My Experience Playing All Three Races as a Perpetual Diamond Leaguer

I’ve been playing the SC series since ~2002 and played WoL when it came out before taking a long break until LOTV. I’ve never advanced beyond Diamond League despite playing hundreds of games a season, and I’m not sure that I would ever want to. Feel free to discount everything I say because of that, but this isn’t a balance whine thread, more of a retrospective.

I main zerg, but after seeing enough whine threads over the past year, I decided to play as the other races for awhile, to get some perspective. My conclusion is that every race is painful to play as and against, and each race has different things that will absolutely ruin your day if not scouted and prepared for. I get supply blocked as Terran far more often, for example, because I have to go back to my base to make supply depots rather than from my unit hotkeys. I’m not very good at microing, so I frequently lose oracles as protoss. As Zerg, I’m a habitual all army masher, a habit I’ve only begun to break by unbinding the all army hot key, which of course brings with it it’s own problems.

But, here’s my issue with the game: Many, many times, the game is not decided based on excellent macro or micro, but rather on “gotcha” moments. As in, “Gotcha, you weren’t expecting a banshee, looks like I get to kill a bunch of your workers.” Examples of this can be seen in the Adept, Mutalisks, Banshees, Battle Cruisers, Burrow Roaches, Dark Templar, Widow Mines, even zerglings if your opponent decides to bank up two dozen of them in a ZvZ that you thought was going to turn into a macro game. That’s not even getting into proxies of all sorts. The answer to all of those, of course, is to scout, which is why scouting is truly the most important skill of the game, rather than micro or macro.

Therein lies a problem though: In the early and mid-game, the target of your opponent is not usually their army or their bases, but rather, their workers, and workers die to everything. Terran in particular seems to have multiple units at every tech level specifically designed to be hyper-efficient at killing workers: Reapers, Hellions, Widow Mines, Banshees, Battle Cruisers, Liberators. Not that other races don’t have them either: Banelings, Mutalisks, Dark Templar, Adepts, Chargelots will all wipe a mineral line just as fast and be just as unfun to have happen to you. If you manage to kill the harassing unit, great! You just might be ahead now, until the next wave of harassment arrives, usually coupled with other forms of harassment or a push of some sort. You can defend against a dozen harassment attempts and the thirteenth attempt will get through while you’re trying to defend the front, wipe a mineral line, and even if you’ve held the main attack, you’re screwed because your attention wavered or was elsewhere for seconds. Even if you do have a defense in place, say, three queens and a spine crawler at your natural to defend against the first 4 - 6 hellions, it still might be beneficial for the hellions to dive past the queens and kill a few drones just to throw you off and make you chase them around.

Here’s my overall takeaway from trying out all three races: NONE of the races feels fair or fun to play against. They always feel like they’re doing some sneaky, cheap, unfair tactic. As a Zerg, I can’t stand 2-base marine-tank pushes. I’ve lost to it more times than I can count, and have actually gotten pretty good at holding them, but everytime I see their marines and tanks walking over to my third after they’ve turtled up on two bases, I don’t feel like I have options: either I’ve already prepared or over prepared to defend against this, or I get stomped. Sometimes, even if I do prepare, I still get stomped due to a mismanagement of some sort - not flanking, not clicking banes through, not dealing with the liberator in my main, etc. As Terran, it doesn’t feel fair that I have to put so much effort into getting my production set up, microing add-ons, floating buildings back and forth, when Zerg and Protoss have such comparatively easy production. As Protoss, it definitely doesn’t feel fair that all my units are insanely expensive, need to be micro’d well and most of them have some kind of ability (blink, forcefield, etc) that need to be activated at the proper time, in fights that usually only last seconds. Getting hit by spellcasters from ANY race feels terrible and unfun.

Again, this isn’t a balance thread. I’m terrible at the game and will only improve marginally, if at all from this point. This is more of a revelation thread, and the revelation is this: You’re probably not having fun playing SC2 anymore because the game is packed full of fast, harassment oriented game design on all fronts and most games end in a “gotcha” moment of some sort or another. This type of game can be fun to people. There are people that thrive in that kind of environment. But for an average player, it provokes sighs and frustration far more often than it produces fun.

14 Likes

This is why Lotv killed sc2. This is why HotS wasnt as populairly received. This is why starcraft 2 has been dying from the getgo.

I applaud you for showing why starcraft 2 has become unfun to play.

1 Like

I think that in SC2 in masters or below, it happens way too commonly for someone to kill their opponent with the first harassment or move out. Yes harassment has defense but the defense often has to be near perfect or the game is over.

