Even when I wanted to create this thread, I’m making sure I don’t excessively click or press keys on the keyboard
Question, what is a MTX?
I’ve updated topic to spell that out
It’s why I’m not playing this week. Along with plague. It’s another week for the casual, a-moving MOBA players that think they are good for some reason.
Microtransactions is about being efficient with every choice/click, rather than excessive fake actions to raise APM. If you can’t complete this with half your normal army and an ally then it’s not because it’s “MOBA-focused”, but because you’re not good enough. Since when is good Karax P1, Zag P1, etc, “MOBA” or F2A?
As someone who doesn’t APM spam, microtransactions hasn’t ever been an issue for me. Selecting, picking a command, point and click gets the same job done as the 200+ APM spam.
I like seeing microtransactions come up because it’s like having one less mutation than advertised. For example, to me, this week was just black death by itself.
It’s just fine though…
Microtransaction is unplayable for me. How do you stutter step as Raynor? How do you level up Dehaka? How do you move Kerrigan around? If I see that mutation, I just leave right away. I never stack resources unless I am approaching the end of the game. I constantly spend down to the core until all my upgrades are done and I am at 200/200.
Exactly this - it doesn’t affect people who are slow at the 1 minute mark. I see people not build a worker until 30 seconds into the game or don’t have an army until 10 minutes in, and I know they are banking 1000s of resources 4 minutes into the game. I can’t play a mutation where I am punished for every action I take, but it works fine for others because they don’t take many actions to begin with.
I highly highly disagree with this. A lot of fake APM goes into moving between control groups, spam right clicking, and random army movements. Even if you factor all of these things out (control group spam isn’t even affected by microtransactions by the way), microtransactions is still extremely draining on resources, especially in the early game.
Microtransactions is 100% about bottlenecking your playstyle into single F2 A move only, because any additional movement you do, like splitting bio, using any type of ability whatsoever, and microing your hero, will result in lost resources. It completely takes away the skill factor of managing a large army.
It is highly similar to MOBA because people who play hero-focused styles are relatively unaffected (I’m looking at Tychus in particular).
Karax P1 is 0 skill placing down static defense. Zagara P1 is F2A 100%.
It is not really any easier on Tychus, I had to use P3 Odin a lot to make up for the fact that I was missing a good number of upgrades and outlaws. The gas drain in particular hurts.
Microtransactions goes against the core design of Starcraft 2, and while I am definitely not the most skilled player, I apparently play aggressive enough that microtransactions really hurts.
With the mouse. Seriously though, you need no income to use Kerri and Dehaka since microtransactions only affects your ability get new units or upgrades.
Have you tried watching any of CtGs videos? In fact, search youtube for any videos on microtransactions and they’ll show you how to do it.
Why are you bashing skilled players who complete these mutators with no problem. CtG, Ancalagon, Aommaster, etc, aren’t F2A players. That sentence shows a complete ignorance of how to play. How is it you can’t even manage this mutator with half a regular army if you’re as skilled as you claim?
Then why are you struggling so much to complete this mutator? Plus, if you’re doing F2A on Zag P1 with microtransactions then you clearly need to learn to play better. Good players don’t F2A with Zag P1.
Co-op is against the core design of SC2, but I still like it. So, why not adjust your playstyle. That’s the whole point of mutators. Some mutators massively punish standard builds and so good players just adjust.
All these “microtransaction” is unplayable comments, lmao. As far as mutator annoyance, difficulty, and frequency go, microtransaction is probably near the very bottom. AKA, not annoying, easy, and rarely seen. And to add add cherry on cake, it’s doable for every CO, and doesn’t hard counter any at all.
People are taking this way out of proportion. Prior to 10min, there’s barely anything that you need to do that requires “mass number to move about”, hence your ‘microtransaction’ cost/tax is very minimal. What that amounts to is just a slightly delayed upgrade for most or a few less units. Once you’re past 10min, the economy is already well established, and if you’re losing units by the 100’s, then perhaps this becomes an issue.
