Map stats update?

I was wondering if it would be possible for Part and Parcel to show the damage each player did to the hybrids, I would like to know this as well for scythe of amon.

What do you think?

What are some other map stats updates you think are necessary, would like to see?

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Well…

  • It would be convenient if the game time was shown on the score screen, instead of having to go into match history.
  • I think Karax “damage dealt by spear of Adun” stat should become “damage dealt and repaired by Spear of Adun”. Also, still no bug fix on colossus fire counting for that.
  • in a similar vein, I feel Swann’s “damage repaired by Science Vessels” should be “Damage repaired by Science Vessels and SCVs.”
  • Mist Opportunities harvesting bots should travel twice as fast on the way back; a lot of the downtime is just because the last sets of bots have to spend over a minute coming home, and they don’t really get attacked on the way back.
  • The second half of Temple of the past could stand to be a little bit faster paced, but that would be a big increase to mutation difficulty.
  • Vermillion problem should spawn more crystals earlier on, possibly putting them in the further reaches of the map so you have to clear fast to reach them.
  • The third bases on Void Launch are something I think most maps should mirror after. As it stands, there are single player campaign maps with more accesable expansions than most co-op maps have in total.
  • The virophage on Dead of Night should spawn on night 2, it’s annoying missing the bonus almost every time I play that map just because it didn’t spawn.
  • That said, we could just say any bonus that didn’t yet spawn just auto completes if the mission is finished first. Would also help with clearing Scythe of Amon before the evacuation ship makes it to the third place.
  • Maybe this one is just me, but the bonus objective pad on Cradle of Death always felt finicky to me. I can’t say how many times I failed the bonus because I told the truck to stand on the pad and it wasn’t on enough and I didn’t notice.

That’s all I can think of off the top of my head.

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There is a ton of things that the game collects but doesn’t show. If they’d just change that, it’d be great.

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Parts collected

Damage done to containers holding parts

it is a bad thing to overwhelming noob with information. This is why they design it to not show more than needed unless the player seek for it.

They do show this. Although, there is a fundamental lack of information.

Yeah but you gotta ask yourself two questions.

  1. Why would a noob look/care what stats are displayed post game, especially it is a screen selection away from the post-game exp gained summary?
  2. Why is it not possible to display the simplified version as it is now, then allow advanced stats to be opened up for those interested?

OP is asking for these things, and we already have them. It is quite literally an extra UI screen away.

Right now, they have a concise 3 general purpose stats for all missions, 2 map specific stats, and 2 commander specific stats each, totalling 9 stats unless you get 2 Spear of Adun commanders.

You are in unfortunate time. They are quite busy now and I don’t think they are ever free to make an update for the score board.