Lone Wolf rework spitball

Random idea, just throwing this out simply because I’m curious about the reaction. Numbers are somewhat arbitrary, and while it somewhat keeps true to the idea of the Talent it does change things quite a bit as well.


Lone Wolf Rework:

Advantages: Outlaws deal +100% damage, take - 50% damage. Outlaw recruitment cost, cooldown, and non-Tychus gear cost reduced by 60%. Outlaws are produced directly on rally point.

Disadvantage: non-Tychus Outlaws last 60 seconds and must be fully recruited each time.


Basically the thought is to have Tychus be a one unit commander with a flexible call down system that costs some minerals and gas for each use. A 60% reduction in cooldown leaves a ~30 sec period between recruitment, full mastery in recruitment cooldown has it ready right when the timer is up.

So yeah, it’s a pretty big break, but I think it could be a interesting replacement for a very contentious Talent.