Nooooo you cant cheese every gaem!

Objectively false. For example, I defended Protoss for a long time when Terrans were whining about TvP. Once it became clear that Protoss was, in fact, overpowered, I changed my opinion. I base my opinion on the facts, and those facts are determined from data mining masses of replays. As a computer scientist, I have a background in this very field. I have programmed game engines for RTS games. I have designed RTS games. I have made mods for RTS games. Just one of the RTS games I worked on had about 15k downloads. I am probably the most informed person on the planet when it comes to state of Starcraft 2. You’d be very hard pressed to find literally anyone on the entire planet who has data mined replays. You can probably count those people on one hand. A) Nobody cares to do it. B) The skillset to do it is extremely rare.

My technical knowledge of RTS games is so vast and precise that I was picking up on the fact that the design team for SC2 was doing “shadow balancing” where they adjust hidden settings for units behind the scenes. For example, the leash range on the broodlord. They bumped down the lock range of the brood but increased its leash range. For a period, the leash range on the broodlord was insane. They eventually got rid of that to help out the thor. Their theory was that the broods would take a hit from the thors by entering lock range then would move out of lock range to safety, so it would tip the scales towards the thors because they’d get at least one hit off during the battle where before they would get none. In reality this was a buff to the brood because you’d hit the thor farthest on the edge of the ball of thors. This would trigger the lock for all your broods, and then you were safe to move out to the leash range where they could safely fire the broodlings. So, one thor got one shot off as a result of this change.

There have been many such instances. Another one was there was a change in the steering algorithms for hellions to make it harder to surround them with lings. I’ve implemented boid steering algorithms enough times to be able to see and classify the behavior of units as they move (cohesion, adhesion, avoidance, etc). There was a definite change to the way hellions behaved that made them much more slippery when being surrounded by lings. I could go on and on. I’ll bet you never even noticed. Just compare WoL era games to current LotV games. Nothing substantial has changed in that time period with regards to hellion micro yet many more hellion surrounds happened back then.