Lethe’s unbiased totally objective 100% fact based Balance Mod

Test out the extension mod by searching for “lethe” and selecting 0.46

IPR = I haven’t bothered figuring out how to implement this in the editor, YET

EDIT: I should make it clear that the dark archon and scourge have not yet been implemented.
Patch Notes v0.47

  • fixed som bugs
  • scourge is almost complete, but stuck on trying to find correct model for scourge nest
  • dark archon started, need to learn how to import specific abilities from campaign, maelstrom, mind control, also missing model
  • mod is unlocked, you are free to open it in the editor and make your own adjusments :slight_smile:

Patch Notes v0.46

Terran:

Battlecruiser

  • Tactical Jump removed

  • Yamato Cannon cooldown reduced from 71 to 36 seconds

  • Speed Increased from 2.62 to 3.15

  • Acceleration increased from 1 to 1.5

  • Health increased from 550 to 600

Thor

  • Heavy Impact Payload air priority removed

  • Speed Increased from 2.62 to 3.15

Raven

  • Auto-turret cast range increased from 2 to 4

Viking

  • Acceleration increased from 2.625 to 3

Widow mine

  • Reverted to HoTS version: build time increased, default cloak

Hellion

  • Damage Point reduced from 0.1786 to 0.1193

New Unit: Warhound – 200/100, 3 supply, 32 seconds, requires tech lab on factory

  • Health (armour): 200 (1)

  • Targets: Ground

  • Range: 6

  • Damage: 23 (+2)

  • Cooldown: 1.7

  • Speed: 3.94

  • Tag(s): Mechanical, Armoured

Ability: Haywire Missiles

  • “The Warhound launches electrically charged missiles at its target dealing 20 damage.”

  • Range: 10

  • Cooldown: 6s

  • Manual cast, single target, can target anything (IPR)

Protoss:

Collosus

  • Damage increased from 10 (+5 vs light) to 11(+4 vs light)

Observer

  • Speed nerf reverted - Movement speed increased from 2.63 to 3.01. Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31.

Tempest

  • Supply decreased from 5 to 4

  • Cost increased from 250/175 to 275/200

  • Health/Shields (armour) changed from 200/100 (2) to 225/125 (1)

  • Acceleration increased from 2.1 to 2.8

  • Resonance Coil removed, Kinetic Overload can now target ground

  • Kinetic Overload range reduced from 14 to 12

  • Kinetic Overload damage increased from 30 (+22 vs massive) to 42 (+18 vs massive)

Void Ray

  • Supply decreased from 4 to 3

  • Acceleration increased from 2 to 2.5

  • Cost increased from 250/150 to 250/175

  • Health/Shields increased from 200/100 to 225/125

  • Prismatic Alignment is now affected by Flux Vanes, reducing the movespeed to 3.486 while active instead of 2.625

Oracle

  • Acceleration increased from 3 to 3.5

  • Revelation duration increased from 15 seconds to 20 seconds

Phoenix

  • Acceleration increased from 3.25 to 3.5

Carrier (IPR)

  • Interceptor production can now be chronoboosted

(IPR) New Unit: Dark Archon – 2 Dark Templar, 9 seconds

  • Health/Shields: 25/275

  • Targets: Ground and Air

  • Range: 3

  • Damage: 18 (+2) splash

  • Cooldown: 1.25

  • Speed: 3.94

  • Starting/Energy: 50/200

  • Tag: Psionic, Massive

Abilities: Maelstrom – 50 energy

  • “Maelstrom is an area of effect ability that stuns all Biological units in area.”

  • Range: 9

  • Duration: 3s

  • Radius: 1.5

  • Cooldown: 15s

Upgradeable ability: Mind Control – 150 energy

  • “Transfers control of any enemy unit to the casting player.”

  • Range: 4

  • Single target

New Upgrade at Dark Shrine: Mind Control - 200/200, 71 seconds

  • “Allows Dark Archons to use Mind Control”

Dark Templar

  • Can no longer warp into archons

  • Can now warp into dark archons

Zerg (oh boi the good one)

Broodlord

  • Acceleration increased from 1.063 to 1.5

Ultralisk

  • Damage Point reduced from 0.238 to 0.1193

  • Allied Push Priority increased from 0 to 1

Infestor

  • Microbial Shroud removed

  • Infested Terrans added back, Infested Rockets attack removed, Gauss Rifle can target air again

  • Infested Terran Damage Point reduced from 0.1786 to 0.1193

  • Priority when using Neural Parasite removed (IPR)