However, if you’re losing units by the 100’s and then Microtransaction becomes an issue is your issue here… then perhaps the bigger issue is to not lose units by the 100’s. After all, the mutator doesn’t stop you from making commands. It punishes you by preventing replenishment of your army if you excessively click. And a 50-100 unit army with 0/0 banked is still a strong af army to faceroll the mission.
It’s probably easier to just imagine it as a “slim pickings without the pickups”. ie it’s an economy tax. Your army won’t be as big or as upgraded…and that’s it.
I’m not a very good player, but still Bruration it as P1 Abathur (so I could ignore Black Death)….I just had a smaller army. Micro heroes would be the other option.
The more you move, the more you are punished for it i.e. you get punished for trying to do more with a hero unit, meaning you should do much less. And I am not saying it’s impossible to win with this mutation, I am saying I can’t play this because it punishes playing the game to a greater degree. Appreciate the sarcastic remark.
I don’t watch people play co-op, so I can’t speak for how content creators approach various mutations. I’m not saying it’s impossible, I’m more leaning towards the fact that it is ridiculous. It’s a frustrating experience when you try to do more, you end up with less. Why would I want to play a mutation where I am forced to play as close to 0 APM as possible?
Who said I was struggling? You are making up these claims about me and then attacking them, completely missing any of the points I say. My point in saying Karax P1 doesn’t take much effort because all you do is place structures is because that’s all he does the entire game - he doesn’t use much APM, so the mutation doesn’t affect him as much. Zag P1 is basically F2A - if your army isn’t very quickly blowing up theirs, you are doing something wrong. Better players trade out armies fast.
Some people don’t want to adjust their playstyle in a way that literally forces them to play less. That’s just how it is.
It’s somewhere close to the top if you spend your resources to the max, because everything gets slowed the more you do - your units, your production, your upgrades. You just get stripped down to your hero unit or a very small group of units on a tight budget the more you do things.
To most of my teammates that I carry, yeah it may seem like there’s barely anything you need to do because I am doing most of the work. From personal experience, the first few minutes are the most important in setting up for the rest of the game. It’s not until past the 10 minute mark or so when I am well set up that I do much less actions than needed because my army is really strong. IMO the game gets easier the longer it goes on. Microtransactions is no issue in the later parts of the game, but in the early stages? It has such a devastating impact.
Basically this, but my problem is that the tax is based on how much you do, so if you do more, you get punished for it, so the most optimal play is to move around as little as possible. I have no issues with slim pickings. That’s the one where you pick up the resources right? That’s completely fine by me.
No offence but I seriously doubt you “spend your resources to the max”. Not that spending resources to the max has a significant impact. In fact, the more resource sensitive your build order is, the more in line you are to be least impacted.
Of course, your income ratio to taxed actions will be far less impacted later. That’s the point I’ve made. If you do this properly, then you’re not really impacted much. To say that you are is to lie boldly by thinking too high of yourself.
Look, let’s not pretend like APM is infinite and that EPM scale infinitely either. To accomplish x action, there is a literal ceiling to APM and EPM.
Yes, it punishes you for CLICKING more but certainly NOT DOING MORE. That’s the literal difference of APM versus EPM. If you need to move to location A, then 1 click is enough. And yes, you still get punished for that 1 click but certainly not more so than clicking 10x to get to the same spot. Both achieved the same!
That’s the difference. Nobody’s defending microtransaction as a fun mutator, it’s just like the rest. However, it doesn’t punish the player for doing more. It punishes the player that thinks they do more by clicking more. You’re no pro and frankly I haven’t seen any evidence to suggest differently. What I can and have seen are real pros playing this. And they get the same done while being punished for the clicks.
TLDR? The amount of that came with this mutator is disproportional and inappropriate.
