I can’t be the only one who thinks this, they whip out Thor, Hellbat, Siege tank, (and sometimes widow mines) and there isn’t a counter (not that I know of, that is, as a zerg)
Zerglings: Destroyed by hellbats and siege tanks
Banelings: Thors tank the damage
Roach/Ravager: Thors destroy them
Hydralisk: Siege tanks
Lurker: Just carry a raven around or scan and you can kill them, if you pay attention they won’t get much damage done
Mutalisk: Thor splash damage mode, no point
Swarm Hosts: Most of the time half of the locusts get destroyed in the air by thors, and the rest get killed by siege tank hellbat, and after that doesn’t work, if you can’t defend while waiting for the cooldown its pretty much game over
Vipers: If you’re lucky you could get a blinding cloud off, but they can just move out of the way
Infestors: You can get a fungal off, it’s nice but just isn’t enough
Ultralisks: Besides getting literally destroyed by the thors, they can tank damage for a little bit
Broodlords: Get hellbats for the broodlings and use the Thors for when they’re in the air
I know this is a whine thread, but it’s just so frustrating, every game I play, I look forward to playing against protoss because it’s fun, if I lose I accept that I was the worse player, but when it’s a Terran I get tempted to just leave, I’ve seen Protoss, Zerg, and even Terran agree it should be somewhat nerfed, does anyone else have any opinions on this or am I just a bad player, which is definitely an option
Fungal can be useful in combination to ravagers biles or banes, specially in case of battlemech hellion-bat/cyclone compositions. That’s also where the quality of your creep comes into play, as it’ll easen the catch.
But against regular mech compositions, it’s neural parasites (on Thors, tanks, BCs) you’ll want, more than fungles.
You will find that sieged tanks may move slower than you think. Anyway, if they move (unsieged) then they’ll be an easy prey for your hydras/lings/banes ; if they don’t move then they’re staying under the cloud.
You may object that thors could still tank for the banes ; but at one hand nothing forces you to aclic instead of targetting the hellbats manually ; and at a second hand that’s were neurals and abducts come into play. If the mech player puts his thors on the frontline, then you’ll have no trouble picking them off with abduct, one by one, beforehand. If it’s vikings, then you can parasitic bomb them.
Viper is one of the most powerful anti-mech (and anti skytoss) unit in the game. It’s not an aclic unit, and requires micro and coordination to be used. But once you’ll be able to, the ones who’ll whine will be the mech players, not you.
The thors mobility can be exploited (if all your broodlords are stacked at one point, while the thors are spread), and the leeway of the broodlings abused. ANother tactic is to engage with the broodlords, have the ennemy focus them, and then kite away behind your army : the thors will advance on the frontline, get destroyed by your hydra lings, and then once they’re out nothing will stand in the way of your BLs.
On one hand, you’re not supposed to wait the opponent to have 10 thors to go SHs, at another hand if you’re only engaging your very mobile SH nydus composition at the single one place where the all the thors sieged tanks and hellbats are, you’re doing something wrong. Tech SH sooner, and strike where he isn’t, and at the economy. He’ll be forced to either to spread/defend with his mobile forces (hence losing some army to free units) ; or to take damage on his workers or infrastructure. From there you just deny his expansions and rince and repeat the waves of locusts until he’s starved.
Have you ever thought about the protoss point of view ? PvZ winrates has been 40-48% for months, a lot of protoss players do feel exactly the same way about Zerg than you do about terran. Yet, as it’s easier on your side, you think it’s fun. And as ZvT vs mech is more difficult for zerg, you think it’s frustrating.
Each race currently seems to have a weak match-up. Accept it and work on your weaknesses, and you will see that the interactions balanced over micro acquisitions on your side will then make the opponents feel helpless once you’ve acquired them (for example, it’s harder to split marines than to a-clic banes, so the micro requirement is on the bio player’s side ; but once it’s acquired there is little the Z can do against a perfect split micro). It’s about the same with vipers LBH vs thor tanks hellbats vikings : the micro requirement will be on your side, yet once acquired there will be little such composition will be able to do vs patient abducts into game ending clouds. And currently, it seems to me that you’ve not acquired neither viper micro/coordination, neither neural micro, nor BLs positioning, nor SH nydus strategy.
