Lurkers are too strong vs protoss

IDK the dmg doesn’t change if lukers lose fast burrow so if that’s an issue, it’s a skill issue. Git gud.

3 Likes

u are so dumb.

u really talking about cannons and lurkers? lol

The biggest strategical change was that Protoss finally used motherships against lurker based armies. You had Dark sit on 4-5 bases as hero spammed gateway units into him only to lose to a nydus in the main. Then they realized that ICA could have as much mobility as gateway man armies with a mothership and PvZ has never looked easier. Tossground with a mothership>>>>>>>>>>>skytoss.

Nah, warpgate, blink, charge, warp prism is the highest mobility unit comp in the game, and that was true ever since they buffed zealot base movement speed. The mobility is so high, they don’t have travel time to attack (warp prism) nor to retreat (recall) nor to defend (warp in). Protoss is the most mobile race in the game by a very large margin. Every toss unit has at least 4 teleport abilities (nexus recall, mothership recall, warp gate, prism micro). The problem is that the players are crazy slow players. They picked toss because it was slower paced. They moved up the ladder to where they couldn’t progress any further without mastery of hotkeys and multiprong, but they aren’t good enough to do it. What’s changed is that having double recall allows the mobility from a single army hotkey, which means they can now be mobile without having to learn multiprong.

The hilarious thing is that protoss is the easiest race to multiprong. You attack left while you counter attack on the right with warp ins. It’s a 1 hotkey configuration. If they can manage the 3 brain cells needed for 2 hotkeys, they can add in a prism and fly it to the zerg’s main. In the airspace, the prism could hit 4 locations. The zealots could hit any time on the right. The army could push the left lane at any second. They have the stronger army already, and now you have to split up. It’s a no brainer why it’s easy to win here, but they are so bad at starcraft that they can’t manage to multiprong without royally screwing it up. Any time they try to multiprong, they instantly get outmanuevered and something terrible happens like they hit their army with their own disruptors or a-move all their templar into lurkers.

Ground toss isn’t cracked because it’s super vulnerable to multiprong and then they just lose all their templar to banes of something like that. Skytoss is a lot scarier because zerg has no significant air splash. They have to f2, amove, and rapid fire feedback while wiggling their mouse. If the zerg does get a wombo combo off, you recall instantly. You regen shields and then move out once you have a new recall. It’s impossible to lose because there is no splash. VS ground toss, you have lurkers.

Another challenge is that how do you deal with static defense vs air toss when you have to mass so many corruptors? His ground defense is untouchable. With lurkers vs ground toss, you get a double nydus going and soon enough he will lose either his main base or a far off base. You hit when he’s maxed so he can’t warp in. He can only recall to 1 location so the double nydus is guaranteed to get through. This is assuming he even notices it on the minimap, which is unlikely. From there, 20 lurkers delete his main base in about 10 seconds. They then pop back out on the defensive and blinding cloud obliterates his army.

Mass lurker + spore + viper used to beat both skytoss and ground toss using this mechanism, but you’d have to grind out a 40 minute game with a trillion spore crawlers. Literally all gas goes to lurkers except 3 vipers (then double nydus, once maxed) and from there you spend 100% of your minerals on spore crawlers. You need 1 queen.

The tempest changes this because there is no way you win with spore crawlers anymore. I don’t know if the infestor fudges the numbers anymore, and they probably do vs carriers, but vs tempests it’s doubtful. Tempests require the corruptor response, that drastically hurts zergs ability to be aggressive vs buildings, toss is free to expand while keeping zerg contained. As long as he doesn’t butcher the micro, I don’t see a way to win. Then again, I haven’t been playing much and when I do I just 2 base swarm host nydus them or whatever. That works well enough until you run into maplez and then it never works ever. So if the toss has any ability to scout and classify builds, it will go late game, guaranteed. I am back to leaving vs protoss opponents. As long as the mmr hit isn’t too bad, like -50 or whatever, I just leave. Sure it’s 4900 mmr instead of 5300 but it’s just not worth the headache of dealing with a protoss who actually knows how to scout, lmao.

You will win, eventually, and I do all the time vs people like maplez, it’s just that the win takes extraordinary effort to the point it’s just not worth it. Vs terran, there is a definitive formula to win in the late game vs 5.5-6k terrans and it’s you get to broods, put 20 lings in a nydus, and start to push with the broods while nydusing his main with the lings. You go heavy on the broods and rely on spore crawlers for AA which gives you unusually strong anti ground. Since terrans are responding with thor ghost, it works well to max on broods with no corruptors. You have like 5 infestors vs ghosts and 2 vipers if he has thors and it’s impossible to lose. He just can’t keep his ghosts in the right spot. The ghosts are the most mobile part of his army, so he has to use them to respond the nydus. No matter where he puts the ghosts, you can always take advantage of it somehow. Zerg late game is very strong vs terran. VS protoss, well, you can’t win fights 1 on 1, you can’t win via efficiency, you can’t win from counter attacks, you can’t win via base trades. Last patch, you could win the 1:1 army fight as long as you massed spores, but the tempest makes that non viable now. What are you supposed to do.

