i hope they buff Protoss for real, so we can relly feel a different .
colossi buff/rework?
adapt worst units to scale
stalker are fine i guess
zealot need some more armor or +2 attack dmg with charge upgrade finished.
disruptor nerf??? what we get instead?? ah wait- nothing!
widow mine rework?? every one hates this unit casue they 1 shotting probes and lings !!!
instead they buff cloke widow mines, nice example of that are the pvt games from gsl 
Cyclone change usless for mech- but what it does is, that Protoss cant scout any more with adapt oder stalker, casue cyclone is quicker out and denie the first gateway units
u will see that the patch relly do nothing real different, exampel the raven matrix “nerf”. still it hits on exactly 7 min like before patch with mby 3 units less
(gsl reference)
the patch in most part is just laughabal bad!!!
only good thing what matters: bane nerf
2 Likes
I´m a Silver2 Protoss player at the european server. Yes Protoss defiently need some buff.
Especially in the early game it is hard if you want to go for a macro game.
Making pylons, gateways, cybernetic core, 2nd nexus, warpgate upgrade, probes and units at nearly the same time is so expensive. You might end up having less units and lack of detection tools in the first 4 minutes of the game.
proposals:
- Make the Shield battery be a detecter too.
- Make the Immortal cheaper. (Mineral 200, gas 100.)
- Give the Immortal an upgrade option so it can shoot air.
- Make the Disruptor as it was before the patch.
I’m in
BUT
Remove warpgate, remove battery overcharge
Make some changes
Remove auto opening gate and all things making Protoss noob friendly
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This is too good. It has to be a troll.
Mr barcode???
I don´t understand what you mean with that comment please explain ???
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Or, double down and make warp-ins available on stargates and robos like in the campaign as the only buff that protoss receives.
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