Just played with a Zertaul for the first time in a while, and had a thought. What if the artifacts collected in-mission were pulled randomly from a larger pool. Each one in the pool would carry different, unique upgrades for Zeratul’s units/structures/economy.
I don’t have list of buffs or anything prepared, just this outline. But i’m imagining some which focus on:
- AOE damage
- Health capacity
- Health Regen (very limited - fractions of a point/second)
- Structure health/shields
- shade health/cooldown
- mineral/gas collection rate (very very minor increase. Fractions of a min/gas per collection)
- unit cost
- spell effectiveness (blink attacks, bubbles, Legion’s storms/ MC/ etc, disruptor extra shot things)
- unlocking current, high-tier abilities (blink damage, predictive blink, bubbles, maybe immortal air-AOE, disruptor extra shot things,
This would replace his current upgrade mechanic - armor/weapon upgrades would be closer to H&H, with a single weapon upgrade and a single armor upgrade for all units.
Unit-specific upgrades would be researched (for the basic ones - blink, void array capacity, observer range, maybe immortal air-AOE), or collected via artifact RNG (for the advanced ones - blink damage, predictive blink, bubbles, maybe immortal air-AOE)
Top bar would be largely unchanged - collect an artifact, get a top bar slot. I see no need to re-work the top bar based on these changes (current adjustment needs aside)
I feel this would fit better with the ‘hunting the artifact’ lore-base they were shooting for with Zeratul. He didn’t know what he was going to find, and every planet he went to in his search had some new, weird demands. The current method, while easy to use and understand, reflects this rather poorly. Not to mention that it would make playing him far more interesting - who knows what combination of buffs you’re going to get from the artifacts?
I know they won’t ever change a commander this drastically, but i figured you’d all enjoy the discussion.