Overlord Speed should be nerf as you did with observator

Overlord speed are just unkillable. They move too fast and have too much hp so they can free scout during all the game and can’t be contested.
Give the best scout to the race that has the best macro, the best defensive options and the best late-game is stupid.
You nerf the observer but i don’t understand why you don’t do the same thing to speed overlord.

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Because 200 supply Observer outright won games, or something to that effect, in the eyes of the balance team.

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You are right!! They even nerfed observers!

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Why was the observer speed needed when they buffed it in the first place?
They buffed observer speed and halucinations at the same time, seemed like a little overkill tbh.

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They nerfed Overlord Speed…

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why overlord speed needed? they buffed overlord speed 2 times(1 in wol and 1 in lotv). currently they 40% faster compared to pre buffs. while observer still the same

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The current buff to overlord speed (if i remember correctly) was because the maps kept getting bigger to the point it made zvz overlord scouting unreliable so they buffed the speed in order to make it less volatile.

The observer buff i cannot really see any reason it should ever have gone trough, especially since they also buffed hallucination scouting at the same time.

maps kept getting bigger to the point it made observer scouting unreliable in all match ups?

so protoss need to pay 100 gas for scouting, while zerg could scout for free with overlord available from start?

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Why did you need 2 buffs to compensate for map size since observers did not really have any issues with the size, also this was never a big issue for observers as it was for overlords, not really compareable.

In the current meta hallucination scouting seems to be even more reliable and used than observer scouting outside some tvp builds, so the 100 gas is clearly not an issue.

Races are different, unless you can actually come up with a proper reasoning for a change there is probably no reason to make said change wich is also why i understand people that think the obs nerf is bad unless you consider it should not have been buffed to begin with.

zerg could scout with worker, then build lair and morph overseer. there no reason for fast overlord at all.

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Zerg should have no scouting at all with how strong macro it has. Instead, we have free Ovi pilars and ovi speed along with fastest units alive and mechanic that makes their vision lethal (Nydus). Dont let me speak about changelings that require enemy to click on EVERY SINGLE ONE OF THEM while it cost Zerg 2 button presses to spawn 50 of them. Oh, and they arent revealed by vision.

If Zerg has best eco and best late game, they should have hardest time getting there. Currently, its breeze cause they have always map control along with best scouting and best counterattack unit (ling).

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I disagree!
I think the Ravager is the best counter-attack unit!

You want every game from zerg to be a gamble and they end up losing 50% of their games purely on wrong guesses?

Overlord scouting is really important for zerg, but i agree the overlord pillars outside natural could be removed in favor of more dead space behind the natural so zerg has to be more active with their scouting.

Lategame is already being adressed and so is nydus.

As for counterattacking with lings that has always been a part of zerg gameplay and never been a gamebreaking issue so there is no reason to adress it unless you can pin point a specific issue with it.

just like for terrans and protosses? why do u think zergs is better?

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This, please. I have to be so careful with when I move my hellions out because they have an idle overlord seeing everything I’m doing while I’m in the dark. How am I even supposed to deny creep spread when I have to also be hyper conscious about a ling runby. Even a 6 ling run by is massive if I don’t leave any hellions at home.

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No, I would like to have their ability to drone safely and flip to unit production at the last moment removed.

Make them need army all the time. Not queens, actual army. Terran cant wait for when enemy shows up to build units. T barracks are used constantly once built. I dont say Zerg needs to be like this, no, but they should need some army, even just enough to buy time to build up when actual attack comes.

Aye, mine main issue with them is that Zerg has scouting built in every build cause its their depo and they have safe spot on every map where it can chill until air units are out… Others have to dedicate resources to scout, while Zerg gets best scout and for free.

They are not problem on their own. But if you add ability to teleport across the map or just run in when you see enemy move out, it becomes too punishing. Even if you lose them, they are cheap, but if they do dmg, its usually massive.

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Wait wait wait are you trying to tell me the races in thia game are different from each other? Madness!

Just by this post I can tell your TvZ is just simply not good enough.

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Guess no one is good enough for you. Or all Zergs just got talented suddenly and the game is balanced.

If Special whinges about it long enough, Blizzard will cave. Maybe bug him on Twitch?

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