Zerg:
Queens: Nerf queen DPS and HP so they remain a defensive/utility unit only. Transfuse unlocked with Hive.
Creep: 33% spread nerf, zerg is simply too strong currently, and creep is a huge issue.
Lurkers: Range overall reduced by 2.
Ultralisks: DPS buff at 3/3, they should not be a meme unit.
Terran:
Ghosts: Emp radius/range nerfed.
Liberators: need to have their movement speed slowed down when not in sieg, also needs damage nerf so that it 2 shot workers, not 1 shot as this is actually dumb. DPS can be returned with its range upgrade.
Marauders: Slight buff needed for this unit to increase its survivability and make it better vs banelings/zelots.
Widow mines, 100% speed reduction when unborrowed, increased burrow time again as to limit mineral line harass. Mines shouldn’t walk… but since they do… slowly.
Reaper: HP nerf, tvt mass reapers shouldn’t be a thing.
Fusion Core: Requires armory again. BC with its teleport and scoot and shoot is actually pathetic game design. Teleport should have a 300second cooldown as well.
Protoss:
Stalker: base DPS nerf, but have it returned back to where it is atm with +1. Stalkers are too oppresive early PvT. 3 Weapon upgrade should give stalkers slightly more DPS.
Zelot: 3 armor upgrade gives 1 more armor to zelot
Storm: Nerf damage by 10.
Collosus: HP lowered by 50.
Immortal: Price reduced to 200/100.
Oracle: Build time increased by 5 seconds.
This will limit just the fast paced garbage SC2 has turned into that new players do not want to deal with.
We need some fresh blood in this game as the GSL is pretty much dead with the same 2-3 guys winning over and over and no new players whatsoever.
Also with Crossfire Legion on the horizon on 24th may, this game needs an injection of excitement otherwise we will lose the rest of our dwindling playerbase.