Mods I Dream Of

I wish there was an easy mod out there where game mechanics or statistics could be easily tweaked to our liking.

Until then, I will leave this here.

This post is a complete re-haul of every unit and building of every race.

I will come back and edit it many times.

GENERAL

Zerg: Speedy
Terran: Versatile
Protoss: Powerful

Only 3 unit (building) types:

  1. Light
  2. Armored
  3. Structural

TERRAN

TERRAN BUILDINGS

Command Center: Lift Off (only ability)

  • Engineering Bay =
  1. Orbital Terminal: Scanner Sweep, Extra Supply (No Lift Off)
  • Armory =
  1. Planetary Fortress: SCV Shelter, MULE (No Lift Off)
  • Fusion Core =
  1. Nuclear Pentagon: Nuclear Missile, EMP Charge (No Lift Off)

Ghost Academy:
=Research:

  • Adds 200 Total Energy to Ghost
  • Laser Snipe (Steady Targeting Takes 50 Energy Instead)

Ghost Unit:
Energy: 0/50
-Combat Drugs
-Steady Targeting (5 seconds)
-Cloak (25 Energy+)
-EMP (50m/50g From Nuclear Pentagon)
-Nuke (100m/100g From Nuclear Pentagon)

Marine:
HP: 55
Range: 4
Tech Lab Research: U-Shell +2 Range

Marauder
Cost: 75m/50g
HP: 95
Armor: 0 Light
Range: 5
Tech Lab Research: Combat Shield +30 HP, +1 Armor
Tech Lab Research: Stim Pack Drains 10 HP (only)

Reaper
Required: Tech Lab
50/25
Build Time: 18
HP: 45
Tech Lab Research: KD8 Charge 40 splash damage (+20 light) - twice only
Tech Lab Research: Combat Drugs

Bunker: Sets Units Range at 6.

Hellion:
Cost: 75m/25g
HP: 105
Armor: 0 Armored

Hellbat
HP: 105
Armor: 0 Armored
(Not Biological)
Tech Lab Research: Combat Shield +30 HP, +1 Armor

Siege Tank
(Armory Required for Siege Mode)
Tech Lab Research: Concussive Shell

Widow Mine
(Armory Required)

Factory: Viking

Viking
+Bonus Damage VS Armored (Mechanical Type Removed)

PROTOSS

Forge: Shield Battery (Detector)
Cybernetics Core: Photon Cannon (Not Detector)

Stalker
Range: 7
Build Time: 30

Adept
Build Time: 27
Range: 5, ground and air
Armor: 0
HP/Shield: 50/90
Twilight Council Research: Resonating Glaives bouncing effect like Mutalisk, up to 4 targets
Psionic Transfer: Bypasses buildings

Zealot
Twilight Council Research: Charge Time 50s

Sentry
(Twilight Council Required)
Build Time: 30
Cost: 100m/50g
Ability 1: Guardian Shield
Twilight Council Research Ability 2: Force Field (Cooldown 10s)
HP/S: 60/60
Armor: 1
Damage: 9
Range: 5 ground only

Edit1 Opening Here Reserved for later.

Edit2 Opening Here Reserved for later.