My thoughts on starcraft 2 multiplayer

    **Ok this is not some rant of what ever about balance patch but i just want to share some thoughts first i play Terran only for a long time i suck at the game im stuck im like at 3800 mmrr.**

I only tried playing Terran never tried any race i tried other races but I’m not happy with it i find it more rewarding to play as terran sorry it just feels that way . Players like me balance aint an issue because we cant even macro or micro right.

I’m not a fan or mech playstyle sorry its just i hate to lose to a meching player who just macro for 12 mins then wins the game its like playing with a textbook protoss u don’t do damage your good as dead so what’s the point for playing beyond that.
So I’m not a fan mech playstyle.

Number 1 …Ok the only all people is need to hear from all levels whether your a GM or Bronze players is wanted the game to be more fun .

Number 2 Less game ending moments because you dont have a counter play to a certain unit.

Number 3 More quality of life changes proposed by Bronze players from all levels to GM players we wanted players to get better at the game and enjoy it .

   ***First i will start and Number 2*** Less game ending moments because you don't have a counter play to a certain unit. 

I will point out first the Battlecruiser honestly i like it its cool and all but not anyone likes it as foe what i propose is this There should be a warning if a 1st Battlecruiser will be in bound in the game .

Why because its a game ending unit specially in TVT and should be more effective in a late game scenario.

Even the 1st Carrier should have global warning like a Nuclear lunch like Carriers will be in bound warning so players are aware and ready for its because its hard to counter .

And lastly the 1st Ultra this unit should have Global warning why because its so hard to counter .

Lets go back to number 1 we want to be the game more fun i know some players hate mirror match up.

Why because you will be playing same build order or someone goes mech you go mech also or lose badly to a mech player because your bio lacks multi tasking and didn’t do damage before 12 mins.
Or having raven is a no brainer in this mirror match up. What if Mirror match ups open certain units skills that’s not in the actual game but easier to balance in a mirror match up for example the skill Lockdown From Ghost !a ground based interference matrix . Wraith from sc1 and vulture from sc 1 Goliath. Science vessel. Firebats

I’m no expert in ZvZ or PVP but imagine if they had Sc 1 units and spells from Starcraft 1 that is only available in a mirror match up. Imagine ZvZ that has scorge flying version of the Queen that shoots broodling that kills a single unit. Defiler yeah ZvZ. PVP with reavers and artbiter.

My idea is simple mirror match up tend to be balance and easier to fix because you have same exactly units and spells so adding more stuff to play is likely more fun and more strategy will be involved and depth to game .
THIS IS WHY I THINK THE shield battery overcharge was most likely addressed because of the stalemate it gives if its a mirror match its more like a band aid to protoss.

Most likely streamers benefit with new stuff.

Number 3 Quality of life changes

Honestly I’m a noob and i want to get better at the game but i hope the game helps me to get better or they should even ask why player lose in low levels lose in general it is mainly because of multitasking in terms of macro.
I know macro is a skill that is needed to game to show more skill but lets be real u do know why player get carpal tunnels from this game right .

My proposed quality of life change is this in terms of macro since terran needs to micro more they tend to have the easiest macro but in lower levels lets be real terrans tend to be idle specially if they are busy microing units.
Auto mule should be a choice in orbital command if i lose because i dont have scan its my choice and i accept the lose and deserve to lose because i choose to prioritize strategic good economy for scouting or defensive detection. If you compare the Protoss Macro they can either choose a good eco or make a tech path faster or a strategic choice
they have outright simple to understand that is why their army micro seems harder to me as a terran player but less punishing if you don’t look at your army . macro but in lower levels they tend to bank energy i think this is what’s add to their loses in lower levels so i propose if toss bank full energy to nexus the nexus automatically uses energy for the nexus itself or
either auto chrono the nexus itself. They choose a certain building to be auto crono. And Basically Terran is forced to use its macro capabilities for strategic purposes which most likely lower levels lack of knowledge of the game. What i notice is if i bank energy i tend to lose some economic timing for producing staff.