Ravager

  • Damage Point decreased from 0.1429 to 0.1193

Swarm Host - Reverted to HoTS design:

  • Spawn Locusts cooldown reduced from 43 seconds to 18 seconds, remains manual cast

  • Cost increased from 100/75 to 200/100

  • Health decreased from 160 to 120

  • Locusts no longer fly

  • Locust damage increased from 10 to 12

  • Locust cooldown increased from 0.43 to 0.57

  • Locust health increased from 50 to 65

  • Locust duration reduced from 18 to 10.8 seconds

  • Locust Damage Point reduced from 0.1904 to 0.1193

Enduring Locusts re-added, 200/200, 85 seconds

  • “Increases locust duration from 10.8 to 18 seconds”

(IPR) Roach

  • Tunneling claws regeneration nerf reverted, tunneling claws again increases the rate of regeneration for burrowed roaches

Hydralisk - Redesigned to be tier 1 unit

  • Cost reduced from 100/25 to 75/25

  • Supply decreased from 2 to 1

  • Range decreased from 5(+1) to 4(+1)

  • Damage decreased from 12 to 10

  • Cooldown increased from 0.59 to 0.83

  • Damage Point reduced from 0.1486 / 0.2143 to 0.1193/0.1193

  • Health decreased from 90 to 80

  • Morph Lurker cost adjusted from 50/100/1 to 75/125/2

Hydralisk Den

  • Lair requirement removed

(IPR) New Unit: Scourge – Morphs from zergling, 25/50, 12 seconds

  • Requirememts: Scourge Nest

  • Health: 35

  • Supply: 0.5

  • Targets: Air

  • Range: 0.1

  • Damage: 36 (+3) splash

  • Cooldown: N/A

  • Speed: 5.25

  • Tag: Biological, Light

New Building: Scourge Nest – 150/100, requires lair

  • Allows you to build scourge

  • Can also research air upgrades

2 Likes

Just take the swarm host out. Weren’t they added when lurkers were not in the game?

How else am I going to make mech players itchy?

If they locust don’t fly, they are easily countered. Either keep the locusts flying or remove, in my opinion.

1 Like

Honestly I’d be fine with their removal, never was into the whole HoTS mass swarmhost style, but it would be the healthier design if it was manual cast imo. I may remove them, we will see :crazy_face: :upside_down_face: :thinking:

I mean if you needed a siege ground unit, would you pick a swarm host over a lurker?

LOL, i will try and play this mod. The DarkArchon is to juicy to ignore.

1 Like

I was thinking more I march into a line of tanks with the locusts tanking :smiley:

Sorry bro I haven’t figured out how to do it yet :pensive:

If you just wanna mess around with the dark archon, you can try “Campaign and Co-op units” mod, the creator is a lot better with the editor than I am.

Oh, now i see the “IPR”. Ok, the intention is what counts, Blizz will never do anything anyway. But it’s sweet to dream.

1 Like

Btw who are you, mr barcode? You sound like a toss or zerg but idk who, and I’ve got most other barcodes figured out :stuck_out_tongue:

Also, I recommend you see what happens to hellions, hydras, and ultras when you change their damage point to the same as other units, their micro potential becomes INSANE.

  • Your taunts are ill-advised, Templar
  • Do not provoke me to violence.
  • You could no more evade my wrath…
  • …than you could your own shadow.

I am a Top 6 GM Terran (in Korea).

1 Like

Lord Playa, is that you?

I really have no idea. You don’t hafta tell me :smile:

Judging by your post number I should remember who u r tho, just gotta think…

1 Like

I have to ask and receive permission from My Lord Goba in order to reveal my true identity.

1 Like

Unfortunately I was largely absent during the Goba era. Only names I can think of are solidsnake, kingcobra, and reno…

Ah well, it’s more fun if I don’t know who you are :smiley:

LOL, Goba era never ended.
I am Goba.

2 Likes

prove it. Connect with Goba account and confirm this is you.

If its true, you are the biggest enemy the Terran race ever had. I would tell scary stories about Goba to my children to try to scared them into eating their vegetables.

2 Likes

Goba account is banned till February 3020. I will post from Goba account no sooner than March 3020.

What does the dmg point change do?

It lets you kite better by reducing the time you have to wait for their attack animation. There’s a TL thread explaining this well

https://tl.net/forum/starcraft-2/481523-the-effects-of-damage-point-on-unit-interaction,

Try it fellow infestor, hellions and hydras feel a lot more responsive when their damage points are put in line with other units.

1 Like

I like the original observer speed nerf.