This has to be one of the worst maps created in LotV - who even tested this map?!
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The huge deadspace behind the main and natural on the upper right and lower left corners, there’s absolutely no way to combat something without sky units that can compete.
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Pathing for Zerg is abysmal - if you go ling bane, and F2 from the main to the other main, you go a vertical path then cross horizontally. If you F2 from the natural to the other main, you go along the horizontal then vertical???
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The reaper hop is SEVEN squares wide. I even tested gating the entire path and a reaper just michael jordans along the gateway into the main. In addition, the small ledge near each natural is scalable - map editor shows that 2 squares on each ledge is hoppable if you map around a bit.
This was just a bad map and 0 testing done.