I wish there was an easy mod out there where game mechanics or statistics could be easily tweaked to our liking.
Until then, I will leave this here.
This post is a complete re-haul of every unit and building of every race.
I will come back and edit it many times.
GENERAL
Zerg: Speedy
Terran: Versatile
Protoss: Powerful
Only 3 unit (building) types:
- Light
- Armored
- Structural
TERRAN
TERRAN BUILDINGS
Command Center: Lift Off (only ability)
- Engineering Bay =
- Orbital Terminal: Scanner Sweep, Extra Supply (No Lift Off)
- Armory =
- Planetary Fortress: SCV Shelter, MULE (No Lift Off)
- Fusion Core =
- Nuclear Pentagon: Nuclear Missile, EMP Charge (No Lift Off)
Ghost Academy:
=Research:
- Adds 200 Total Energy to Ghost
- Laser Snipe (Steady Targeting Takes 50 Energy Instead)
Ghost Unit:
Energy: 0/50
-Combat Drugs
-Steady Targeting (5 seconds)
-Cloak (25 Energy+)
-EMP (50m/50g From Nuclear Pentagon)
-Nuke (100m/100g From Nuclear Pentagon)
Marine:
HP: 55
Range: 4
Tech Lab Research: U-Shell +2 Range
Marauder
Cost: 75m/50g
HP: 95
Armor: 0 Light
Range: 5
Tech Lab Research: Combat Shield +30 HP, +1 Armor
Tech Lab Research: Stim Pack Drains 10 HP (only)
Reaper
Required: Tech Lab
50/25
Build Time: 18
HP: 45
Tech Lab Research: KD8 Charge 40 splash damage (+20 light) - twice only
Tech Lab Research: Combat Drugs
Bunker: Sets Units Range at 6.
Hellion:
Cost: 75m/25g
HP: 105
Armor: 0 Armored
Hellbat
HP: 105
Armor: 0 Armored
(Not Biological)
Tech Lab Research: Combat Shield +30 HP, +1 Armor
Siege Tank
(Armory Required for Siege Mode)
Tech Lab Research: Concussive Shell
Widow Mine
(Armory Required)
Factory: Viking
Viking
+Bonus Damage VS Armored (Mechanical Type Removed)
PROTOSS
Forge: Shield Battery (Detector)
Cybernetics Core: Photon Cannon (Not Detector)
Stalker
Range: 7
Build Time: 30
Adept
Build Time: 27
Range: 5, ground and air
Armor: 0
HP/Shield: 50/90
Twilight Council Research: Resonating Glaives bouncing effect like Mutalisk, up to 4 targets
Psionic Transfer: Bypasses buildings
Zealot
Twilight Council Research: Charge Time 50s
Sentry
(Twilight Council Required)
Build Time: 30
Cost: 100m/50g
Ability 1: Guardian Shield
Twilight Council Research Ability 2: Force Field (Cooldown 10s)
HP/S: 60/60
Armor: 1
Damage: 9
Range: 5 ground only