Make Banshees Great Again

I was reading over a past post and I read something that said BCs make banshees obsolete. Actually that is not the case. Banshees are just not that good in any match up. By the time the 1st banshee is up, even if it is rushed, there is usually detection up. that can be a cannon, raven. ob spore… etc etc etc… Most people build detection into their build………

This of course make it a waste of time and resources to even consider banshees. What needs to be done to make banshees viable… I don’t know. They are just a bad unit. you cant fight any ground unit that shoots up in a head to head fight. unless their is no detection… and everyone usually have detection. Perhaps given banshees more hp or if cloak finished faster banshees would be used again

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I am saying that BCs is not the reason no one uses Banshees. Banshees just suck

Actually the BC build removed the Banshee build, but the units per se fullfill different roles in the game. I agree with you that Banshee sucks in fights (they win you the game only when your opponent sucks and doesn’t scout), but with hyperflight rotors are excellent for harass. They can run away from corruptors and make Toss crazy if you go mech (see Gumiho vs Stats in GSL super tournament 2 I guess).

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They suck unless they have Cloak and Speed. Non-upgraded, they are almost useless.

With Cloak and Speed, I think they have their place in many strategies.

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banshee hellion is probably the safest “economical” opener in tvz
good map control,harassment options,distraction for opponent

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Most importantly, protection from roaches.

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banshees dont exist in TvP because of the shield battery. one shield battery can negate a banshee harrass . My biggest problem was the shield battery is that its range to regenerate shields is long. If you put one battery on the furthest patch it can heal units being attacked on the opposite side.

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You can do same as protoss does in pvp with batteries, 2 oracles simply one shot probe, same goes for banshee

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Yes we know, but you’re still 100% wrong.

In TvZ Banshees are fine.

This

And Blink

Since it is standard today for Protoss to play Twilight>>Blink Robo Banshees can’t do nearly anything.

In TvT Banshee openers are weak because TvT standard is to build 1-2 Ravens then mass Vikings and from Factory 1 or 2 Cyclones. So by the time cloaked Banshee comes there WILL be Raven and at least one Cyclone

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I think if they make banshee’s attack as single, instead of splitting its damage in 2 will definitely help. Currently Banshee damage is 12 (+1) (x2). If they make it 24. it’ll definitely help in bring it back to life. Terran needs more hard hitting units, besides the Thor and Liberator all our units just hit fast and but weak.

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Objectively untrue. If isn’t centered, that battery will not reach all the probes.

In any case, maybe you should tell Special and TY just how unviable banshees are in TvP, because apparently they are still mistakenly seeing them as good enough to use.

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No. Tactical jump should be added to Banshee!

Banshees are more powerful but take a lot more skill to use. Most people will choose a BC since it is easier to macro on the back of it.

That seems unlikely, seeing as afte the BC buff many pro terrans were using banshee openers still in TvZ, before all concluding that even when literally playing like Maru (because you are Maru), BCs are just better.

Lmao. That’s because you make fewer mistakes with the BC since it’s easier to use. Banshees are more powerful, though.

Do you really believe that Maru, Innovation, TY, and other top terrans are mistake prone enough that they would use BCs when banshees are better? I find that impossible to believe, because I don’t think they are going to be making that many mistakes.

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Inno Maru Ty do banshee openeres every now and then
Maru also has a tvz guide where he calls banshee the most standard opener, i think thats for last season, but no change happened with banshee or Bc, so it still stands
From these 3 ty also uses banshee not only for opener, but he has really cool speed banshee build into mech (you still trade those out eventually, but still important for his plan)

Yes. You can watch it happen live when they play. Banshees have to be constantly baby-sat with very nice micro and clever maneuvers to make them work. This means you must have a ton of attention on them anytime you want to use them, and anytime you look away they are in constant danger (even when you’ve moved to what you think is a safe spot). BCs have no such restrictions. An ape could smash a keyboard and make them work. This means flawless macro. This means you never, EVER, lose your investment under ANY circumstances (even though foreign terrans manage to do so by some miracle anyway).

Imagine if instead of having 50 zerglings for the cost of 5,000 minerals you could have one super-zergling that has 50x the health, 50x the damage output. Nobody with a brain would choose to make normal zerglings. Engagements would go from being super complicated (50 units) to being super simple (1 unit), from being super expensive (the moment you engage lings are dying) to costing absolutely nothing (you bring it down to 1 hp and then send it back home for some transfusions). Your multitasking is very simple as well (only need to worry about 1 event - pull back when low health). You go from being constantly stressed to micro every single unit as best as you can to the only thing you are worrying about is pulling back once a single unit is low on health.

This unit was created to dumb-down playing terran. It doesn’t just simplify micro. Literally every aspect of the game is easier when you go BCs. This is the “training wheels” mode of SC2.

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Look at them like DT of protoss.

They can be very deadly AND they both got a movement upgrade in LOTV. both have more potential, but both are not meant to be used in a head to head fight… both are relatively rare, but HAVE THEIR POSITION in the game.

Fair enough an important difference is of course the warp in mechanic… so you can’t spontaneously spawn a Banshee in the opponents base… lol. And of course you have to use their energy wisely as opposed to permament invisibility and can’t afk park them, but that’s what widow mines can be for…

Honestly I liked them more in WotL with 2 supply, still not that great, but same as now a complement to mech, and can 1on1 stalkers for instance (of course can be countered…) EDIT: @TerranicII yes i’m 200% positive in WOTL they had 2 supply, i often compared them with stalkers in unit trainers and seen in videos. The new supply is a balance to their new mobility buffs.

on a side note they are the much better air unit vs stalkers than BCs (who get like one-shot/vs banshees you don’t want to FF though), just like mutalisks to be used with care of course.

I know what you mean and you’re wiser than me, but yes it would be better to use 50 zerglings to absorb “overkill-damage” … so not saying anything they were better but compare it with Stalker Focus Fire vs 1 or 2 BC vs alot of banshees where the FF was an overkill (and people usually do Storm or Phoenix to hard counter it).