So I have some ideas for an Overmind Commander.
The basic premise is that the commander will follow the unit and build base of Brood War. Hatcheries are limited to 3 larvae, with a limit of four hatcheries. There can only be one hatchery that can be upgraded. Units are upgradable into their respective hero units from Brood War. After a unit hatches from the larvae, the player would have the option to upgrade the unit for an additional cost and supply. The Overmind can call down additional reinforcements from allied brood. Resource caches, as well as use psionic powers to weaken and suppress enemies.
Certain Units (Torrasque and Greater Kukuzla cannot be directly controlled, but rather directed in a similar fashion to Zeratuls calldowns). Players will be limited to 2 (3 after level 14) immortal units.
One of my ideas behind all of this was that I wanted to have a co-op commander that had specialized âtankingâ units. I felt that Starcraft Zerg under the Overmind had the traits for this sort of scorched earth warfare, and that the unit base from the original starcraft would be perfect. I also wanted to improve on the idea of units acting as production centers, hence the queen now cannot infest command centers, but rather can spawn infested terrans and roverlisks.
The commander will have 125 supply cap. My reasoning for this is because I felt that if the Overmind wasnât killed on Aiur, the attack by Tassadar would have greatly weakened its psionic power. Hence. When it comes to the tank units (Torraque and Greater Kukuzla) the Overmind cannot directly control them, but instead direct them, similar to Zeratuls calldowns.
The base cost for the units would be the same for those in brood war.
Units
Ground
Zergling > Devouring One
Hydralisk > Hunter Killer
Ultralisk > Torrasque
Defiler > Unclean One
Infested Terran
Roverlisk
Air
Overlord > Yggdrasil
Mutalisk > Kukuzla
Guardian > Greater Kukuzla
Queen > Matriarch
Unique Buildings
Queens Nest
Creep Coloy > Sunken Colony/Spore Colony
Defiler Mound
Nydus Canal
Evolution Pit
Units can be upgraded from their base form to heroic form for a cost.
Devouring One
(1+) 1 supply
50 minerals, 25 gas
125 HP
Armor 3 (+1 upgrades)
Damage 10 (+2 upgrades)
Movement speed: 3.95 (5.50 with MB)
Devouring One is affected by all Zergling upgrades.
Zergling Upgrades
Metabolic boost
Adrenal Glands
Inherent Upgrade: Devouring One evades 10% of all attacks.
Devouring One specific upgrades
Hip Extensors: Devouring One leap towards target stunning light and armored units in a small area for 2.5 seconds. Massive and heroic units are slowed.
Hive: Rapid Ingestion: When an enemy unit is killed near Devouring One, devouring one is healed 10% of the enemies HP.
Hunter Killer
(2+) 2 supply
125 minerals, 50 gas
180 HP
Armor 3 (+1 upgrades)
Damage 20 (+2 upgrades)
Range 6 (7 with upgrades)
Movement speed: 2.75 (3.25 with upgrades)
Hunter Killer is affected by all Hydralisk upgrades.
Hydralisk Upgrades
Grooved Spines
Muscular Augments
Inherent upgrade: Hunter Killers regenerate health at an increased rate while in combat.
Hunter Killer upgrades
Tunneling Claws: Hunter Killers can move while burrowed.
Tetrodotoxic Glands: Hunter Killer attacks do area damage and slow the attack of their target.
Torrasque
(6+) 8 supply
300 minerals, 250 gas
600 HP
Armor 4 (6 with upgrades, +1 from EC)
Damage 40 (+3 upgrades)
Movement Speed: 3 (4 with upgrades)
Torraque benefit from all Ultralisk upgrades
Ultralisk upgrades
Chitinous plating
Anabolic Synthesis
Inherent upgrade
Resuscitation Tissues: Upon death, Torraque will revive after 2 minutes at the hive. This will happen for the entirety of the game
Torraque upgrades:
Psionic Assimilation: Enemies near Torrasque have their energy drained at a 10 point per second rate
Rage inducing pheromones: Enemies will attack Torraque instead of other units.
Unclean One
(3+) 4 supply
100 minerals, 150 gas
200 HP
Armor 3 (1+ upgrades)
Energy: 300 (350 with upgrades)
Attack Damage: 14 (+6 biological, not upgradable, air and ground)
Attack speed 1.35
Attack range: 5
Movement Speed: 3
Inherent abilities
Dark Swarm
Plague (this does not stack)
Consume
Defiler Upgrades
Metasynaptic Nodes
Inherent Upgrade: Unclean one is able to teleport to whereever there is a friendly creep colony or zerg building on the map, this ability has a 1 minute cool down.
Unclean One Upgrades
Carcinogenesis plasma: Unclean One gains the ability to attack while burrowed.
Pathogenic Carapace: When Uncleaned One is attacked, enemy units within 3 range of Unclean One lose 1% of their health.
Air Units
Yggdrasil
75 minerals
400 HP
Armor 2 (+1)
15 sight range
Detector
Energy: 200
Yggdrasil can be individually upgraded with Ventral Sacs, and Pneumatic carapace.