VS ground toss, getting out lurkers with range and a single viper is the most important aspect of the game. Nothing else matters – not even upgrades. He simply can’t attack into lurkers with blinding cloud.

Oh, ground toss is also extremely vulnerable to mass swarm host plays, and mutalisk tech switch plays. It’s very possible he over makes immortals and then you just make 20 mutas and win. Skytoss has none of these vulnerabilities.

Oh and let’s not forget how ground toss is obliterated by brood lords. You have to go lurkers first, unless you are ahead, so you go lurkers, once safe you start a hive and a spire at the same time. A common response is to go tempest vs the lurkers and so you set up a counter attack with some lings when he tries to push with the tempests and while he looks away you surprise him with 12 or so corruptors. Delete the tempests, force him to use a recall, instantly morph broods. From there there is no way a ground toss army will be able to beat 12 broods and 10 lurkers. It’s just never happening.

VS skytoss they usually open void ray, so making corruptors is pure suicide. You have to open hydras or queen infestor. Both royally suck in a variety of ways. Hydras can’t deal with storm. Queens can’t don’t have an ability to deal with tempests. The best thing that works is to go hydras with burrow. Toss players are so braindead that you can actually just burrow your entire army somewhere, they won’t make any detection, and then you just unburrow it and win. This is actually really common with double stargate openers if he has to rely on oracles for detection. Why would he cast revelation on a random spot out on the map, you know what I mean.

So, yeah, the strategy of the game hasn’t changed much except that buffing the tempest removes the only option zerg had for dealing with skytoss, and this cements protoss as the strongest race by a very large margin because there is quite literally no way you can win except through multitasking. That technically is a change to the strategy of the game, but not really. It’s a removal of a strategy for zerg in a game that already had too much repetition. This is probably the worst version of SC2 to ever have existed.

The only thing we can hope for at this point is that the map pool is radicalized enough that it opens up some vulnerabilities in the toss defense, but that’s unlikely given their aversion for trying new things. Toss is getting out an tier 2 unit that guarantees the needed scouting information to make the right decisions before the zerg has even left tier 1, and you’re supposed to find a way to somehow surprise the protoss with aggression? Never gonna happen. So really it’s the oracle buffs in combination with tempest in combination with the exist tech leads that protoss already had that accumulate into an impossible position.

2 Likes

https://i.imgur.com/atsn9lZ.png

Just clapped heromarine with 1 base swarm host. It was an incredibly easy game and I guarantee he’s never seen this strategy before. SC2 as it is played at high levels is 100% apm spam. I am not even playing very well because I haven’t played in over a month. 7k mmr EU is strategically worse than 5k NA.

Sortof announces he is going to be streaming other games until a balance patch fixes ZvP, which he considers unplayable:

https://www.youtube.com/watch?v=Fg_YGgxd0DA

Gotta love the fact that the man has self respect. It’s a lot like an abusive husband, right. He beats you, but you stick around to let him beat you. Protoss players thought they could play out their power tripping fantasies and that other players would just take the beating and say “Please sir, I want some more.” It’s a matter of self respect, because you know you deserve better than to be protoss’ punching bag. Mad respect to him for taking the Idra route. Will he go full idra and completely stop streaming? Who will be the next streamer to pull an “Idra”? Place your bets here!

The only thing I am disappointed in is how even on an issue as black and white as this the streamers still can’t find the impetus to use strong language. You know he knows protoss is imba, but he doesn’t say it, and instead he says he’s not having fun and needs a “distraction” from sc2. It’s like, come on, man, you have a mouth and a mind and you can say what you think. The suppression of “wrongthink” ideas is frankly Orwellian.

I’m not denying that Zerg is in a garbage spot in PvZ, but the fast burrow upgrade should’t be a thing. Its like giving Siege tanks smart Servos (which would never happen), but stronger, since its on a unit thats simultaniously a soge unit, incredibly mobile, has 200 hp, has no minimum range when sieged, is rapidly mass produceable and is invisible when burrowed. It’s absurd to think its balanced.

Protoss units don’t suck. They really, really don’t. They may be better in some matchups than others, but they don’t suck.