Pick one and work on your skills with it. Or don’t, keep whining, become increasingly angered, and end up freelosing the match-up and become a frustrated smurf.
You know there are a couple ways to go about this, the first which you recognized as a whine thread really gets you nowhere.
Suppose terran mech gets nerfed, then you as a player have an easier time beating terran mech at you current mmr, then your mmr goes up and now you are playing against better terran mech players, again you have a hard time and zvz gets harder for you and zvp. What then?
It’s way more fun to always view it as a challenge, what can you do different? What strategy to employ next time? What type of practice can you figure out.
This is tvp for me, a bit frustrating but recently I went back to practicing plain old macro and then realized I wasn’t playing a style that fits what I want to do. I improved .
Now if terran gets nerfed, whatever…I don’t care my mmr will go down, but terran nerfs for me still aren’t as impactful as the stupid mistakes I still make in a game.
But seriously post a replay or add me we can watch to help improve. There are lots on the forums that will help and there are a few !#$@ that only come on here to whine after playing a game every month.
I kind of get your point of view. I play Terran and go mech against Zerg alot, especially when Zerg sits back and allows me to get on 4+ bases.
I have lost to Zerg several times as well when I play Mech. Exploit the speed of the Zerg army! Muta harass almost always gets results, Ling runbys provide so much value! use caustic spray to take out a PF and then fly away!
If the terran gets his 200/200 mech army up anyway, you have to use spellcasters. Nueral Parasite and blinding clouds on Thors and Tanks.
Parasitic bomb on Liberators ect.
If you add that to a Hydra, Lurker Bane army, I think youd be good to go.
Remember, you can remax faster than Terran, and you can be in more places at once. Dont a-move into Mech, just like you wouldnt a-move into a Protoss death ball. Play smart!
I appreciate all of the replies, I just played a game and I won, I watched Serral play against mech and saw him utilise vipers way more than I did, I tried it myself and surprisingly I managed to win
I made a thread a while ago asking how to beat it, and these were the games that I lost with:
h ttps://drop.sc/replay/14792889 (watching the replay I found out I wasn’t actually on 3-3, but was half way there so that was a bit embarrassing)
h ttps://drop.sc/replay/14802318
I noticed Serral didn’t really use infestors, like I said he just used Vipers, I tried this and it turned out in my favour, I tried to harass, which did work time to time, I used abduct to pick off Thors, blinding clouds on the Tanks and Parasitic bombs on the BCs, it did work out in my favour
h ttps://drop.sc/replay/14844515
I know I messed up at the start with the BC, I also noticed in the other games I used pretty much no banelings, which now realising was a mistake, once again I appreciate everyone helping and I’ll take notes for next time
Thanks Miro ! More than once, I stumble on one of those threads, go to answer and then find out you already mentioned everything that needed to be said. I just was a bit faster this time.
Glad you retained something useful out of this. As for infestors, Vipers are a more polyvalent option vs mech ; but rarely (vs BC harass for example), infestors with neural could be prefered.
Anyway, have a good time honing your new Viper skills.
Investors with neural can be really strong at the tail end of a fight. I have seen so many big fights where I have like a few tanks couple thors left etc, (maybe more) but neural at that moment is so strong. But trying to neural at the beginning of a fight is the wrong move I think.
So after scouting terran is going some form of mech you need more info still. You do want to counter with…precisely what they counter but hear me out. You need to know if its majority tank or majority thor. If they only have say 4 thors, you can still go broods and just snipe the thors. Hellbats can roast broodlings but keep in mind the broods are doing air range damage just by throwing the broods out. If they go majority thor however it gets a bit trickier. You need lurkers and infestors. Honestly I think infestors should be used either way but, Lurkers will shred the crap out of thors in high numbers, like 12+ lurkers. You want to get +1 +1 melee and missile when dealing with mech. So also, when you kill the hellbats because we all know terrans walk the hellbats in front, the lurkers will shred them up as well, and once they are down you can flood lings in to kill the thors and tanks. Swarmhosts can, again CAN be used but not against the army. Thats a unit that harass bases while the army fights the mech army but, I dont do it because I would rather have more blords or lurkers personally. Composition is the first thing you scout but you also need to know what flavor your fighting.