Most T and P Masters/GM players have a 60% winratio vs Zerg

I just don’t understand it. How is this not balanced yet? Protoss’ late game is literally amove storm and every Terran I face never touches bio and just sits in their base until they have a 200/200 mech army. Ya’ll just cant balance this game for the Pros, it doesn’t work that way.

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Well, it works exactly that way, as it is impossible to balance the game for plat. How can you balance the game, when one plat player plays in Sim City, building photon cannons everywhere, another thinks that he plays DOTA and tries to micro 1 bc at 10th minute with 10k bank and the third one still keeps building roaches, when his opponent masses carriers. So the game balance is created for players, which try to play in sc2. The higher your level is, the more small changes, such as -5 damage from a reaper grenade, start to impact your play. Those changes impact only pro play, so most “nerfed” builds are pretty viable for players below 6,5k mmr. And if you spend a bit of your time to watch a guide for play against mech, you wouldn’t have to write that.

For plat? lol what. Even in the title I said MASTERS and GRANDMASTERS. That is nowhere near plat league. What are you even talking about. There is a huge difference in giving two out of the three races zero micro turtle deathball options and leaving the other race in the dust to play a piano anytime they get to late game. Its ridiculous.

Also, if beating mech only “took a guide” and not out microing and macroing them non-stop until they’re 20,000 resources behind and can’t make units, you might be correct. But it doesn’t. You need twice the micro to counter siege amove Thor and if what you said was true most Mech players wouldnt have a 60%+ winratio vs Zerg.

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I used plat as an ironic example.
Unfortunately terran players have 2 races, bio and mech, as they geniosly believe to and ignore any mix, such as adding ghosts to mech, even if zerg has many vipers and non stop abducts units. The winrates overall for terran aren’t 60%, so no one would change anything about mech.

How do you know what the winrates are outside of Pro play, which shouldnt be used to balance a game in the first place? The API for sc2 is done for, you cant even see games played let alone winrates. Also, iterally no other game balances around their top players. Not a single one. Imagine if during Starcraft 1 they nerfed Terran because Flash was winning everything. This game wouldnt even exist.

Yet I know the winrates, because I look at every profile that I play against. I havent seen someone below 60% vs Zerg in quite a while.

There is a small problem. Zergs have low representsion in below diamond and high one above (according to player percentage). If zergs lose 60% games, how is this possible?

Bruh, you gotta stop trying to go by what the API tells you, it doesn’t even work for our region.

You can check win rates of the GM players by physocally going to their profiles. You can do the same for any league you are in as well, so long as you are physically in that league.

Fun-fact, most GM players have a positive win rate in all matchups.

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Yea thats how I found its 60% winratio or more on most of them.

And yet you keep beating the drum that Terran is no more difficult than Protoss.

Zerg are the most OP race in this game and it’s been showing forever now.

They pretty much win every tournament (unless Maru can pull off some crazy macro) or a Protoss gets lucky with some disruptor hits.

You do realize you can make 14 drones or 28 lings within 2-3 minutes of the game and can keep spamming “Spawn Larvae” to continue with either lings or drones to dominate Protoss completely.

I can’t even argue with Zerg players anymore cause they literally have the proof in front of them that their race is stupidly OP thanks to the unfair Economy that they can have at the start of the game but they will still cry that they aren’t.

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You can still check all the race statistics and player profiles under nonapa(dot)com
For the US (masters) is like this at the moment:

33.45 % T, 32.83 % P, 26.69 % Z, 7.04 % R

PvT: 54.03%
TvZ: 49.05 %
PvZ: 48.86 %

As you can see, the game is very well balanced at the moment. You can accept responsibility for your losses, try out new strategies, and become a better player. Or you can live in denial and whine on the forums. Your choice.

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Because you will not reach at least 5760 or best 6300 mmr with zerg, or with protoss to prove, that terran players are 20-30% better, or as you said:

Some diamond terrans, which said that they would easily be masters if they played protoss, whom I forced to prove it, couldn’t get there in 1 year and disappeared from the forum. (I believe, that they are still here with new accounts)

And after a year of trying:

I loved to watch streams of KingCobra, who plays mass disruptors, and it’s always fun to watch how 5000-6000 mmr terrans can’t split against disruptor nova and just run away. I can agree that on pro level terran is the hardest, because it requires more often hard micro, than other races, but never on the ladder. As almost all diamond terrans and many masters do not split, do not do multiple drops and can at best do stutter step only.

I did get 4600 with Protoss in about 15 games (about 100 MMR higher than my PR as Terran), did that prove anything?

Full disclosure, plummeted shortly thereafter.

4600 is even less than your terran mmr. And sc2 pulse shows only 4,4k mmr (your terran is 4,8k) in 32 games on your account…

It’s really not lol. Even still, 4400 in 15 games is a lot Playa, 6k toss, took hundreds of games to get 4200 as Terran… And he bragged about, lol

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In 32 games. How can it be not, if it’s clearly your account https://www.nephest.com/sc2/?type=character&id=95893&m=1#player-stats-summary I copied the link to your account, into the search.

Oh you mean my best ever? Sure, but that was back when I was retired, didn’t do anything but workout and game.

In 15 games, then down to 4000 in the following 17 lol. Hence: