Is overkill and should work like infest CC in BW. If I recall it right, HP had to be red.
The way it works now shows blatant bias towards zerg from the devs.
Come one, just take over the enemies units with full HP? Redering the ressources and time invested to build it wasted?
This is pathetic.
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Are you an Adept by any chance?.
I ravenite my parasitized units. That really upsets them zerg players.
Then I send in my offensive mines to make those pesky infestors explode. That upsets them zerg players even more.
GLHF
It shows bias by the dev’s? That’s laughable. It does nothing of the kind. Neural takes the infestor out of the equation and renders it vulnerable to attack. It also has a limited range. So there are a lot of cons to balance it out. Would you rather have it BW style? Permanent?
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another day, another zerg whine thread.
but atleast you have some creativity, because you dont whine about the normal things like everyone else does.
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The spell was never used in BW, and a DA is a more expensive unit that takes up 4 supply.
It was never beneficial to mass dark archons, whereas in sc2 massing 2 supply infestors is straight up great for the zerg, hence you end up being able to cast a huge amount of neural from the army you already have.
The spell is obnoxious and abusive under those conditions.
If the mothership could mind control no one would care, as you can only have one and it limits the amount of enemy units you can take over, infestors are not the case.