Test out the extension mod by searching for “lethe” and selecting 0.46
IPR = I haven’t bothered figuring out how to implement this in the editor, YET
EDIT: I should make it clear that the dark archon and scourge have not yet been implemented.
Patch Notes v0.47
- fixed som bugs
- scourge is almost complete, but stuck on trying to find correct model for scourge nest
- dark archon started, need to learn how to import specific abilities from campaign, maelstrom, mind control, also missing model
- mod is unlocked, you are free to open it in the editor and make your own adjusments
Patch Notes v0.46
Terran:
Battlecruiser
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Tactical Jump removed
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Yamato Cannon cooldown reduced from 71 to 36 seconds
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Speed Increased from 2.62 to 3.15
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Acceleration increased from 1 to 1.5
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Health increased from 550 to 600
Thor
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Heavy Impact Payload air priority removed
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Speed Increased from 2.62 to 3.15
Raven
- Auto-turret cast range increased from 2 to 4
Viking
- Acceleration increased from 2.625 to 3
Widow mine
- Reverted to HoTS version: build time increased, default cloak
Hellion
- Damage Point reduced from 0.1786 to 0.1193
New Unit: Warhound – 200/100, 3 supply, 32 seconds, requires tech lab on factory
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Health (armour): 200 (1)
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Targets: Ground
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Range: 6
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Damage: 23 (+2)
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Cooldown: 1.7
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Speed: 3.94
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Tag(s): Mechanical, Armoured
Ability: Haywire Missiles
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“The Warhound launches electrically charged missiles at its target dealing 20 damage.”
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Range: 10
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Cooldown: 6s
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Manual cast, single target, can target anything (IPR)
Protoss:
Collosus
- Damage increased from 10 (+5 vs light) to 11(+4 vs light)
Observer
- Speed nerf reverted - Movement speed increased from 2.63 to 3.01. Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31.
Tempest
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Supply decreased from 5 to 4
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Cost increased from 250/175 to 275/200
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Health/Shields (armour) changed from 200/100 (2) to 225/125 (1)
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Acceleration increased from 2.1 to 2.8
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Resonance Coil removed, Kinetic Overload can now target ground
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Kinetic Overload range reduced from 14 to 12
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Kinetic Overload damage increased from 30 (+22 vs massive) to 42 (+18 vs massive)
Void Ray
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Supply decreased from 4 to 3
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Acceleration increased from 2 to 2.5
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Cost increased from 250/150 to 250/175
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Health/Shields increased from 200/100 to 225/125
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Prismatic Alignment is now affected by Flux Vanes, reducing the movespeed to 3.486 while active instead of 2.625
Oracle
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Acceleration increased from 3 to 3.5
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Revelation duration increased from 15 seconds to 20 seconds
Phoenix
- Acceleration increased from 3.25 to 3.5
Carrier (IPR)
- Interceptor production can now be chronoboosted
(IPR) New Unit: Dark Archon – 2 Dark Templar, 9 seconds
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Health/Shields: 25/275
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Targets: Ground and Air
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Range: 3
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Damage: 18 (+2) splash
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Cooldown: 1.25
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Speed: 3.94
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Starting/Energy: 50/200
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Tag: Psionic, Massive
Abilities: Maelstrom – 50 energy
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“Maelstrom is an area of effect ability that stuns all Biological units in area.”
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Range: 9
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Duration: 3s
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Radius: 1.5
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Cooldown: 15s
Upgradeable ability: Mind Control – 150 energy
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“Transfers control of any enemy unit to the casting player.”
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Range: 4
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Single target
New Upgrade at Dark Shrine: Mind Control - 200/200, 71 seconds
- “Allows Dark Archons to use Mind Control”
Dark Templar
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Can no longer warp into archons
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Can now warp into dark archons
Zerg (oh boi the good one)
Broodlord
- Acceleration increased from 1.063 to 1.5
Ultralisk
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Damage Point reduced from 0.238 to 0.1193
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Allied Push Priority increased from 0 to 1
Infestor
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Microbial Shroud removed
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Infested Terrans added back, Infested Rockets attack removed, Gauss Rifle can target air again
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Infested Terran Damage Point reduced from 0.1786 to 0.1193
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Priority when using Neural Parasite removed (IPR)
Ravager
- Damage Point decreased from 0.1429 to 0.1193
Swarm Host - Reverted to HoTS design:
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Spawn Locusts cooldown reduced from 43 seconds to 18 seconds, remains manual cast
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Cost increased from 100/75 to 200/100
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Health decreased from 160 to 120
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Locusts no longer fly
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Locust damage increased from 10 to 12
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Locust cooldown increased from 0.43 to 0.57
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Locust health increased from 50 to 65
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Locust duration reduced from 18 to 10.8 seconds
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Locust Damage Point reduced from 0.1904 to 0.1193
Enduring Locusts re-added, 200/200, 85 seconds
- “Increases locust duration from 10.8 to 18 seconds”
(IPR) Roach
- Tunneling claws regeneration nerf reverted, tunneling claws again increases the rate of regeneration for burrowed roaches
Hydralisk - Redesigned to be tier 1 unit
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Cost reduced from 100/25 to 75/25
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Supply decreased from 2 to 1
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Range decreased from 5(+1) to 4(+1)
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Damage decreased from 12 to 10
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Cooldown increased from 0.59 to 0.83
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Damage Point reduced from 0.1486 / 0.2143 to 0.1193/0.1193
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Health decreased from 90 to 80
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Morph Lurker cost adjusted from 50/100/1 to 75/125/2
Hydralisk Den
- Lair requirement removed
(IPR) New Unit: Scourge – Morphs from zergling, 25/50, 12 seconds
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Requirememts: Scourge Nest
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Health: 35
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Supply: 0.5
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Targets: Air
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Range: 0.1
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Damage: 36 (+3) splash
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Cooldown: N/A
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Speed: 5.25
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Tag: Biological, Light
New Building: Scourge Nest – 150/100, requires lair
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Allows you to build scourge
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Can also research air upgrades