2 Likes

:laughing:

Then why do they trade worse than photon cannons? So the lurker is op because it has cloak, no minimum range, comes with burrow built-in, but what exactly is it that makes cannons so good (since they trade better than lurkers do):

https://i.imgur.com/kxZt93y.png

Imagine you are playing against lurkers, except they trade at 2.2x the effiency than they currently do. Are you imagining it? It’s the same unit, just TWICE as powerful. Congrats, you now know what the immortal is like. But, yes, let’s keep crying about … lurkers.

Send 1 unit ahead of your army. If the unit dies to lurkers, you stop, siege, scan, kill the lurkers, unsiege and keep on rolling like there were no lurkers there. At most you lose a marine and a scan. This is why lurkers are so bad. They are easily outranged and that allows them to be displaced. None of the factors you listed are relevant when range is a trump card. Let’s give zerg a 10000000000000 hp lurker but 0 range. Congrats, the lurker is useless. You could give it a trillion hp and it wouldn’t matter because range is a trump-all card.

Likewise lets give terran a cannon that mounts on a command center. It does 1 damage but has infinite range. Terran would have a 100% win-rate in all matchups. They’d turtle to infinity and wait for the planetary-cannons to slowly grind every enemy unit into paste.

This is why the lurker trades worse than a photon cannon, which is frankly pathetic. It’s an awful unit, no idea how people can think they are good, but this is why they are bad. Range trumps all. It’s also why cannons do so well. They outrange the units they typically fight (zerglings). Give the lurker 14 range, like the carrier, and we can talk about it being OP.

So you f2, stim, and attacked into 20 lurkers from a single angle and think they are OP now. Time to learn game basics. Split a marine forward during move outs, it dies, you siege and you scan. Rinse and repeat until your push reaches a base. It’s as easy as pie. Is this too hard? Fine, make a raven. Put raven at the front. Problem solved.

Side note, bernie put out a propaganda piece on youtube. This tells me he is controlled opposition. He’s supposed to fill populist left space to prevent a real populist from ever gaining traction. Meanwhile he plays interference for actual populist causes. So a lot of his video is opinion, and very bad opinion, but his statement on Navalny is pure propaganda. Navalny never had a chance to challenge Putin. He got terrible poll results. But he decided to try to grift money from the west by pretending to stand up to Putin. Putin is like whatever until they discover the dude is a crook, and so they arrest him and let him out on bail. He violates the bail terms, and so they put him in jail. The dude has a heart attack and western media is freaking out that Putin took out a competitor. Mind you, they make this claim as they try to frame Trump as a criminal, exactly as they claim Putin did to Navalny. First, Putin wouldn’t arrest the guy. The guy would disappear. Second, they wouldn’t let him out on bail. Third, they wouldn’t ever risk the international political backlash of whacking an opposition leader. The entire thing is absurd from A to Z and yet bernie is getting the propagandist message out. He is 100% controlled opposition to fill space and prevent populism from growing on the left. The #1 enemy of the populist left is inflation and #2 is immigration. Inflation taxes your savings. Inflation makes it impossible to afford a home. Inflation shrinks your wages. Immigration is inflation except applied to labor. It inflates labor supply, deflating your wages. The populist left should be against the war in Ukraine because the bonkers spending is driving inflation, but Bernie is saying keep the war going. He’s also saying lets take in refugees. Do you know who benefits from an endless supply of cheap labor? Corporations. This guy is quite obviously not a populist left leader. He is definitely controlled opposition.

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The Maguro stats covered only a couple of games in a 1-2 year period starting at 2019 and ending on February 20, 2020. Those stats are 5 years out of date.

The stats are also misleading because they only account for unit “kills”. Abilities like Blinding Cloud, Guardian Shield, Forcefield, Abduct, AAM, Interference Matrix, and so on are under-valued (if not completely ignored), as is damage dealt by units that is not the killing blow.

And the lurker has been nerfed since then, meaning its trading efficiency is even lower.

So you’re saying that the efficiency of the lurker is drastically overestimated due to blinding cloud which should really be attributed to the viper? Huh, it’s almost like you agree the lurker is utter trash.

Aren’t special pleading fallacies fun? The great thing about special pleading fallacies is that you can reverse their assumption, find the exact opposite conclusion, and then the onus is on them to argue why their assumption is more valid than your assumption. Good luck doing that when it’s an assumption which by definition isn’t justified. We might as well be arguing about unicorns.

Meanwhile I have an actual chart from actual replays that shows actual statistics which prove lurkers are worse than photon cannons. Guess what’s more important to the whiner – the actual facts, or a what-if-ism that the facts MIGHT be wrong given some absurd assumptions?