I’m not sure if this is supposed to be a feature or a design flaw but yes StarCraft 2 is highly unforgiving as a game.

1 Like

It’s a shame, because I really do love the series. I love the asymmetry, the competitiveness, the design and art-styles of the races. I liked that 1v1 was the default mode so that when you lost, you had only yourself to blame unlike in games like League or Overwatch, the blame for a bad game always (suspiciously) lands on your teammates. It made me feel like I was actually improving and getting better at something, with measurable results. I tried CoH2 for awhile, but that game has never, ever been remotely balanced, and AoE2 setting just doesn’t appeal to me. So, as an RTS fan, I’m pretty thin on options.

I forgot to mention the absolute agony of being shown by a zerg player that the wall you constructed, does not actually serve as a wall. That alone made me sympathize with the other races.

1 Like

I really do get what you mean.

Its funny because WoL was the polar opposite of what sc2 has become now.

In WoL every match that was played normally ended in lategame.

I remember so many split map descisions you had to make, perfecting your army composition trading units remaxing on better units to counter theres…

The time when Drops where a sight to behold. No boost, no extreme speed. Just 1 guy doing something unorthodox with a medivac.

Then the trolls came in. Blizzards focus on esports. The goldfish attention audiance. The cassuals saying ‘its boring to go lategame it takes so long i want action. Now.’

Those killed sc2.

3 Likes

yeah its very very unforgiving. thats probably why people cant play it, do 100 things right in a game but if you misplace your simcity wall by 1 square and lose 20 workers in 1 second to a runby its GG. tough.

same with the speed of which armies kill each other. everything kills everything so fast, 1 miss micro and GG.

although tvz does seem to have a good mix of constant fights and action in multiple locations, making it quite fun to watch as a matchup. (i digress)

i guess that was kind of the beauty of BW. Constant fights and “more forgiving” in the sense that yours whole army doesnt get wiped out immeditely for your opponent to GG push you instantly. However the game was a nightmare to play with without auto rally, pathing, 12 group etc…

I agree, the quality of life changes they made in SC2 really were crucial to my enjoyment and after using them, I couldn’t go back to the painful restrictions of BW. Those same QoL changes also contribute to the increased speed of the game, too. I think BW is more fun to watch, personally.

I love when people say SC2 is dieing. What strategy game is taking its place exactly? People might be less interested in RTS as a whole but that hardly has anything to do with SC2. I’ve said it many times, SC2 will NEVER die untill another RTS game rises to take its place. There simply is no other RTS out there that does what SC2 does as good as it does. You may complain about it. But try other RTS games multiplayer for a while and you will understand how good you have it.

4 Likes

THIS! I actually think BW is more fun to watch because of the utter ridiculous difficulty of some of the things they do. Like watching really good muta micro or reaver drop micro or mine placement. Simple things that would look like they are easy to an SC2 player who never played BW, but is almost impossible for a normal player to replicate. Meanwhile watching SC2 and seeing a drop get like 15+ worker kills and me thinking… wow this guy probably cued this up and wasn’t even looking at his screen for most of this drop. I could absolutely do that drop. I mean absolutely there are amazing feats of skill in SC2 but in BW nothing is automated so every micro trick you see is all the more impressive and there are little to no “oh he had that cued up and wasn’t looking at his screen” moments.

Its actually really hard to explain why Brood War is so exciting. The matches almost all look the same with slight differences but that is what makes even a small change so exciting like when Flash most recently did his Valkyrie build in TvZ.

You really shouldnt ‘love’ when your fav game is dying.

I am an avid RTS fan, started all the way back in wc2 battle.net edition.

Starcraft 2 lotv isnt really an RTS anymore. The focus on worker harrass basically killed off any resemblance of an RTS. THe focus on ‘action now’ killed off starcraft 2.

Games die when theres no updates given anymore. This is a well established rule of thumb. If you look at the updates starcraft 2 is getting. You can tell blizzard doesnt care for it at all. If you look at blizzcon, not a single mention of starcraft 2 or what they have in store for the IP.

Starcraft IS a dead genre. The only guy who still balances the game is probably the janitor who plays terran. No wonder you get buffs for terran every patch.

Clearly, you didn’t play WOL. WOL wasn’t a really great game.

PvZ was 4 gates at nauseam, until it was nerfed, then it was 200/200 roaches vs 7 gates robot (where well excecuting you can’t do anything against mass forcefield), and in lategame broodlords/infestros vs archons toilett.