It does, tho. I don’t know about toss and zerg, but with terrans there is A LOT of in battle clicking, with stutterstepping, pulling damaged units back, splitting, etc. EACH one of those costs ~100 minerals and some amount of gas even at the 10-12 minute mark. Fastbuilding commanders (both terrans) also suffer more. You are severely trivializing the mutation by ignoring much of it’s effect on micro while, for some reason, talking about macro only.
Okay, so let’s look at it another way. Would you wash a car with a power wash or a rag? Probably a power wash cuz it’s more effective.
So what if I told you that you’ll have to pay me $500 for each time you use the power wash but only 0.05$ for using a rag? Then it becomes apparent the rag, while less effective, should be the choice.
What does that have to do with microtransaction? Like any mutators, it alters your gameplay in a tedious fashion. The idea behind it is to use least action to get what you need done. So while nobody disputes mass bio for Raynor, for example, is most effective and powerful, it may not be ideal for this brutation.
Similarly, one can expand this concept to compositions. Bio ball not ideal for RoboToss or Swarmy. So is the solution to continue use it? Well, it can be, just means you’ll have a harder time.
And that’s where OP and College’s whine don’t make sense. Their entire trope is it’s particular tedium is terrible. However, that’s just not the case. Objectively speaking, microtransaction is among the easiest mutators around. Their personal non-preference for it is their own. That doesn’t change how easy it is to deal with microtransaction in general.
TLDR? If any inconvenience is deemed terrible then essentially mutation as a whole is a fail. And perhaps it is, hence most people who have had enough of it stopped playing them. However, individually, microtransaction by comparison is far easier than most others presented week after week.
Oh, as an add on, Raynor raining MULEs out strips microtransaction cost by far. I’m not sure excessive stutter step is really necessary. Take a look at most or LilA’s Raynor play, you don’t need nearly as much stutter step as people tend to think.
When are people going to realize that you can use one unit as a rally point so you only have to micro one thing to get a more effective management against micro transactions?
Yes I do… I’m a ~4.8k master in 1v1 ladder. Co-op is not my main bread and butter, though I play a lot of it. It’s significantly easier than all forms of ladder. Is it really that hard to believe that there are people who can spend their resources properly?
I think you are thinking too lowly of a few people that play co-op. Like I said, many people do bank a ton of resources even a few minutes into the game. I’ve checked my replays, and I have allies with ~20 APM that do so little throughout the game. Those people are not affected at all.
My APM and EPM get fairly close to each other, and it’s usually the EPM that gets taxed anyway when it comes to microtransaction as APM factors other useless commands such as control group flipping. We don’t even need to mention the ceiling - I’m not a pro, and there is certainly a limit to what you can do in each co-op game. However, you can go pretty far when you have micro heavy units like Kerrigan, Zeratul, and Dehaka.
And here is a mistake, maybe others do unnecessary spam clicking. I don’t, and I’ll tell you right now, it’s still a massive resource drain. I imagine if you want to play Dehaka/Zeratul/Kerrigan to their full potential, you have to micro them a lot, but the more you micro them, the more resources you lose. I’m not sure why you think it’s so hard to believe that microtransaction can still have a devastating impact on people that use micro to their full potential (and not this 10x click on the same spot you mention).
Are you on NA? I’ll pull up some replays for you. Feel free to check me on rankedftw also. I think your biggest misunderstanding is that you can’t believe a high ranked player can play co-op with ease. I’ll show you how tightly I spend my resources.
This is your opinion because you don’t play anywhere close to a level where it affects you.
I refuse to play any mutation that has microtransactions in it.
I play Starcraft multiplayer as well. I’ve been playing this game fast for 20 years. It’s one of the big things that makes it fun.
Forcing me to play this game slowly LITERALLY takes a lot of the fun out of it. I simply do not want to play that way.
Slim pickings is fine. Want to mess around with my economy, make it a little harder to acquire resources and force me to use them more efficiently. But don’t punish me for playing this game fast which is what every player should aspire to do if they ever want to play versus matches.