Unless you have a very specific reason, backed by actual data, that the actual data is wrong, the actual data infinity trumps speculation.

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Hahahaha
Your stupidity must be off charts if you believe HeroMarine was playing for real or something. Heromarine can beat you 11 times out of 10 games. If he played for real you wouldn’t probably survive past 10 minutes.

But yeah keep believing you beat Code s players with your cheesy garbage that you call “a strategy”. Most pros probably don’t even bother to defend trash like this and i think on a good day diamond/master player could cannon rush Heromarine and win.

So have the Immortal and the Disruptor; which are both relevant in PvZ and tend to be the strongest ground-based counters to the Lurker.

The maps and plenty of other factors have also changed within that 5 year gap.

The Lurker is a very strong unit. It is better than the siege tank in terms of mobility, burrow speed, and even damage output in larger fights (since the Lurker’s splash covers more ground at full damage); all without the downsides of minimum range and friendly-fire. This unit is one of the reasons why Protoss players tend to go skytoss against Zerg.

A 5 year out of date chart that cannot account for anything that doesn’t explicitly deal killing blows through direct damage, and that would have a tendency to overvalue any unit that attacks without being attacked back (such as static defense against worker harassment).

1 Like

https://i.imgur.com/gZg89zx.jpeg

  • The guy with 400 apm and who was doing a try hard build wasn’t playing for real.

  • The guy who plays once a month, yolos a meme build with the worst race in the game, was playing for real.

#ForumWhinerLogic

Reality check, I destroyed your beloved streamer ez pz with a thousandth the effort. Beating pro players in general isn’t hard because they aren’t very smart. Going pro at a video game is an incredibly dumb life decision. The average pro player would be way better off just working at walmart, let alone getting a degree or a medical or law license. The typical doctor will net the same as Serral, more or less, over a 10 year time window, but the doctor has a guaranteed path to victory while Serral is one in 500 million. So, yeah, your garden variety sc2 pro player is just an apm spammer who practices to beat his closest competitors in tournaments – outside of that bubble, such a player is completely unprepared for the strategies that exist in Starcraft.

PiG absolutely begs protoss professionals to watch his casts explaining how Clem’s PvZ openers are capable of beating Serral. Imagine you’re a plumber, OK. You’re losing a ton of business to another plumber, and this plumber’s work is exceptional, and you’re telling me you aren’t even curious how he pulls it off? You aren’t worried his speed and quality is going to cause you to lose customers? Yep that’s SC2 pro players. They don’t even study their competition. They are quite literally spamming apm doing the same builds on repeat that they learned 15 years ago with zero strategical understanding. The people who innovated and created those builds are long gone because the game is so rote and repetitive that anyone with a single drop of creativity in their soul has moved on to more interesting games, leaving behind only the people who robotically spam APM. When these robotic apm spammers encounter a creative strategical player, and there’s maybe 5 of them left in the entire game, they face-plant into the concrete and lose all their teeth – it’s like Tony Hawk got black-out drunk right before attempting an impossible skateboard trick.

They say a picture is worth a thousand words:

https://i.imgur.com/dcAGLmP.mp4

This is the fundamental reason why esports is doing so poorly, by the way: it’s just too repetitive. It’s the same buids, same unit comps, same timings, as have been used on repeat for 15 years. MMA showed the world how to split and stutter step with marine+medivac and now that’s the only thing terrans do on repeat like robots for over a decade (with minor exceptions, gumiho’s GSL victory being a notable one). If they want to make esports great again, they need to stop kissing butt to the APM spammers and start buffing the strategical players because strategical games are much more entertaining. They are more volatile, diverse, and much harder to predict. That makes them entertaining. It has been years since a strategical player won a tournament. SoS used to do proxy nexus inside the terran’s main and the GSL casters’ heads exploded because they had no idea what was going on. Easily one of the best moments in Starcraft. Another one was when SoS won blizzcon with a hidden base. It was legendary. Strategy is dead, apm spam is all that matters, and protoss players can’t win tournaments because they were the odd ones out when it came to spamming apm.

Games like the above are absolute proof that Zerg has the ability to win at the pro level from 1 base. That means 1 base maps are viable. How do you make a 1 base map interesting? Piece of cake. The entire map is the base. Small mineral patches are scattered everywhere. You only get 2 full mineral patches next to your spawn point. A map like that would be the epitome of scrappiness. It would be efficiency plays through micro with the goal of unit retainment. That is a mode of winning that is almost completely absent in modern starcraft.

