I enjoy Brutal+, but there are just too many mutators that basically make it so you can’t really “play” the game.
Fatal Attraction, Moment of Silence, and Fear come to mind.
One of the biggest issues with mutators is that one mutator might be nothing for one commander to handle, but can completely take another commander out of the game. Tychus vs Fatal Attraction, for example. It’s not that the mutator is hard or impossible. It’s that it’s 0% fun and it is literally removing playing the game… from the game.
But I also don’t get why so many mutators have to be so extreme. Concussive Attacks last SIXTY SECONDS? The massive damage on all types of mines? The frequency of nukes, kill bots, and lava bursts?
Here’s my list of changes I’d like to see for certain mutators.
Blizzard - Should not hurt structures.
Concussive Attacks - Shorten duration.
Fatal Attraction - After being pulled units should be immune from being pulled again for at least a couple of seconds.
Fear - Either reduce the chance to be feared or the duration.
Going Nuclear - Nukes are a little too common for what they can potentially do. If you’d like some PTSD in your life, do Going Nuclear + Mag-nificent on Malwarfare.
Kill Bots - Spawn rate is too frequent. Also consider the supply cost of the unit they kill affecting how many points they score, even if it means increasing how many points they need a bit.
Lava Burst - Either slightly reduce the damage or the spawn rate/number of spawns. Make them not spawn on buildings.
Mag-nificent - Should not trigger Fatal Attraction.
Mineral Shields - Should not trigger Fatal Attraction.
Minesweeper - Should not trigger Fatal Attraction. Could probably use a bit less mines overall, but I think a big problem with them is the RNG of the locations. Sometimes there’s tons of them between you and your first objective or expansion in the early game and it causes too much of an impact. So perhaps reduce the amount of potential spawns in the early game.
Missile Command - Could maybe wait 1 or 2 minutes before starting.
Moment of Silence - Reduce the duration or radius.
I love the idea of mutators, things that alter the way you have to play the mission, and figuring out the best way to deal with them (mind you, I mean figuring out the best way to deal with them with the commander I randomed, NOT retrying with a better-suited commander for the mission/mutators). And I like the concept of basically every mutator. But I feel like some of them are taken to the extreme. Like there’s just no reason for Concussive Attacks to last a whole minute, or for there to be 4 nukes going off on my screen at once.
A few other notes:
-It feels like several mutators as well as Brutal+ tiers still need their numerical values adjusted. I hate that I need to play higher tiers of Brutal+ to play against Heroes From the Storm, one of the coolest mutators IMO.
-I also think the minimum number of mutators should just be abolished. For example, if not for the minimum requirement of 2 mutators it would be possible to have Kill Bots as a mutator in Brutal+1, by itself. I think that would be fine.
-Aurana’s transport should not be attacked by Kill Bots or any of the mines either. I think this is an issue with Harvesting Bots as well?
-There are too many mutators that make building static defenses anywhere outside of your main base/expansion literally impossible. Going Nuclear, Lava Bursts, Blizzard, Orbital Strike, and Purifier Beam, but there are others that have very easy potential to devastate them as well: Double Edged, Scorched Earth, Propagators, Polarity, Shortsighted, Long Range, Self Destruction, Mutually Assured Destruction, Heroes From the Storm, Time Warp, and Temporal Field. As stated above, it’s removing too much gameplay from the game and that doesn’t feel good. But what’s the right solution? I think it’s okay to have a few mutators that make using static defense unwise, such as nukes. Blizzard should absolutely not affect buildings. Other mutators like Lava Bursts and Temporal Fields I think it would be OK to make completely prevent spawning on top of buildings since it will technically make it more difficult for your units to move around due to less available space. Orbital Strike and Purifier Beam would probably be too weird if they ignored buildings IMO, but buildings could also take reduced damage from such mutators. It’s not about making the damage negligible, it should totally still be harassive, just not completely game removing devastating. Most of the other mutators are fine and should continue to affect structures, it’s just the total amount of mutators that make static defenses potentially useless is too high.