Kukuzla
2 (+2) supply
100 minerals, 100 gas
250 hitpoints
Armor 3 (+1)
Damage: 22 (+2)
Range: 4
Mutalisk upgrades
Sundering Glave
Rapid Regeneration
Inherent Upgrade: Kukuzla does additional damage (+5) to cloaked units.
Shifting Tissues: Kukuzla gains a 10% evasion rate.
Acidic Mucus Discharge: Every 15 seconds Kukuzla sprays enemies within 2 range with a acidic substance that lowers their armor by 2. This effect lasts for 6 seconds and does not stack.
Greater Kukuzla
Greater Kukuzla is upgraded from Kukuzla, upon upgrading the player no longer has direct control. Much like Torraque, the player can direct the unit. Greater Kukuzla benefits from the Shifting Tissue upgrade and the Acidic Mucus Discharge upgrade.
Greater Kukuzla
250 minerals, 150 gas
4 (6 supply)
600 hitpoints
Armor 5 (+1)
Damage 35 (+2)
Range: 10
Attack speed: 1.5
Inherent Ability: Upon death, greater Kukuzla respawns after 2 minutes at the hive. This will happen for the entirety of the game.
Shifting tissues: Evades 20% of all attacks.
Acidic Mucus Discharge: Range is increase to 4, armor reduction by 3.
Greater Kukuzula upgrades
Scourage Host: Upon death greater Kukuzla will release 4 scourages.
Rage inducing pheromones: See Torrasque
Matriach
150 minerals, 100 gas
3 (3 supply)
300 hit points
3 armor (+1)
300 energy (350 with upgrades)
Queen inherent abilities
Spawn Broodling
Ensare
Queen upgrades
Gamete meiosis
Matriarch inherent ability: Matriarchs gain the ability to spawn infested terrans and roverlisks for 50 energy and a resource cost.
Matriarchs do not have upgrades.
Infested Terran
75 minerals, 25 gas
70 HP
2 armor
Movement speed: 4.5
Suicide damage: 40 (150 vs structures)
Infested Terrans spawn for 15 seconds before exploding, they are controllable. If they reach their target, they will explode before that. They do not attack and they do not cost supply.
Infested Terran upgrades.
Siege munitions: Infested Terrans are equipped with explosive munitions and have a 50% increased blast radius.
Roverlisk (infested dog)
50 minerals
40 hp
1 armor
Movement speed: 6
Attacks 2
Attack damage 7 (+2 to biological, +1 EC)
Attack speed .8
Upon death roverlisks explode causing 20 damage in a small radius.
Because roverlisks move so quickly and are so small, they are automatically cloaked until they attack or within detector range. Upon attacking they are decloaked. Roverlisks only live for 15 seconds before exploding. Roverlisks do not cost supply.
Roverlisk upgrades
Specialized strains: Roverlisks gain an additional 10 seconds of life and 5+ increased life.
Building upgrades
Sunken Colony
Barbed Tentacle: Sunken Colony attacks do area damage.
Spore Colony
Corrosive buildup: Each spore attack adds an additional 5+ damage, stacks up to 5 times.
Call downs
Brood reinforcement. Each brood will come down for 60 seconds, or until killed.
Select 1 (240 second cool down)
Jormungand brood: 6 zerglings, 2 ultralisks, and 4 hydralisks.
Tiamat Brood: 2 devourers, 4 mutalisks, 2 guardians.
Fenris Brood: 8 roverlisks, 6 infested terrans, and 3 queens.
Select one
Resource cache (240 second cool down)
-
400 gas
-
500 minerals
3 250 minerals and 200 gas.
Your teammate will also receive a cache.
Overmind Powers (180 second cooldown)
Psionic Pulsewave: Enemies within a radius of 7 range have their movement speed and attack speed greatly slowed. All cloaked and burrowed enemies are revealed and attackable.
Psionic buffing: All units receive a 150 hitpoint shield and gain an additional +10 damage for 20 seconds.
Levels
-
The Overmind uses specialized units and surviving broods from the brood wars to bring down Amons forces.
-
Lairs and Hives spawn an additional (1+, 2+) larve. Hatcheries, Lairs, and Hives get an additional 500 HP.
-
Unlock Greater Kukuzla, drones receive an additional 10 hp and 1 armor.
-
Devouring one upgrade cache
-
Evolution chamber becomes Evolution Pit. Upgrades take half the time.
-
hunter killer and kukuzla upgrade cache
-
Drones now bring 7 minerals (instead of 5) and 1 additional vespene
-
Creep colonies are now 25 minerals, creep spreads slightly faster
-
Matriarch and unclean one upgrade cache
-
Larve spawn time decreased.
-
Roverlisks now spawn in pairs.
-
Greater kukuzla and torrasque upgrade cache
-
Nydus Canal now cost half and build in 20 seconds.
-
You can call down an additional torrasque or greater Kukuzla.
-
The first 20 drones no longer count as supplies.
Masteries.
1
Increase supply (+1)
Decrease upgrade costs (2%)
2
Increase upgraded unit attack speed (1.25%)
Increased energy regeneration per second (.5)
3
Increase unit evasion rate (.3%)
Increase infested unit explosion damage (10%)