Zerg would be making queen, infestor, swarm host. Terran would be making hellions with and ravens for auto turret. When was the last time you saw a TvZ of mass raven vs queen swarm host on a map that has no clearly defined bases? It’s never happened before in the history of the game. There is so much room to explore inside of Starcraft II alone, let alone the entire RTS genre. There is room to do incredible things but they just can’t make the apm spammers uncomfortable because they’d have to learn a new build and that is a crime because uncomfortable pro players is practically killing babies. You might as well take an axe to a baby if you make pro players learn a new build. Come on guys, stop kissing butt to the whiners in the pro scene.

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Oh right so it’s Zerg that’s dominating Grandmaster, right? Oh you mean zerg’s performance is going down, across all known metrics, and yet this chart which shows lurkers are weak isn’t accurate because it’s old, even though existing data sources confirm nothing substantial has changed? OK thanks for clarifying.

Cannons are stronger. In fact, half the units in the game are stronger. By “very strong” you actually mean “average”.

Corroborated by all known modern data sources. There isn’t a single data source available that even hints that Zerg is doing well, let alone that it’s because the lurker is strong. When Zerg is the one winning 45% of ESL cups and representing 80% of tournament slots, we can talk about the Zerg being strong, and maybe then it might be the lurker’s fault. Until then, let’s keep our feet on the ground and do away with this “what if zerg is strong and what if the lurker is the cause” wishful thinking. You’re talking about unicorns and bigfoot, meanwhile down here in reality Zerg is so weak the game balance is probably going to cause esports to implode from the sheer number of PvTs and PvPs that are about to flood every premier tournament. This is legitimately flat-earth style thinking. Your theory completely contradicts the most basic facts of and about the game. We might as well be talking about a UFO invasion or Narnia or lightsabers.

This is the unit you think is strong:

https://www.youtube.com/watch?v=6NCpyrscvqE&t=734s

Solar’s army is 40% larger than Heros but is easily displaced by an f2 amove. Lurkers are strong? If you honestly believe that you need to visit the doctor and get your head checked. Lay off on the Mary Jane or something. There is something going wrong here because absolutely no reasonable person could ever conclude lurkers are strong.

Strong lurkers would do the reverse. Strong lurkers could be down in supply by 40% and win anyway. Do forum whiners not understand what “strong” means? Are we speaking the same language here?

Give Zerg scan to fix the “tempest kills overseer from range” issue and allow lurkers to hit air and then maybe the lurker will be as strong as a typical protoss army. There’s a reason why the tempests and immortals trade at >200% efficiency meanwhile lurkers only trade at 115% efficiency.

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I don’t deny that lurkers are beat-able as Protoss. Infact the game is based around punishing your opponents mistakes. So scouting and catching your opponent off guard IS the solution.

However, the templar storm, lurker and siege tank at this point need to be tuned quite heavily.
Its literally in every composition, and in every strategy in this game at the moment. Theyre too good against literally everything on the ground to the point it makes it frustrating and annoying to play against.

I feel like they should have did a huge culling of splash damage units at the beginning of LotV but they decided to double down and just outright ruin the game with the most infuriatingly high dps units and completely unforgiving unit comps.

Imbalance might be a stretch, but lack of fun and not forgiving is a better description of what the lurker and several other units are.

During that period Has was still playing, and his most used build was a cannon rush into immortal shield battery all in. I think Has is skewing the data. :slight_smile:

Now heromarine knows how Batz feels after our first encounter.

You are unironically correct. The cannon quite likely trades at bonkers efficiencies because of the cannon rush. Just how many top protoss have relied on it almost exclusively to win PvZ? Parting, Sos, has, to name a few.

A game ending unit available at the 1:15 mark and for the cost of 150 minerals, yet people complain about a unit that doesn’t even enter the game until the 8 minute mark.

I doubt he thought anything of it. “stupid na server this is why it’s a waste of time to plan on america server. [translation: back to spamming apm on EU]”

I have no idea what it’s like to dedicate my life to something and then to be absolutely destroyed by some rando who effortlessly runs circles around me with 1/1000th the time commitment. If I ever did, I would immediately retire and seek my fortunes elsewhere. In the famous words of Bill Engvall, “Here’s your sign.”

Find yourself a woman who looks at you like the crowd looks at Bill Engvall:

https://www.youtube.com/watch?v=VMlJ5MClQJ0&t=63s

This reminds me. Did you happen across the clip on youtube where a woman on a podcast espouses her undying love for a character in an animated series called “Bluey.” It’s very interesting to psycho analyze. This woman has legit fallen in love with an animated dog, and thinks he’s smart, funny, kind, even adding “I’ve never been more attracted to anyone in my life.” It’s obviously cathartic, right, because she’s expressing this to relieve a frustration. What is the frustration? Well that she can’t find a man that meets her standards as well as a character hand-designed by marketing teams to push the emotional buttons of stay at home moms (the ones who get to pick what station the kids watch on the TV). Obviously it’s a game of gaming the psychology of stay at home moms to sell more ads, and they craft the man with the perfect personality and put it into a dog animation. Lonely women then get hooked on the show and fall in love with the character. It’s the same mechanism that the vampire books exploited. You get to fall in love with a dangerous and mysterious character without any risk of actually being invested in a real relationship.