For the zerg part i think lower levels lack creep spreading so i propose hate to say it but creeps should expand on its own but takes longer since if its auto. fast if manually spread The inject macro was basically we all know stupid to be removed but the lower levels and higher levels enjoyed the macro changes in zerg when they introduced inject that can be stacked.

    Lets summarize Terran had to do a strategic choice in terms of macro economy wise or scouting Cannot rapid fire make units so its harder in terms of macro so basically u lose if u macro slip make units and bank money. Honestly i would rather lose accept the loss as a terran in terms of micro and a macro slip in terms my rax is idle but in terms muling and i didn't mule and the right time i banked energy so i dont have the eco capacity to produce 

units is what makes it more harder and frustrating than having no talent in terran micro splitting. SHOW UI ALERTS that your not producing UNITS or SCV maybe.

Toss basically outright simple understand either u crono probes for eco or crono units or tech for strategic choice but what makes a toss bad if they bank energy , They can rapid fire units and use bank minerals just to make more gateways if they macro slip gateways idle. The only bad side to them is Banking useless nexus energy which this new patch is introducing more active gameplay.
Oracle will play a big role with that energy overcharge in all stages of the game for sure. I think lower levels just loss because of lack of scouting not making units at the right time. Its all just game knowledge and micro in this race is hard of your using disruptor and storm forcefiled so many casters thats why disruptor is basicaly just pro players toys that doesnt help lower levels at all thats why
they are not happy with the current patch notes they have no new toys to play with despite having zealot immortal all in + storm because its the easiest to use . I propose they redesign the disruptor entirely that in can be used by lower level players.

Lastly zerg u basically just bank eggs QUEEN IS basically part of MACRO zerg but zerg abuse its defensive capabilities that is the only strategic role of your macro and not make enough spore or spine crawler or units since QUEEN can do the job also . Basically just injects is basically part of your well being already Rapid fire basically solves your idleness in the game . There is no strategic involve in your macro in terms of macro
u can either hold a single key to make units u dont cycle production but Base camera benefits you in terms of macro The queen inject its hard for you but its your only macro task and no use for strategic role that is why its reasonable that u learn it. Creep spreading basically part of strategic gameplay that is why Queen have defensive capabilities in the 1st place . Zerg basically loses in lower levels because they dont have
the mechanical multi tasking to do macro so how to help fix it auto creep spread but takes longer if its auto. So the actual task will be looking Base Camera inject look at your units look mini map that would
Help lessen their burden i know u can rapid fire creep its not really that efficient in terms of minerals .SHOWING UI that u should have to inject at that moment.

Just hear me out from a terrans prosprective Toss and zerg is easier if that was the case why do terrans tend to have more apm required and Must be more active because thats what the game balance dictates the terran should do in order for terran to win they have to be more active do good trades to win early because banking eco for terran is bad.
But why its not the case from other races they can just out macro your opponent and play the late game .

FOR THE LOVE OF GOD PLS MAKE SHOW ALERTS UNCLICKABLE.

MAKE UI a bit better for all players so they dont have to cycle pretty much their production like rax factory to starport.

Making visually visible that u have to produce units again is helpful. Like how timers show in production tab. If you don’t help new players to get better at the game probably take more time for them to learn it and enjoy the game and understand it that its not a balance issue but actually a learn to play issue.

So we can have no racism in this game that P is ez zerg easier to play so on and so forth less race racism in the game more players will open up what should be the proposed change.

Devs should study why its hard for other players to get better at the game and help them around it. Or even consider this things.

Why cant the Raven and Viper has same treatment in terms of micro like what they did with the Hight Templar it wont go on front since they introduced it can attack.

My thoughts on a new balance patch as a 3800 terran i think the change on toss basically puts me in a better position for counter play against them so yea it would feel more not taxing maybe i guess in terms of getting an early third and getting offensive on me and punish them for being so greedy. 

