with little cost to your main army.

Emperor shadows aren’t too bad in theory. Hit those spell casters! Anything else they do is optional.

And you can still build a few ESO’s for a contaminated strike/bombardment and salvage after to push up a ramp.

And don’t forget the blimps! Those provide a big bonus!

use vikings against battlecruisers, carriers, Broodlords, thors, Ultralisks, Archons, and all Hybrid units you will not be disapointed when they delete all of these in nano seconds.