TvZ was 1 base mass reapers, bunker rushes (at some period it was like 50% of the TvZ) until they overbuffed infestors and that’s become broodlords/infestors area where Terran had no lategame.

I didn’t played TvP, but if i remember there were also a lot broken cheeses.

Clearly, the games rarely ended in lategame, it was more rushCraft.

You couldnt be more wrong about that.

Yes when the game released in the first few months ppl where figuring out the strongest builds.

4gates. 7gates.

stephanos roach max.

Terran drop ship plays.

They all dominated early on.

Late WoL however, literally, every game there was was lategame focussed.

It wasnt pure harrass trash like it is now. The opposite of skill.

It was the norm to play half map vs half map during entirety of WoL after the first itterations of balance.

You actually had to think about unit composition for your lategame, instead of mindless spam harrass units.

WoL was the superior game in every way shape possible.

Regardless of what genre you think SC2 is in, it is in the RTS genre, and currently no other RTS game does what SC2 does, better than SC2 does. If there is one I would love to know about it.

A game doesn’t die when devs dont update it any more. A game dies when nobody plays it anymore.

There simply is no game to take SC2’s place. So people (like me) who pretty much exclusively play RTS games this is the best one to play competitively. Thus I wont stop playing it until something better comes along.

Obviously I don’t like that the game is bleeding player numbers. But again that has little to do with SC2 and more to do with the genre of RTS falling as a whole. No RTS game has a massive player base. Everyone is into battle royal, moba, and FPS games these days. Thats just how it is. Even if an RTS game came out tomorrow that is 10,000x better than SC2 in every aspect its not going to have a large player base. It might for a while but it wont sustain it because RTS isn’t the popular genre anymore.

I am not sure if i plauyed in WOL or HOTS but i did play a fair bit on the ladder then, tough only in Gold. And i do remember that every game was late game, and the lack of harass (tough it might have been my rank back then) > but i trully think Sc2 today is a better game. Its faster, its ubforgiving and i hate to when i dont wall of in time in PvP my main and 2 adpets get in and its prolly game lost… but overall i still think its better, more fun.

I play all the races too and I dont feel that, yes, many people try surprise attacks, but part of the game’s fun is about having the necessary skills to stop that, scout, macro to having enough stuff to stop it on time, and micro to minimize damage received. The only thing that doesn’t feel fair, is some maps and PvP when oracles or adepts can kill your workers even when you prepared something for them,their dps is so high they manage to kill enough workers to get value from the suicide attack.

I’m a macro player and never cheese, I receive tons of those surprise/timing attacks and usually they feel unfair, but not for me, its the enemy who feels that, many people tried those attacks, but since I prepared against them after stopping it with minimal loses its when the bad player feels its unfair.Two weeks ago I crushed a terran who tried to 2base me, I scouted him early, I delayed him, and when he attacked me, it was already over, he said I was no skill and protoss a move.That’s a lack of game sense, not that the game it’s unfair.Same for endless things on this game, it’s all about scout timings, and proper reaction.

Starctaft2 is not a really popular game not because its unfair, but because it requires a ton of work, fine builds, fine map awareness, fine micro, fine macro and the pace is fast, not really a clickfest but you need to play correctly and wasting a few seconds make a difference. These days I watch some age of empires 2 and it’s completely different from sc2, more casual friendly since it looks like a macro game swarmhost vs swarmhost in the sense battles last a lot because the reinforcements are constant and clash at some point of the map where the villagers try to build towers and castle trying to proxy.There is no need for scout outside of the start, almost no worker harass, no hardcounters and the unit compositions feels basic compared to the sc2 one, feels more like a monobattle, and the more important thing, it looks like it’s balanced or at least fun at team games, while sc2 at team games is an average game.

1 Like

Some fair points you have

I would like to add, another thing that bothers me is how fast big battles happen, so you and your opponent have these maxed out armies with a complex army composition, consisting of fighting units and some casters for support

The battle starts…“ok so I’ll start casting guardian shell and some force fields…ok nice now I’ll select these high templar and cast some storms…errr ok now these disruptors- ops the battle is over! Too late”

I share this kind of understanding.

The game is full of “end game” damage moments that has nothing to do with real fights in the middle of the map. In fact most of end game moments are decided at your mineral line.

Agreed. Thank you. The one thing I disagree with you on is that I still enjoy playing sc2!

Despite the fact that like I stated , i think LOTV is a superior Sc2, I would agree with this. Battles should take at least 50 % more time, so you got more time for some fancy manoevres.

great take, as someone who plays all races, agreed 100%.