Does it seem a bit weird to anyone else that a burly unit with innate armor and moderately high damage per attack can’t deal with low hp, low damage units?
Idk, it always perplexed me since WoL that T doesn’t even need to tech in dedicated counters like marauders or medivacs to beat units that are on paper effective supposed to be good against marine like units. It seems kind of silly that role of the anti armor bruiser for the Terrans in TvZ is usually to counter non-armored banelings via slowing and tanking because marines wipe roaches just fine.
I’m not exactly whining about balance, but rather musing about how counter intuitively things turned out for the roles of Roaches and Marauders, seemingly extremely straightforward units in their design.
No. Not at all.
Marauders specifically are an anti-armoured unit who’s very design is supposed to counter roaches. Both Roaches and Marine Marauder are early tech. Roaches are also capable of being produced extremely quickly and in large amounts even at hatch tech; and thus need to be counterable effectively with bio.
Also consider that roaches have a LOT of health for their cost, even if their DPS isn’t the greatest and despite being supply inefficient. Combined with the Ravager’s much longer range and corrosive bile, make a deadly combination in both early and mid-game armies.
Terran armies produce significantly slower - and reinforce significantly slower - than Zerg armies do as well due to the nature of their production.
Roaches are durable enough that until the Terran has a significant lead on the supply of the roach, or has hit a critical mass of marines, that marines alone absolutely cannot beat roaches.
That’s… a weird segue and turn of logic, but okay? Banes aren’t armoured units, but they’re also not light units. They do bonus damage to marines, but not to marauders, making marauders perfect for absorbing damage.
I’ll concede that roaches can deal with marines when both are in VERY low numbers, but this https://youtu.be/rYz0cB7xNGk?si=9N6J6bBZMS9PxEpB is very compelling evidence that they are not at all a good choice against marines at any stage more than very low numbers. And IF they have marauders or tanks, then forget it! Never had success going RRH against bio. I feel railroaded into ling/Bane/Lurker every ZvT, which gets a bit repetitive.
If you have solid advice on how to use those ranged Zerg against Terran, than I’m all ears.
Marines beat roaches if there are more than 3 tanks in one place, or the terran has 2/2 upgrades. That’s the general rule of thumb in a normal macro game where both players are macroing well.
I actually wanted to warn you, but I’m too late.
You shouldn’t make statements like that, even the thought that you want to touch Terra-bio or question if marine is too efficient makes T players panic.
The problem I see with RRH you get no tempo, with RR you can attack earlier and with more (no gas for h-den and upgrade)
Hydra have the advantage you can medi kill, but bio ourscale all units with no aoe.
RRH is more of a transition comp into lurker/ hydra/ ling/bane. what i currently see.
Hmm. I see. So I should stop considering hydras as part of the same package as roaches and Ravagers in TvZ. Got it
Yes, but also no. Hydras are surprisingly versatile and play very well with ling bane as the DPS backbone.
Roach ravager Hydra is a composition that works generally because of how bulky it is, but it’s not mobile and struggles greatly with splash. Adding lurkers can help a lot - particularly vs bio, but still requires a front-line.