Lone Wolf Tychus

Having played around with Tychus on the Lone Wolf Talent I’ve found that it’s absurdly strong. But most comments I’ve seen have had some pretty negative views on it. So I’m curious, for those who’ve tried it, am I the weird one out here?

I think it’s designed for those willing to limit themselves to 2-3 outlaws (Tychus included)… otherwise its too much micro
(and you get 6 outlaws worth of damage from only 2 outlaws)

It’s very strong on some maps where splitting the outlaws makes sense, but on some maps and situations where splitting outlaw has no meaningful effect, such as CoD, or last hybrid on P&P, etc. it can lead to negative performance on top of additional micro for splitting your army.

It is strong, but seeing how I have Nakira standing behind him to heal and detect cloaked units, I found it to be useless. Thumbs down from me.

I imagine people are playing it wrong.

Saw a guy never build any other Outlaw and literally solo the mission, with just Tychus.

Saw a guy only build Nikara, leave her at base, and Medivac Tychus back to base when he needed to heal, then Medivac back.

When I was playing with a friend, he had Tychus and Cannonball both solo defend a ship at the same time in Miner Excavation by splitting Outlaws, probably could’ve done a third but didn’t try.

I expect it to get nerfed. It seems like a pretty broken Prestige, especially in the hands of people who can keep their Outlaws split and micro them well. It’s not going to work for people who A-move all army units.

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My ally was destroying trains with Tychus and the reaper. It was amusing.

Just sad that Nikara, Vega and Sirius are too negatively affected by this.

I tried it, and i agree it’s a absurdly powerful minute 3-12 talent that allows Tychus to literally delete rocks in instants and nade, but managing above 2-4 outlaws can become disorienting. The talent would likely be incredibly powerful for speedruns. Imo some of the high tier outlaws for lone wolf are sam, blaze, rattle snake, nux. You can also set a outlaw to follow your allies army. Either Sam (210 afk dps + 3x 2500 dmg c4s), or nikara (afk healing) can be great, while you can have rattle drop a revitalizer on tychus and run away to assault a zone with one on himself and stim upgrade.

Generally the 3-12 minute early game is steroids and on wide maps like DoN or sending a unmicroed outlaw to chill on a allied army like a downtime Sam or a afk autohealer like Nikara helps. After minute 10 though people really overlook the dog walker odin. (Since usually losing your tychus aoe for a 200 damage overkiller without button is a bad trade, but when you keep tych the odin itself is actually a lot better than most people give it credit for, able to solo defend 2-3 attack waves and entirely letting tychus wipe out two bases or his building dps i issue and really imo is even stronger than abathurs limitless evolutions imo.

While lone wolf eventually tapers off without ult gear, dogwalker is imo, the one that looked bad at first but is possibly a 95% stock upgrade past 10-11 minutes. Calldown without losing tychus with 200 aoe dps and 4000 hp, it easily can spawncamp and set to patrol areas or solo push lanes or waves.

It’s like having a max level dehaka as a calldown in tychus 's army, often overlooked but very strong. It also has some accidental vega mc synergy as well. Since the odin draws so much molre threat, targets will often target the odin over eating your mcs, letting you extract and take and keep them much longer. Both lone wolf and dogwalker are great talents, but the first is bleh imo unless you’re on a 30 minute map.

with this talent I bet you dont even need to buy outlaws, they’re just whip cream on top because of how strong tychus is, just get yourself 3 medivacs and ur good.

If you were going the lazy route and not even using Sam, at least stick him or a Nikara heal station onto your ally to help dps and pushes and/or afk rattlesnake in a corner with the stimpack tankingly shooting things.

Generally i find Lone wolf extremely powerful in the early game minutes 3-12 or on wide / multiple objective maps like DoN and maybe temple. If you haven’t already, try out a lone wolf Nux if you get bored, 3 charges of wave destroying 900 damage sonic pulses are nothing to sneeze at either. Only problem is i feel like on timed maps Lone wolf falls off in the lategame but is still a very solid tradeoff. 3 upgrade outlaws are still very strong, it’s just that Dogwalker odin while so overlooked imo is the best all rounder and helps negate his previous building weaknesses or splitting weaknesses. You can easily defend or push 2-3 spots with him and odin at once or assault the 3rd base with odin that you would have nuked while assaulting the 2nd base and Dropping a medivac to heal it, or reinforce your army or spawncamp the next wave. Very good prestiege and extremely good with Odin cd mastery.

Wait, does this mean that the prestige talent also triples the damage of abilities?
If yes then i can really see this being nerfed. I mean shredder grenade with 225 base damage alone seems powerful enough to kill entire attack waves without the need to buy any upgrades for Tychus.

My complaint would be that this (much like many of the prestiges) discourage or outright strip away things I consider fundamental to certain commanders. Tychus is more fun for me when I’m synergizing a solid squad of outlaws. Separating them into one man armies doesn’t appeal to me outside of certain situations where I’m having Sirius solo defend or something. That and some outlaws losing their final upgrade reduces so much of their appeal, like Sam. Powerful doesn’t necessarily make something a good design choice, but I’m sure I’ll play around with it a bit.

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I think that is the whole point of prestiges, radically changing a fundamental feature for a different gameplay.

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Some do it far better than others. I don’t like features that are a big reason I play certain commanders being taken away. Vorazun’s are pretty well-balanced, I think. Nerfs rather than entirely removing a feature.

I am highly in favour of the design of this prestige as it encourages micro and gets away from this f2 skill spam of tychus. If prestiges were designed to change the core gameplay of commanders this is the definition of it. Balance-wise I think it’s fine. If people are capable of microing to that degree let them.

The other thing I feel is that it does encourage plays from less played characters like reaper, cannonball and blaze - each might be able to hold their own (sniping a target in reaper’s case).

Yes, damaging abilities are also tripled. Nux can delete hybrid behemoths and nemesis as well as the rest of the wave now

Tychus is solo-capable prior to this and becomes even more so with this particular prestige.

Regardless of your view on it, the design is clearly meant for people who keeps complaining about outlaw individually can’t defend an area. This is not really true as the standard build. However, with this prestige, the average player should have a much easier time.

Except that Sam has far more crowd control and maybe even damage potential with his final upgrade. He’s the outlaw this would hurt the most.

On the other hand, I’d love to see Blaze on DoN/against bio comps with this prestige.

Imo Sirius is one of the outlaws you’d expect to do the best but losing his ult upgrades really hurts him. His 150 hp turrets get destroyed and he’s shooting his twig shooter. Blaze lone wolf goes from already crazy to crack with lone wolf, set stuff on fire and shift click ring around the rosie on a burning firescape with him, don’t even bother slowing down to attack unless to relight, fire needs vision to spread and it’ll kill buildings.

Right now for DoN brutal in my experience, a regular 130+. Building kill run with stock tychus took 22-25 minutes without ally aid and default blaze chains, a move dps takes 30-45, lone wolf can do in 13-15 minutes, and dogwalker tych can defend and attack and full clear in 18 minutes. I think dogwalker is actually a pretty good all rounder and best 10+ minute option. Sure nothing matches the early game of lone wolf, but it really packs a solid twin map presence or uncontested army endgame with odin mastery for the slight mobility tradeoff well compensated .

Hold on - isn’t Sam’s ulti just a cooldown on his skill when he hits? I mean sure it stuns but would u rather the stun or it just dies straight off.

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