Mengsk Earthsplitter Ordnance

After a few match playing with his Ordnance tower, I have some questions about it:

  1. What is the minimum amount of Earthsplitter Ordnance should be build for an effective Contaminated Strike ?
  2. Have anyone figured out where is the most optimal placement for them on each map ?
  3. How much speed does each trooper provide for the building ? And does the weapon type of the unit have any effect on it ?

This is a great building for both wave clearing, defensive and offensive play (except against air).
Also, this is pretty much what Zagara Bile Launcher should have been for her.

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The range feels really limited to me.

Maybe I’m spoiled by H&H’s Strike Fighters, but it feels like the upgrade isn’t doing anything.

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So just so I understand- what does putting troopers into the cannons do? Up the rate of fire? Increase the number of circle deals?

Also, once you select a location, does the cannon keep bombarind that sport forever, or just for a set period? How long?

On 2: I did some range testing back before he released, but his range has been improved since then (the upgrade was +10 in the teaser, and is +25 now). So what I found might not be as needed now.

Rifts to Korhal, there’s a nice quiet spot left of the final base. It’s by the air entry ‘back door’ to the left base. That will hit everywhere you need.

Scythe of Amon, clear the lower camp left of centre, just NW of the expansion.

Temple you should be fine with just putting them at the lower entrance. Void Thrashing do just outside of final base, probably slightly to the east just to avoid aggro from waves from the NW.

I’ll do some testing of 3 now. As to 1 (minimum Ordnances for Contaminated Strike), I didn’t know the top bar cared how many there were, but I haven’t really used it yet!

Ups the attack speed, yes. By default it’s an appalling 30. (A normal ‘slow-ish’ attack is around 1.5-2.) And it keeps bombarding forever I think.

(Edit) on 3, the attack speed based on Troopers:

Base Speed = 30 sec between shots
1 Trooper = 15 sec between shots
2 Troopers = 10 sec between shots
3 Troopers = 7 sec between shots
4 Troopers = 6 sec between shots

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I really want to love Earthsplitters, but they feel really clunky and slow to me.

I end up dumping resources into them with some supply bunkers for good measure, staffing them, and sort of twiddling my thumbs as my ally does everything and I slowly wait for them to clear.

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Seriously? I can Reach both shards next to Scythe of Amon starter base with the update, then top and left by building more Ordanance, then the top left. It’s up to how that individual player thinks and plays.

If you expect to just build 1 building and expect it to do everything, well that’s just low APM laziness.

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Maybe I was making an unfair comparison in my head with Dead of Night’s map size, where they weren’t reaching any high ground bases from the base.

I’ll definitely have to try that on Scythe.

Ok but heres the thing. Your ordanance provides vision to any place you aim them at. Which in turn allows you to summon in Units/Zerg/Nukes.

Now, when you start playing with Mengsk’es masteries you’ll notice you can basically generate 100 Mandate/30sec with just 2 Witnesses aoeing over your units. When you get to the point where you can’t reach certain areas with your ordanance, simply press stop, make your units inside leave them so your Mandate will blow threw the roof, and simply summon in zerg/units into that spot or near it.

Idk about you but dropping in 24 troopers which I can at that point instantly arm with flamethrowers/gats is pretty self explanatory and dumbfound-ingly simple.

It’s all about learning how all units synergize with one another. Expecting one unit/structure to do everything for you is just simply lazy.

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I’m still getting the hang of Mandate while leveling Mengsk: I’ll definitely use that combo.

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Yeah I don’t get why so many players tend to criticize a Commander/Hero/Unit, not just in this game, before even having used them for an extended period. Or in SC2’s case, even gotten all their skill trees yet. There are unlockables for a reason. (Not you specifically)

It’s a time of rough first impressions.

I’m really looking forward to them fixing his drop pods, though.

That could potentially shake things up with Earthsplitters.

What’s wrong with his drop pods?

Isn’t that upgrade not working?

My troopers just walk to rally points once it’s done rather than drop in Raynor style, and I’ve seen people in chat also mention it.

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Ah I wrote something on this in another post:

"I’ve been played Mengsk on full masteries for a good 10 in game hrs so far and all I have to say in this topic is… why is that an issue? Sure if they messed up they’ll fix that trooper bug. But it is in no way a problem.

You can globally drop labor workers anywhere on the map ones you get the upgrade. I generally have both expos up and running within the first 2min of a game, from there on it’s just “get the update, point and click”.

You have to set your “Workers Rally point”, if you just select your Command Center Group and right click somewhere, you are setting your “Trooper Rally point”. Keeping the above in mind this is what I/you do:

Set Workers Rally near a hot spot or where you want them to set up. As soon as 1/2 drop down you can use your Bunker/Supply Drop which brings in 6 Troopers. At that point I take those 6 out, convert them to workers, and build myself a base of missile turrets and bunkers while my command centers are bringing in Labor Workers at a steady paste. Soon as that’s done you select all workers, convert them to Troopers (by which point you’ll have quite a lot), upgrade them to specific weapons if you wish, and get inside the bunkers.

That’s my tactic at least."


Edited for Language by the Moderation Team.
https://us.battle.net/en/community/conduct

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Wait, we can drop Workers but not Troopers?

I’ll definitely have to use that before the fix.

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Yup, it’s my go-to tact. My masteries are set on Worker/Trooper Mandate generation bonus, Terrible Damage and some Royal cost decrease, and Max on Imperial Mandate start. This way I can call down 2 bunkers off the bat at choke points or objectives OR to clear my 2nd expo, convert those troopers to workers and up both bases to full within the first 2 min, Get an engineering bay up and get the update asap.

By which time I am rushing Starport and Fusion Core (Not for BCs) so I can get the Mandate double upgrade for Witnesses, get 2 of those babies going at each CC and you’re basically generating 100 Mandate in under a minute by the first 5min of the game, set 4 life.

From there on just set both Command Centers into one control group, Remember to G+Click (or whatever your worker rally point is) and work from there.

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