Great game design folks. Real solid RTS we’re playing.
You forgot about the swarmhost allins.
Anything you put in that worm is instant GG… but yeah Swarm hosts and free units are BS
True; I never really understood how the game is balanced when it has units that can spawn endless waves of attackers on end. It’s like they should have a finite amount of ammo or something. But that’s just me.
Yet I haven’t seen you crying every time a warp-in happens with a prism, or a doom drop from the terran, nor when BCs teleport into a zergs main. This is called a double standard, sweetie.
Warp Prism has ruined TvP. Here’s why.
Protoss and Zerg have ways to instantly get back across the map and terran does not. Protoss has recall, Zerg’s Nydus can spawn anywhere, without cool down and you can empty your units wherever you want instantly, back and forth!
Terran… can not return to their base quick enough to defend a warp prism warp in. A protoss CAN recall instantly to a base where terran doom drops, and they have other things that help with defense such as warping in units anywhere in their bases to defend the exact location of the harass/drop. Protoss has shield batteries, cannons, feedback, storm… a ton of options that make destroying doom drops easy. Again protoss can recall their entire army back to their base to defend. A terran out of position is DEAD.
So issue isn’t a warp prism, but recall. Terran also can teleport large army into protoss main in doomdrops.
except the hundreds of people that have XDD
Agreed, if a terran is caught out of position they are dead. But what does terran and zerg have that toss does not? Ways to spot armies moving in so they arent caught out of position. Scans, Sensor tower, creep, and ovies to a certain extent but mostly just creep for zerg.
So you are correct, if you get caught out of position you are dead as a terran. But as you should be with all those tools to make sure you are never caught out like that.
So now lets say terran has all those things AND recall as well. Does that seem balanced to you? Or if toss got recall removed, what is toss’s option for making sure they arent out of position? Observers? Hallucination? Don’t make me laugh. Not to mention the average toss unit is much slower than anything terran or zerg has.
Where have you been dude? The amount of rage you couldve been generating at this forum with posts like these is enormous. Serious wasted opportunity. You picked a hell of a time to get busy with work.
I really like the tactical jump my medivacs have that allows my army to instantly teleport to Protoss base. I also like that 50000 HP loaded medivacs have, keeping my army safe for doom drop.
That’s the exactly problem you smart one.
Fact is Protoss gateway units were nerfed taking into consideration warp ins. That’s why until today gateway units are not good 1v1 against any other race counterpart.
So…they took a race with stronger unit cost for cost and gave a similar mechanic as warp ins. And you have it.
You cant give a warp in mechanic to a race that its units are not tweaked to have it.
Well, they do great vs Terran.
Well it is interesting because as you point out, sensor towers, like obs, or creep/overlords allow you to see incoming drops. Ok so that seems balanced in concept. All races have some defensive map awareness. All races also have the ability to drop units in an enemies base (medivacs, nydus, overlord drops, warp prism/proxy pylon/offensive recall) So terran’s have less options to drop their units in an enemies base kind of but lets ignore that for now and just say every race has the ability to drop units in an enemies base.
Now which races have the ability to quickly move their units from an offensive position, back to their base or another location on the map? Zerg has nydus, Protoss has Recall and Terran has nothing. You could say medivacs allow you to retreat well and they do have a powerful harass role but they aren’t as mobile as nydus or recall when it comes to getting back home to defend a nydus or even an offensive recall into your terran main.
So out of the 3 tools, (map awareness, dropping, and recalling/retreating back to a position in an instant) Terran has has only 2 of those 3 tools.
Nydus can be risky, Recall can be risky, you can kill the nydus worm and prevent them from escaping. You can can’t really stop recall as easily but you can if you snipe the nexus they’re recalling back to. Lets ignore the problems with nydus for now but in general these tools do have ways to negate their “move”.
Terran has nothign really in terms of being able to reposition/retreat instantly. As you and I agree… a terran out of position is a dead terran. I don’t know if it’s the prism, or recall, or just terran’s in ability to handle warp ins with less micro. Terran’s are dodging, splitting, targeting, and generally trying to avoid so much splash damage in a battle that it makes it difficult to look away and deal with a chargelot warp in their base.
Whatever the issue is… I think part of the problem is design and part of it is due to the fact that we’re asking the terran player to do a lot in terms of micro that may just not be possible so perhaps design should adjust to respect that limitation a little more. We do expect terrans to be a micro intensive race but there has to be a limit to that where it becomes unfair for terrans.
The game is complex for sure and to make the game interesting we have these crazy tools for each race that can be different in various ways. That is fun. It makes it incredibly hard to balance but something needs to be done to balance out the game more. Nydus is already under the microscope. Terran really needs some help. Protoss has a lot of great options as a race, more so than terran but they also need some help vs zerg. Perhaps the nydus fix will be that but overall the game really needs some fixing right now.
very poor trolling, sweetie.
Why should I care about a fake tournament? Remove the region lock and we can talk.
Now we’re playing coop! New commanders are dark. Serral. Soo. Reynor. Rogue.
If you honestly think a doom drop or bcs is even close to how safe and powerfull nydus currently is then you are indeed delusional.
So bcs teleporting into your base are not only extremely expensive but they also have to fly out wich puts them at risk to die (unless youre talking about bc openings wich are figured out so just l2p and deal with it).
Doom drops have to actually move the army into your base putting them at risk both when entering and leaving, also they cannot reinforce from their own base like a nydus can.
Warp prisms again have to fly into the base then make the units but it cannot transport even close to as many units as a nydus and its also has to commit the units since you often cannot get more than a few of them out.
So if you havent noticed yet all of these methods are not only more expensive than nydus, theyre also more committed than nydus and none of them can reinforce from base (except warp prism with gateways but they cannot bring as many units into the base to start with).
Terran has to commit more supply to stop incoming harassment.
Protoss can leave 1-2 ht to deflect with storm, use warp ins or recall.
Zerg units are so fast that you dont have to be at the base that is being dropped since you can usually run back there most of the time and that way cover more bases.
Terran has planetaries yes, but even they can be destroyed by mass banelings or dts and for units you can leave behind theres maybe 1-2 liberators wich wont even stop most things.
So terran has to usually commit more supply for base defenses and on top of this the late game terran army is very immobile since it relies heavily on siege units so that takes away even further from their ability to defend multiple bases.
The maps mather ALOT for terran lategame, if terran can effectively split the map and defend they will usually be in a very good position to take the game (on a more ballanced patch), but the current map pool is too big and wide so you will always have weakspots that a single warpprism or nydus can easily exploit.
Recognizing the facts = delusional ok buddy
Can you deny a bc by right clicking on it? Does bc teleport cost resources to cast? What about medivacs, liberators, oracles, mothership recall, warp prism?
Nydus is the only one that is guaranteed to do ZERO damage if the opponent reacts properly. All these other ones do GUARANTEED damage REGARDLESS of how the opponent reacts.
Nyduses ONLY occur as a product of misplay.