What they fail to realize is that the risk is 100% of the fun. The risk is what makes it real. How long until they get tired of a parasocial relationship with an anime character and finally realize that the things that scare them, and which prevented them from “risking” dating, are ironically the exact things that make the dating real. It’s being with the actual vampire that will make the adrenaline release and your heart pump and your head pound and make you sweat at night as you have dreams of ecstasy and nightmares of the uncertain future. Welcome to life. There are no guaranteed outcomes and that’s why you must learn to love the process itself, here and now, and to embrace the love of fate and wherever it leads you.

The sad reality is that a lot of women never make it that far. They truly do fall in love with dogs, or cats, which they keep around to fill space and make them feel less lonely and insecure. They spiral deeper and deeper into loneliness, forgetting what it feels like to have an actual human connection. This goes on for decades, and that’s how you have the crazy cat lady archetype.

This is why I hate marketing firms by the way. They have finely honed their crafts to prey on the emotional needs of people to sell products, and one of the most powerful human emotions is the risk of being alone and the sheer desperation of finding a lover who really gets and understands you and protects you and stabilizes you against all the vast and unknowable dangers of the outside world. So, they insert themselves into the place a romantic partner would instead be, and it’s catastrophic to the lives of the people who get sucked in. They do this to men, too, just in a different way. Men find visual information of the prurient nature to be stimulating, and this prevents them from ever dating because all the women they ever meet just aren’t quite as beautiful or sweet or kind as their favorite adult entertainer. That’s why only fans is booming. If you want to figure out why the birthrate is plummeting, point the finger at marketing corporations cannibalizing the heart and the soul of society for cheap and easy profits.

Developing an actual human connection is so much more rewarding than a pet. Pets have been genetically bred to be loyal servants of the person who puts kibbles in their food dish. Getting their trust isn’t an accomplishment at all. Getting the trust and respect of another human being, on the other hand, is something you can’t get without willing consent from them. It’s literally something you can’t give yourself. It’s a gift that can only be received from another person – a person who thinks and acts of their own volition, who had other options, and who chose you.

By the way, giving this exact monologue over a candlelit dinner while gently caressing their hands is practically a slam dunk. They will be making the goo goo eyes.

That’s when you begin tracing the features of their arms and ask them if they have ever been spelunking before. “Spelunking. What’s spelunking?”. It’s the exploration of the deepest places on Earth. Obviously you never go alone. You take a partner. Delving deeper into the caves of emotion, you have no idea what you will find down there. You cast your rope deep into the crevasse and shine a light but the darkness prevails. The only way to find out what is down there is to put your trust in another person who slowly lowers you down there. Resting your feet in this place, you then begin to bring them down with you. You stare up into the light, from whence you came, and see your partner dangling in the air. Slowly they descend, spiraling towards you. Lost but not alone in the cavernous reaches of the human mind you explore those places of emotion that can only be reached by trusting another human being to take you there.

This is when you stop tracing their hands with your fingers and lock eyes. It’s your moment. You gently grip their face and plant a little kiss, pulling back and smiling. They are now yours, trapped forever in the darkest reaches of human emotion – spelunking.

Obviously you do actually take them spelunking for real, too, it’s a great symbolic gesture. You are exploring a deep scary cave, and they have to trust you not to mess up the rigging of the rope or you both will be stuck down there. The many dates I have been on oft compare me to Victor Hugo. The problem is that it’s an act. The act can put almost anyone into a trance. They fall in love with an illusion, much like this woman on youtube who falls in love with Bluey. The real person hiding behind this illusion is more complicated to say the least.

Have you ever read The Last Day of a Condemned to a woman at the bottom of a cave from the light of a lantern as she lays on the ground and places her head on your thigh? If you ever do, you won’t ever forget it. Be sure to cry, by the way, women love it when you cry, and that book is the perfect book to do it. Another good one is The Raven. Picking favorites is very hard. There are so many good books. The raven is a poem about a man who loses his lover and how the ravens remind him of what he’s lost. The annoying nature of their cawing makes the reminder seem like the ravens mock his suffering. Every morning they caw and it reminds him that he will never see Lenore again. Lenore obviously represents all that is beautiful and kind and these things feel as if they have died now that she is gone.

