Life Steal + Diffusion

Ok so I know people have talked about this combo before - I’m not here to complain about it.

Instead, since I’ve never played it before, a friend and I gave it a shot on DoN. It was as amazing as I could’ve hoped, and by amazing I mean ridiculous.

Granted, we weren’t using the correct tactics. Could we have won? Really doubt it, but we certainly could’ve done better. We basically went in thinking “this is going to be stupid, and we want to see how stupid.” We weren’t disappointed!

h_ttps://drop.sc/replay/14520618

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Deal them in Long range.
If they get too close, you need to focus fire on them (kill them before they regenerate).

Have you heard of our lord and savior FORCE FIELD? Kappa

Would it even be possible to kill that much at range though? The second night like 8 abominations came in from the north. That’s rough. That would take like 12 siege tanks. More probably.

That stubborn Kaboomer was just hilarious :slight_smile:
It would probably be a lot more doable if you and your ally actually used units that outranged diffusion. Those times where your ally attacked with lings made me cringe a bit. I don’t play Stetmann, but I think his only viable choice would have been rushing lurkers.
You also shot yourself a bit in the foot by deploying Dusk Wings right on top of enemies. With a mutation like this, you need to deploy away from enemies, and then kiting.
Going Swann, mass tanks could be a fine solution, certainly a better choice than Raynor. His building auto-repair research would also help with building blocking.

Maybe not the easiest map to try out the mutators either :slight_smile:

If you aren’t married to using a specific CO, meme build Vorazun’s Void Rays. Even without Prismatic Alignment they outrange Diffusion (6u vs 5u). With the PA upgrade their max range during attack is 9u so you can start attacking units well before they reach diffusion range. And with some kiting, keep them out of diffusion range.

If you put Dark Pylons at each entrance (or overlapping entrances with DP range, and you’ve got an ally with good semi-static defense units (siege tanks, lurkers), you get a 15% attack speed upgrade - which if not managed well, just increases the damage dealt by diffusion.

I’m the friend, and posted this as a challenge for the Co-Op people of Reddit.
Mortis was the first to give a replay of his success, so i gave him a couple of awards.

Reddit Post
Mortis’ Win (Twitch)

For those too lazy to watch the replay, he and his partner played Swann/Raynor, spammed seige tanks and rocket turrets, and made it look all too easy

Swarm hosts or broodlords until it’s dead!

Wouldn’t their babies/spawn die from the diffusion? (Asking coz I haven’t played Zerg yet.) And if they get attacked while attacking (which they will), they’d buff the enemy further, as they slowly walk into the base defenses.

Side note: Are Dark Templars immune to diffusion while they Shadow Strike, during which they’re supposed to be invulnerable?

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This thread is like the recent one with Zagara but has way more flexibility.

I recall the other one was specific how to use Zagara to deal with it, which was mostly brute force.

In this case, since no commander is specified, I really do recommend finishing by D3 to save yourselves a lot of trouble. A few very easy strategies include:

  • HH Striker Platforms (aim off structure/on multi-structure)
  • Mengsk EO (exact same idea)
  • Any number of mass-able ranged units (being active is key on DoN, this is where some struggle while others breeze through it… a general good rule in coop really)

Despite being a defensive map type, DoN is just not a good idea to hold out for longer than you need to. This is especially true when mutators are in play… even more so for any map for that matter.

Swarm Hosts would deal good damage, but have disadvantage, Broodlings are close combat dealers and deal so little damage. They will heal your enemies instead.

No relation! That apparently is the Mortis that is good at SC2, certainly not to be confused with me, who’s not.

That’s not quite how it works. If the enemy gets to close range, your ONLY option is to either 1 shot the unit with a single attack (must be a single attack) or bring other enemies near it.

The reason is because when you damage the enemy, they immediately revert 50% of the damage for diffusion, and then the other 50% gets instantly healed by life leech because diffusion does that as damage to your units. This means any enemy that doesn’t have other enemies near it and has one of YOUR units near it, that enemy will INSTANTLY regenerate 100% of damage taken from any attack, unless that attack was a killing blow.

Yeah, I was more just thinking for the survival of your units. At the very least, the free fodder units create a distraction so you can get distance. I’m also having trouble finding a unit with Fenix that can handle diffusion on maps like DoN and the miner evacuation map, because my only answer is disruptors, which don’t really work with constant enemies flooding in (or versus air, obviously). All of his long range units are slow and can easily be caught up to be melee/short range enemies even if you stutter step. And interceptors just get obliterated by diffusion since you can’t pull them back to regenerate the lost HP as quickly since they linger while your carriers are disengaging.

can’t you destroy them with colossus? I mean you can deal with banshees with scouts or adepts without triggering diffusion.

You can. Just gotta make sure they don’t get surrounded, which isn’t easy if Amon has quick, short range units or you’re clearing buildings at night on DoN and are easily put in close range since colossi are such massive units. It also kinda sucks not having a unit that can kill both air and ground at range. Scouts can stay away from diffusion range with air to air (I think), but not with their ground attack, and investing a lot of supply in colossi or disrupts means you don’t have much left for air (especially after getting all your hero units). Aren’t adepts too close range to not be effected by diffusion though?

warbringer and 3 more colossus can deal with them, they have like 9 range with upgrades right? I also forgot about them conservers, they can provide good level of protection.
ehh I take it back, adepts range is too short to do any good.

The best counter to diffusion is range. Unlike double edged, it can be outranged.

PS: broodlords do outrange the effect, but as they also create closeby broodlings, their DPS becomes really bad. Yes the broodlings die from diffusion damage spread, but not fast enough. Swarmhosts are not good damage dealers either. Both are good however to keep enemies at a distance.