The supply call down basically just for T v Z that it most likely help will discourage zerg all ins in general which is good in all stages of the game that will help entirely . If you hate this change your probably one of the players who abuses terrans in the early stages of the game if reactor is exposed.

The liberator for me is a good change can no longer abuse maps in general can cover more large area of map for large open ramps which limit map makers having them unsiege faster greatly helps them easier to use which is good , in terms of harass i think its more acceptable to cover more area than having to abuse a terrain because the enemy toss and zerg cannot make a flying unit to kill it which is stupid why they insist just defending it with queens or hydra is a good thing or just stalkers But why cant terrans complain about Ultra or Carriers Tempest that they have to do something drastic just to counter ultra of lurkers in general
but Liberators whets the complain its just a single target unit thats basically have useless anti air since zerg cant split corruptors but defending liberators is basically taxing for you make an air unit?

Blue flame helions honestly i dont know whats the intended use to this its either good for mid game mech or late game mech only but early harass its just not worth it. We dont want that META in HOTS to comeback . I stil remember Innovation use it back in the day. If its a late game harass yea its cool.
Generally i think its just better more if they add made helions cheaper early game so its ok to throw them early , in the late game as an upgrade with blue flame that would be better. Or scaling them with Bio upgrades and mech upgrades since it has both a role in the composition the Hell bats.

Regarding the Thor i guess they don’t mention it but it will better in killing interceptors also which is good because i hate carriers sori im biased in that regard. Why cant Thor have that Walks on unit also like what they did to the Ultra.

About the change on Disruptor it will buff disruptor harassment on the mineral line with
2 base eco which good toss wil benefit and lower levels will hate them for it next patch probably imagine only 1 disruptor will be carried by shuttle if its frustrating to play against Like how hell bats end up got nerfed in HOTS they never learn from history.
They already nerfed widow mines to an oblivion already but they still insist on buffing this unit for worker harassment. Either they put an upgrade that increases its nova so it will not be used in early stages of the game as game ending harassment but should probably better in mid game and late game harassment. ITS LIKE HELLBAT in early GAME with BLUE FLAME or like an old mine 2 widow mine drop or 4 maybe. Which is not good for the game.

Tempest proposed patch maybe helps then on TVZ , how i see Tempest its like an auto attack Liberator that dont siege but hits anything it counters key units it plays a bigrole in the late so it should be a good change.

The Colossus probaly nerf it on harassment side but good overall in terms of pure main army engagments.

    The immortal seriously if this was intended to buff mech terran it will nerf them on TVZ in general so wtf ? Just accept it Mech terran will not work unless Immortals exist in this game. And Zealot basically braindead counter everything mech.

 Lastly The Ghost if u guys want to nerf the Ghost first you have to think why u need to nerf it or change it . If u happen to change it or nerf it 

what will be terran composition in the late game Make BC haha seriously i see streamers talk about the Ghost but they dont propose anything . IT is the unit that counters any race engagement so if u nerf the ghost u will either buff other units to compensate
that will introduce more for another set of balance changes that is why the balance council probably didnt change it. Is playing against a Ghost a learn to play issue or is it just OP if you think its OP Well be my guest propose a balance change .

 Wish they add E bay and Rax for Ghost requirement only to be made in early stages of the Game since cloak is a late game thing in this game it would add opening diversity in other matches but put snipe as an upgrade to the tech lab early stages to nerf early usage for the lack of Ghost Academy needed to produce 

with a tech lab . Ghost academy will open EMP by default and Cloak will be open for research. And nuke wil require an armory. So it will add more opening diversity like if your fighting zerg if u fight against an ling bane all in Ghost likely can tank more and be used as a counter play to punish the Zerg Player
early game rushes or if a toss player opens up a proxy Gateway or 4 gate adding Ghost early in openers greatly help their chance of survival in early stages in game and help them punish also counter push if a timing attack fails. Because honestly i thought im the only one who hates TVT raven openers this will help
change that.

I wish to play this game more and not more taxing for my old hands. Hope you guys get the idea. Its ok to criticize me i like to be corrected and be educated.