Captain Nova prestige 1. In the description of 2 and 3 plants -50%, but in fact -100% (600 seconds, but should be 450)
(50% from 300 is 150, 300+150=450 not 600) when i use 1st prestige
Int the map editor, the exact effect seen is +300 for structures built as 2nd and 3rd, and -150 for the structure built as first.
Viewed on Data, Abilities, Terran/CAbilWarpTrain/StarportTrainNova (Train) in the upgrades section of the ability, that has one āupgradeā per "type of building built first.
Thatās for facts.
Itās true that the description of the prestige use very weird words and is quite unclear.
It might seem that the right calculation is 300 * (1 + 0,5) = 450
But itās actually 300 / (1 - 0,5) = 600
So not really a bug, just description is not very precise.
Not a precise description? Sorry, but that is not an accurate assessment of the problem. 50% of something is 1/2 not 1, so 300 * .5 = 150 not 300. There is only one correct way to do math. So the description isnāt just ānot very preciseā it is entirely incorrect.
The description of both increase and decrease in percentages is entirely wrong and misleading.
Regular charge time is 300. A 50% buff to this charge time decreases the time it takes by 150. Remember that the game timer does not accurately depict seconds irl, so we cannot assume 1 charge time = 1 second. But we can say that the timer shows 300 normally, 150 when the buff is taken into account and 600 when the nerf is taken into account.
However the math is done behind the scenes, the description doesnāt explain it properly.
In game buff/nerf description:
300 + 100% buff = 150 charge time
300 + 50% nerf = 600 charge time
So why is a 50% nerf BIGGER than a 100% Buff?
ie Is 50% > 100%? NO!
Show some math that explains this or change the description.
More info if the above isnāt clear enough.
Here is the math: How to Calculate Percentage Increase or Decrease
Percent Increase or Decrease (% Increase or Decrease) = (Increase or Decrease in value / Original value) Ć 100
So a 100% Increase = (300 / 300) x 100
This is a 100% nerf to the charge time of 300, thus 300 + 300 = 600.
And a 50% Decrease = (150 / 300) x 100
This is a 50% buff to the charge time of 300, thus 300 - 150 = 150.
But the description has it backwards. A more reasonable and correct way to describe this is: First structure will charge 50% faster, the 2nd and 3rd will charge 100% slower.
Hereās my problem with the above reply from che: Saying the description isnāt clear and thus dismissing the problem isnāt a good solution. If the math is correct in game, then the bug is the description and it needs to be fixed. Making up your own formulasā on how the math works to get incorrect results doesnāt fix the problem. ie you canāt say that 'sometimes the math is X * (1 + 0.5) and sometimes itās X / (1 - 0.5)" that is ridiculous.
I think youāre not making thing any better. If you remove 100% of the speed, youāre left with 0. Wrong wording.
Maybe talk about the ādelay before unit can be built againā or something like that, saying that that is āhalved for 1st building, doubled for the othersā.
That seems to fit the maths.
Iām really trying not to be sarcastic here or try to anger anyone, so I will be as clear as I can:
You are not removing 100% of anything. You are slowing the accrue speed by 100%. Thatās the whole point. You are doubling the time it takes to charge.
Think about it this way: if I take 5 seconds to do something normally and I then i get tired and do it 100% slower does that equal 0? Did I do absolutely nothing because I did it slower? No. Even if I do it 1000% slower I am still doing it and it will get done. The work is not stopped or removed as you claim.
No, doing something that normally takes 5 seconds and I do it now 100% slower equals 10 seconds. Doing something slower increases the time it takes to accomplish something. Doing something 100% slower is the same thing as doubling the time it takes.
For simplicity sake I will refer to all times/charges in seconds. The game changes the speed based on your difficulty, but we are used to using seconds.
If I normally take 300 seconds to do something and do it 100% slower then is that 0 seconds? No, its 600 seconds. Why? because I am doing the same amount of work in 2 seconds that I normally do in 1 second.
And, if I normally take 300 seconds to do something and do it 50% faster, then it takes 150 seconds. Why? because I do in .5 seconds the same amount of work I normally do in 1 second.
This is exactly the behavior we see. We see the 2nd and 3rd structures charge at 600 seconds. And we see the 1st structure charging at 150 seconds.
The problem is that most people have a hard time wrapping their head around non-intuitive language. Think of the in game description: a āchargeā is a cool down. Speeding up that cool down decreases the time needed. Slowing down a cool down increases the time needed.
So 100% of a ten second cooldown is what? 0? no, its 10! 100% of x is x.
Equations:
Add 100% of x to x ā¦,⦠x + x = 2x
Add 100% of 300 to 300 ā¦,⦠300 + 300 = 600
Subtract 50% of x from x ā¦,⦠x - .5x = .5x
Subtract 50% of 300 from 300 ā¦,⦠300 - 150 = 150
Again, the language is confusing and apparently not even the devs can wrap their head around it. Maybe they donāt speak english as a first language, but simply put the bug is the description itself and should read: āUnit charges accrue 50% faster for the first production structure builtā and āUnit charges accrue 100% slower for the second and third production structures builtā
btw accrue means how fast something is increased or decreased.
So last point:
ādelay before unit can be builtā = charge cool down. They are the same thing.
āhalved for 1st buildingā = 50% faster speed. They are equivalent.
ādoubled for othersā = 100% slower speed. They are equivalent.
The wording in game is correct except for where they put the 50 and 100, they reversed it.