So this girl on youtube is getting a lot of hate but I actually really sympathize with her. I understand she’s in a trap that greedy corporations have laid to extract maximal wealth from consumers. It’s downright brutal what she’s going through, especially since the internet mocks her. The entire thing is just sad because her tale is exactly what countless people are experiencing right now.

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https://www.twitch.tv/videos/2389677476?t=3h58m50s

:point_up_2: Nydus in main at 13:10.

Terran just can’t handle nydus. Beating 5500 terrans is unbelievable easy. You just hit a timing like this after pulling him out of position with a nydus and it’s +50 mmr. We can definitively ignore any zerg who says terran is OP because the frank reality of the situation is that you can f2 amove ultras and win. You might have to “swell” your hydras to get on top of liberators and or tanks a bit faster, but tvz balance heavily favors zerg. You just have to play tech rush styles (2 base hydra) instead of spamming 12 queens and 90 drones from hatch tech. There’s ways to win but zergs need to stop being bad and actually learn to play.

The hydra swell is an extreme hard counter to BCs, liberator harass, medivac harass, all tank styles, all cyclone styles. Adding in ultras hard counters some mid game timings. Adding in infestors hard counters mass marine styles. The hydra is just giga busted. You just scout the BC move out with a burrowed ling and then “swell” on top of them BCs and they instantly die.

Upgrades aren’t worth it except maybe +1 carapace. Otherwise hive tech is more important.

He CanT Win MacRo GamEs
AlL hE DoeS is CheEse

Lmao I shut up my haters so hard they deleted their forum accounts. I gotta be careful with how much I play or it will get too ez and I will get bored and then stop playing for several months. It’s like chocolate. A little bit is good but too much makes you sick. By the way, the last stream was an interesting addition to the cheating study. I played on a new name and my mmr shot up from 4600 to 5300. My calculations estimated ~40% of my opponents were stream snipes, and when I changed my name it obviously stopped because the game became unbelievably easy and my mmr leapt by 600. So yeah cheating is unfortunately extremely common inside sc2, which was my suspicion. We don’t know who does it, but a lot of people do. Furthermore, the name change tells us this is the result of a very specific mechanism: players recognize your name, and then open your stream to cheat. There were a range of possibilities for how it worked, and this experiment really narrows it down. If you have 10 different accounts, each account name is randomized each season, and you only stream 5 times per account, the stream cheating will be basically non existent. Players don’t hang out on twitch, looking for streamers to snipe, they play the game and then stream cheat if they recognize your name. So it’s good to know that. This also puts constraints on how common maphacking is. They obviously don’t maphack or there would be no need to stream cheat, right, so we know maphacking has to be small, somewhere in the ballpark of <1% of players.

EDIT:

I ran into a post on reddit from historymemes which compared Trump and Patel to Machiavelli. It was one of the dumbest posts I have ever seen. They said that Machiavellianism represents the separation of morality from politics, and that’s hilariously wrong. Instead, it’s about the infusion of morality into politics to portray virtue in public which provides you with a shield to do terrible things in private (abusing the power of the state). Of the small percentage of people who know that you do terrible things, none of them dare challenge your public image because you are perceived to be so virtuous. DRUMPF isn’t machiavellian, he’s counter-culture, which is the polar opposite. So machiavellianism is controlling people through virtue, and punk is specifically doing what is offensive to signify how you can’t be controlled through virtue. Because he acts unvirtuously, they then compare it to Machiavellianism because their 80 iq understanding of Machiavellianism is that it separates morality from politics. Ironically, it is the Machiavellian who is attacking trump’s lack of virtue to claim that politics have been separated from morality. It’s a hilarious inversion of reality. Machiavellianism isn’t as powerful in the modern age because the digitization of information makes it harder to separate out your deeds from your public persona, which is why DRUMPF puts so much effort into pointing out that people are hypocrites. It shows that they only act virtuous when the public is watching – as soon as the cameras turn off, they turn into demons who loot, murder and pillage, in the most literal sense of the words.

