After the new test balance patch was released, I tested myself and found 2 bugs, and 2 previous reported bugs are still not fixed:
Mothership’s Time Stop still does not decrease enemy beam-type weapon’s attack speed, including sentry, oracle, void ray and enemy mothership. They attack at exactly same speed inside the Time Stop bubble. Originally Time Stop only decrease enemy ground units and structures’ attack speed, so the bug only affect enemy sentry in verse mode. With new patch it will affect more units, though all of them are also Protoss units.
Raven’s AAM bug is still not fixed. It still does not decrease affected units’ armor at all, instead just add 3 damage taken from melee or range attack, but not splash damage.
Battlecruiser’s Tactical Jump adds 1 second of stun time with the new patch. The balance team believe “Interference Matrix, Fungal Growth, and Abduct will be able to cancel Tactical Jump and put it on cooldown during the Battlecruiser’s vulnerability phase.” Actually, only Fungal Growth will put it on cooldown. Though Interference Matrix and Abduct also stop Tactical Jump successfully, the BC may still use Tactical Jump immediately after Interference Matrix expire of abducted.
Thor’s High Impact Paylord damage bonus from weapon upgrade does not decrease according to its reduced damage. Right now Thor’s High Paylord does 40 + 15 Massive damage, and receives +5 damage per upgrade, and it would becomes 55 + 15 Massive if maxed.
With new patch, the weapon upgrade still gives +5 damage per upgrade, which means 25 +10 Massive will become 40 +10 Massive at max upgrade, at a weapon cooldown of 0.9 second.
I also made a report in the Bug Report section in the forum and I hope the balance team may have a look.
Yea, but if the base damage is decreased, the +5 per upgrade also needs to scale down.
When Cyclone’s damage decreased from 18 to 3+2, its damage increased from weapon upgrade also decreased from +2 per upgrade to +1 per upgrade. When Colossus’s damage decreased from 15 to 12, each weapon upgrade would give +1 damage per upgrade instead of +2 per upgrade.
Re-read the patch notes. If it doesn’t say that the weapon upgrade scaling is getting changed at all, then it’s not getting changed at all.
Both the Old HIP and New HIP do the same amount of damage over time.
You are saying something is bugged that isn’t actually bugged. There is nothing wrong in the actual game data like a missing or changed stat that isn’t supposed to be there like what happened with the IT.
Well, technically it is not a bug, but I believe it is something they should fix.
As I remember, all weapon upgrade will increase damage by about 10% per upgrade. If the base damage is 4 to 14, each upgrade will give +1 damage per upgrade. If the base damage is 15 to 24, each upgrade will give +2 damage per upgrade.
Base damage of 25 to 35 will get +3 per upgrade, and the maxed damage increased of weapon is +5 per upgrade even if the base damage does more than 50 damage per upgrade.
For the new Thor’s HIP, I don’t believe 25+5 per upgrade is a good number.
Let the balance team decide whether it is intended or not.
I’m curious about the Thor bug receiving more damage than intended on upgrades. If this gets fixed the unit will be weaker than before in terms of DPS.
Actually new Thor’s DPS is higher.
Current Thor: 40+15 massive, 1.71 speed, +5 per upgrade, 55+15 massive at 3 upgrades. DPS: 23.4+8.77 at 0 upgrade, 32.2+8.77 at 3 upgrades.
New Thor: 25+10 massive, 0.91 speed, +5 per upgrade, 40+10 massive at 3 upgrades. DPS: 27.5+11.0 at 0 upgrade, 44.0+11.0 at 3 upgrades.
Yes, you would normally expect the Thor’s weapon to upgrade by +3 +1 v. M at those values, not a flat +5.
It is more likely that they simply omitted the upgrade scaling and forgot to fix it in the mod.
Upgrades are for the most part standardized to add roughly 10% damage up to a maximum of 5 damage per attack.
There are some exceptions where numbers are fudged up or down based on the last digit or by treating bonus damage in weird ways, but they are never as extreme as upgrading a 25 damage attack by +5.
One would expect the following upgrade numbers for the new Thor based on how most units are upgraded: +3, +1 v. massive.
Those numbers would be close to an 18% buff to DPS against fully upgraded Battlecruisers and roughly a 7% DPS increase against fully upgraded Corruptors. Both compared to the old Thor at +3 weapons. In practically all cases the new Thor will have a little more DPS.
This bug increases the Thor damage by more than 20% per level, up from 12.5% to 9.09%. There is no way that the developers would have intentionally buffed the Thor’s DPS from upgrades this much without mentioning it in the patch notes.
It’s not a bug. Read the patch notes, the only thing that was changed about HIP was the attack speed and damage.
The only reason why you say this is a “bug” is because you haven’t looked at the game data itself even when anyone with the bnet launcher and SC2 can check it after they have the right discrepancies and mod accessed. Also for some incredibly gullible sheep like mentality reasoning you are blindly following the OP along when all he is doing is saying it’s a “bug” because he doesn’t like it.
No bug exists, the Thors HIP upgrade scaling isn’t getting changed and if it was going to get changed it would have been in the patch notes.
That’s wierd considering the gap between the Paper-DPS and Real-DPS. When the Real tends to approach the Paper-DPS, an extra-increase up to 20% per-level is to say the least catastrophical.
It’s common-knowledge that fast-firing low-damage attacks are more affected by Armor but on the other hand the overkill (where the DPS-loss occurs) stays low.