Lurker is the new broodlord, but with mobility

I play bio and when zerg play lurker i can’t win a single game. They are basically broodlords but with mobilities. I have 0% winrate against lurker. Terran have 0 counter.

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Correct. I detailed a write-up on how the new patch was a huge buff to zerg as soon as they announced the changes. Lurkers do everything broods did but they do it cheaper, quicker, synergize better with zerg midgame units, are more mobile, and require less micro management.

For example, normally a zerg would commit as little to the mid game as possible since you wanted brood infestor and nothing else, and wanted it as fast as possible, since zerg midgame units are literal trash. This meant zergs turtle to hive, build up broods, and slow push the enemy. Now Zergs can go mid game plays involving lurkers, then can research 1 upgrade as soon as hive is done and your existing mid-game army magically becomes a late game unit comp for the cost of basically 1 broodlord.

You get to commit harder to the midgame on top of having a more mobile late-game army that is 100x cheaper and quicker to access. It’s also way easier to position and control. Brood infestor queen viper was a lot of spells to control, but now it’s just burrowing lurkers, amoving hydras and abducting.

This patch was a gigantic buff to zerg because brood infestor was a crutch that propped zerg up and which couldn’t be removed without massive buffs, but that’s what the whiners wanted and they cheered when it was removed (quite ironically).

Just consider the splash buff alone. Broods didn’t do splash. They did siege and that’s it. Lurkers do siege with splash, which means you can’t charge on top of them with ground units. It’s basically a siege-range psi-storm for crying out loud.

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You gotta go mech in this patch. Bio is inferior due to its fragility and lurkers.

Lurkers are going to massacre anything squishy plus if you make one misstep and catch you not aware he can rush up, burrow and delete your whole army.

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I hate play mecha :(.

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Sorry but BL are absolutly trash! One of the most expencive, high supply, super low mobility, extra low dps, longest tech path, only ground attacker, 4! upgrades has the most counter in this game… just a gimmick this unit. Who still build them is …

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Make liberators and win?

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You create a new whine post about a different zerg units every 5-7 days.

In the meantime, the TvZ have never been Terran favored. The latest balance report in aligulac point out Terran is the strongest race of the game, zerg the weakest.

The obvious conclusion is… you’re a big whiner. Balance is your excuse not to put yourself into question at the end of a lost game.

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Lurkers counter A-move. Working as intended.

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lurkers are strong, yes. but they need to be, because theyre the new only viable zerg lategame. broodlords are trash now. give them some movementspeed etc, so that they arent trash anymore. ultras are almost a meme as the mothership now. if you wanna lose, build ultras. so both lategame units, broods and ultras, are wasted minerals atm.

lurkers might be even too good right now - but nobody can really tell by now. lets wait for iem and wesg before we make any conclusions.

also, even if lurkers are too good on pro lvl, it doesnt count for everything below 6k. on everything below, players will do control mistakes. force lurkers to unburrow by sieging libs infront of them. if they unburrow - stim in with bio or set up tanks. people tend to pretending, that theyre playing against robots or serrals, but in reality, their opponents are doing many mistakes, which can be punished.

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I dont understand how broodlords are trash now. Just because their range has been nerfed to intended?

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he is talking about bio not the matchup itself but your comprehension is non existant

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lurkers have no counterplay from bio
inb4 “well technically with bio you are not supposed to fight head on”

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its so funny that the “only viable” zerg lategame always has to be broken and unbeatable(by bio atleast),and by bio lategame i dont mean mmm before you bring your diamond arguement that bio is a midgame comp
yea im talking ghosts and libs with the support of bio to keep the opponent busy

If only terran had some unit that outranged the lurker and did 70+ dmg to it…

The funny part is it’s not even clear which terran unit I’m talking about :slight_smile:

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The funny part is it doesnt counter lurkers
You know by the time you siege the lurkers they just disappear:)
Only in the midgame can they be considered soft counters
Afterwards bio becomes so slow, yes bio is slow with tanks and libs, and normal bio counters just get stopped by a few defensive lurkers, its unwinanble lurkers denying you left and right
You can go mass tank and add ghosts later, but thats mech not bio

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So It makes the unit that you don’t like disappear, but it’s not a counter? If the tank is providing you zone control then it is working as intended to counter the lurker.

Liberators have the same move speed as stim bio and tanks can be loaded into medivacs.

Isn’t AoE supposed to be effective against cheap, tightly clumped up low tech units?

Ghosts are mech units…

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How dare bio not be able to counter every build from a zerg!!!

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You go mech, and make 10 ghosts, you get mech upgrades, only get ghosts after 15 as support units, how is that bio???
Yea as fast as libs are, by the time they siege lurkers will be elsewhere, you know, lurkers have the potential to outplay bio, libs or tanks dont, they can zone one area, where lurkers wont be anyways
As i said, maybe your lurkers die to 3 base bio all ins, but thats all the bio usage vs lurker híve tech

Counter?? Being viable is a counter,?? You zergs are so dumb, hf against a move mechers

Oh no! Your 50 minerals units are countered by late game units that cost 125 gas and require two Hive upgrades to even be useful!! What will Terran do?? Alt-F4 to the forum and QQ for nerfs!

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