Musk, on the other hand, I do think is a Machiavellian. He switched sides because he realized he was on the losing side. He went from White Knight of The Holy Climate Order, Priest of Electric Cars, to Champion of Free Speech aka counter culture because it’s a winning formula. He needs political power to get to Mars because the funding required to get to Mars can only happen through taxation. A single private corporation can never get large enough to afford this venture. So he needs political power and he will probably wield it to redirect the money spent on the american war machine to instead build rockets for space exploration. The industrial corporations will be fine with this because they get new contracts to build rocket engines instead of bombs, which is a brilliant political strategy seeing as it wins over the industrial war complex. The woke / green political classes can’t win over the industral war complex because flying hunks of metal through the air to drop canisters of instant chemical reactions tends to release a ton of CO2 which is inherently incompatible with the “save the animals, spread peace and acceptance” of the woke / green political branches. The war complex doesn’t spread peace to people, it spreads people into pieces and releases a crap ton of CO2 in the process. How did the green-left plan to unify with one of the most power dense regions of american politics? Maybe battery powered drones, and that’s about it (lmao). Musk also has a need for people who are brave enough to go on an adventure to mars, and the green-left is scared of everything. The industrial military complex by contrast has an endless supply of men willing to go to the most remote and dangerous parts of the planet for a mere $40k / year. That’s exactly the kind of people you need for a mars mission. Musk is quite obviously a strategic genius, while the green/woke-left are the opposite. They lack any political acumen whatsoever.

It took me less than 48 hours to find an example of a male version of these marketing exploits. A “woman” who wants a child posts an ad saying they need a donor, that the donation must be natural, but the donor must meet specific requirements. To see that you meet the requirements, here is a link to a dna test you can buy for 200 bucks.

This one is just as sad as the girl falling in love with an animated dog, but it’s more or less the same thing. It’s playing off of human reproductive behaviors in a predatory manner to sell products.

1 Like

the smell of terran bias. Terran complaining about lurkers is sad. You have the best tools against lurkers - range infinite vision.
little tip, after 12min you should increase your army instead of just MMM- tank, Ghost, Lib.
generally very interesting how you describe lurkers, but BC, Ghost, mine, tank as ok and necessary.
I try it in your language it is “necessary” the Hp/ mobility → zerg is engage race, distance must be bridged. They also have to survive long enough to use burrow. they are also forced to change position often. because of engage. minimum range? but no default attack.
thanks to the “invisible” you can force a reaction.

if we weaken lurker now, zerg will soon have no aoe at all: bane damage -nerf, ultra speed -nerf, fungal damage -nerf.
rush hive for?
but a MM Terra like you sees that as balance. Good thing the blanace council thinks the same way you do. best game state for years…

default lied. best all round damage has tank, range and area. Plus the fact it’s instant damage, aka Unavoidable. Lurkers are good when the enemy is running towards it and the unit is not spread out. and the more range the opponent has, the weaker lurkers are.

because skytoss is easier to play. you can a-move storm. zerg has limited anti air, less danger for toss.

so strong that we have Gm and tournaments in which hardly any zerg exist. but no name toss…

if you remove aoe, Terran will have to adjust bio, otherwise it will simply outscale you.

The Tank has longer range and higher single-target damage, but most of its targets will take half or quarter damage. Compared to those targets, the Lurker has higher DPS.

Lurker attacks also cover a much larger overall area, so as fights get larger, Lurkers get relatively better.

Lurkers also don’t fall off the way that Siege Tanks do after Chargelots or certain other melee units hit the field. The friendly-fire caused by Chargelots, Locusts, Broodlings, Ultralisks, etc is often bad enough that Bio has to drop Siege Tanks entirely in both non-mirror match-ups; whereas Lurkers continue to be useful and even punish those types of units.

Corruptor + Viper is extremely strong against Protoss air. The biggest difficulties for Zerg are as follows:

  1. Making just enough Corruptors to beat the Skytoss army without making too many.
  2. Keeping up on upgrades.
  3. Using Parasitic Bomb and other spells properly; especially since Zerg casters do not have auto-attacks to keep them from suiciding into the opponent when you a-click them.

Back to Lurkers, Protoss struggles to fight Lurkers on the ground. Lurkers outrange and out-trade almost everything in the Protoss arsenal, and most of the stuff that beats Lurkers in smaller unit counts starts to lose as the Lurker count gets higher or supporting units are added. Even if Skytoss were nerfed, Protoss players would still typically be forced into that composition because of Lurkers, unless there was some other change on the Protoss side.

Yeah, it turns out that having one very strong and very mobile unit doesn’t guarantee victory; especially when the opponent reacts to that unit by abandoning the ground game and switching to an army that said unit cannot even attack.

Protoss has plenty of other problems that need to be addressed in order to even them out with the other two races. That just wasn’t the main topic of this thread.

Edit: By the way, I agree with Miro that the burrow speed upgrade is ridiculous for such a mobile and long-range siege unit. The actual attack, range, invisibility while burrowed, etc are fine.

2 Likes

No, they don’t.

I get that some people hate losing multiple units to splash damage, but that damage is important for balancing the game. Brood War relied heavily on splash damage and spells too; and it is one of the factors that allows for such asymmetric game-play.

The splash damage units themselves would also be practically useless if they dealt less damage than they do currently.