Minimum level for brutal difficulty

Unplayable? What hyperbolic nonsense. Some players do more than me, some do less, and like maybe 1/10 is useless. Que another dang game and stop making stuff up.

The only commander that can’t hold his own in Brutal is maybe level 1 Artanis, but even that can be up to debate. Every other commander should be fine at any level.

If you mouseover your partner’s buildings or units, it shows his difficulty.
But if you queued for brutal and got paired with lower diff, the overall map difficulty (and speed, when applicable) will be the lower one (only waves directly targeting your army or bases will be brutal and you will have 1 less mineral patch than your partner at expansion base)

I wish there was a requirement, but the only option is to leave if you don’t want to potentially carry the lowbie.

That’s so weird. I like how they can orchestrate stuff like this, but can’t make a higher base difficulty above brutal before delving into mutators.

Well that’s pretty obvious, you only care about yourself being inconvenienced.

Brutal is easy dude. Even with an ally that does the bare minimum to help you can complete the mission basically on your own, and if you can’t, who cares? Queues for Co Op are VERY fast. Just queue back up and play again.

The amount of inconvenience you’re enduring is miniscule and yet you’re proposing a massive inconvenience to other people to avoid it.

That’s why it’s not going to happen. You’re not going to get what you want because to anyone on the outside looking into this situation, you just look like an entitled brat. What you want is unreasonable. Blizzard will ignore you as they should.

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Leveling Artanis was a cake walk. Just mass Dragoons every game. I found myself often carrying my level’d up allies with that strat just because I macro’d a lot better than they did.

I feel like every a few weeks, there will be someone like this.

Previously 0 post/activity on the forum, then shows up posting nothing but complaints. And everyone tries to be nice and explain. Finally, as usual, they continue to feel “entitled” and believes an entire game needs to change because they have a warped view.

And then they leave the forum forever feeling everyone here is trying to get them, and we never see them again.

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While I do understand your point and complaints (but not agree with them), I have to ask you, why don’t you play in a pre-made team with a friend? That is possible, you know…

Add friends when you meet people that play well, and keep playing with them after that, it spares you the “problems” of random queuing.

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You can chat for help man.
There are some nice high level players who are very eager to help you levelling up.

I don’t think there should be a minimal level for brutal because all that does is set an arbitrary number of games required to play it which will be a range of significantly more to significantly less than required for each player depending on skill level. It would punish higher skill level players as well. People should probably be playing skill levels at or 1 above the one they can comfortably and consistently complete missions in, adding reasonable challenge or farming ability depending on preference. Of course, people will not always follow that guideline but after 20 years of online Starcraft alone people should realize by now that random allies in MM and PUGs are always an unknown and do so at your own risk. I have seen blue level 4s do well where mastery level capped people have not.

It is not a healthy attitude to speak so callously of those who do not “have it down yet” as if to say “be high skill level already or do not bother.” That attitude just discourages newer players and encourages stagnation. Sure, some people should be playing normal and queue to be carried in brutal instead but that does not apply to all of us. There is a learning curve going into brutal and I make mistakes and underestimate enemy strength etc and lose periodically but it is part of progressing: practicing the higher difficulties and learning when you wipe. Hard is too boring to continue for me, but people leaving the second I make an imperfect move does not help to that end. Maybe some just forget that such were they once…

I suppose it does not help that XP is the main focus of coop and it has a structure of “fell 10 seconds short of completing the mission? Here is a third of the XP you almost got!” I suppose for people who do not want to lose, it comes down to a numbers game and making quick evaluations as to whether or not to participate or re-queue.

Some food for thought on such a proposal though. I recently came back from a 3 year hiatus from coop and had 4 level 15s. Theoretically under such a restriction I still could have been someone’s partner in brutal on a map I had never played and a commander I completely forgot how to use.

It’s just not feasible no matter how you slice it.

Level 1 through 15 vary vastly between commanders, in terms of how much power they have and which levels unlock power spike calldowns and such. Even between the best of players (let alone inexperienced ones), sub-15 would have a huge difference. So should be locked for Level15 only?

No, and here’s why. A new Level15 with 0 mastery again measures vastly different than a m30-90 player. Some commanders powers are literally locked behind certain mastery level. So we see the same thing again, even for the exact same player, different m-levels would give different results between different commanders. So let’s lock it behind m90, that’s the solution?!?

Sure, let’s lock it behind a month long of non-stop grind (of the average inexperienced player), a feat that some even take years to do while playing casually. Wonderful, we settled it!

All just to please OP. Great :slight_smile:

Because a level 1 commander, particularly if its a new one, doesn’t mean the player doesn’t mean what there doing. It allows the lower level characters to level faster since no one wants to spend hours and hours grinding levels on a new commander just to get some basic abilities unlocked.

And even more importantly the opposite is true. Just because someone is on a level 15 commander with full masteries unlocked doesn’t mean they won’t need to be carried. I see it all the time in Brutal +.

The fact is really that simple, putting a level requirement is just arbitrary and doesn’t actually mean anything. If you don’t want to be paired with bad allies then don’t queue up randomly, find a partner in chat or make some friends.

Some of it depends on the commander being played. For example if I am playing Tychus or Dehaka I can usually carry a level 1 teammate. If I am playing Mengsk or Stetmann we might not win if i get paired with a level 1 who can’t do anything to help.

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Mengsk definitely, but I don’t know about Stettman, Hydralisk Death ball was powerful even at level 1.
Zagara and Karax levelling was painful though, I think this is because some of their vital talent come later when they could come earlier.
Zagara’s Baneling nest spawn talent (level 7) and Karax’s Khalai ingenuity (level 11) could come earlier.

Level isn’t directly correlated to skill. Some people are starting new accounts, new regions. They can definitely make solid contributions knowing their weaknesses, having map knowledge, and just being generally experienced in Sc2 Coop mode.

Some COs like Zeratul and Tychus are quite OP, and can do more than other COs at the same levels.

Plus, it may be difficult to get into easier difficulty leveled games, whereas there’s a healthy pool of Brutal players.

You are in for a treat, even at 1000 level you will meet people who don’t know what they are doing.

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Ah, i love playing hard, no noob here at least. They all go play brutal and let someone carry them. :slight_smile:

Thank you all of you

I mostly meant the slower game speed is mind-numbing. :stuck_out_tongue: But that’s apparently not the case anymore.