Leavers are annoying

Wow. Lotta assumptions. Not at all. It was my venting of leavers. Now kindly buzz off with that sh*t. You do not know me.

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I know enough from your posts that apparently someone leaving the game out of necessity (work/kids), or disconnect (unintentional), or simply wanted to leave (cuz they don’t like playing with you) is enough for you to complain this much.

When I want to solo I go to MM maps, if I am playing in the random queue and the ally leaves I just quit and move on to the next game without making forum posts about it (well, until now, heh).

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With Karax I do make energizers, with Raynor I make medics / marines.

I don’t care about double exp. Pattern leavers (say 10 percent of last 50 played or so) should be marked with a big red L on their profile picture. Lock the account for a week if it goes above 25 percent.

Oof, creeping my posts from years ago. I had a feeling you would. You know, this will be my last post. People such as yourself are an unfortunate product of letting children use the internet. In the end, however, I wish you well. I hope you grow up and avoid the inevitable conflicts that such an attitude will bring in life. My solution isn’t the best, I agree with the others. But I wasn’t asking for a hand out. Believe what you want. Have a nice life kid.

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Sorry, didn’t actually read your “past” posts. You’re not that important lol. Just meant from this topic. You’re so self-absorbed lmao. I’m glad this is finally your “last post”. Coulda said nothing and left but yet here you are still.

Imagine thinking it’s ok to be this much of a jerk to a child lol. Then justifying that it’s ok cuz the internet is at fault and not you. Wow.

Some commanders just don’t have the tools to deal with some mutators.

That is also the reason why tychus and zeratul are so popular… they do have the means to deal with most mutators with ease. Other commanders are - simply put - a pain to play against bad mutators.

I for one have no issues with people leaving, when they feel the mutators are not fun for them to play… as long as it’s in the first minute of the game.

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That is also the reason why tychus and zeratul are so popular

-cries in Black Death and Kill bots- :stuck_out_tongue:

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Black death? Did you confuse that with double edged? Cause black death should be a piece of cake for tychus - no?

And regarding killbots: Tychus cheapest unit option is SCVs… they cost 50 minerals. The same as for Vorazun, Karax, Rynor, Swann, Artanis, Han&Horner, Fenix, etc.

The reason for most Tychus player tears, is the players have no idea how to play, not the commander. Even double edged + barrier is just fine with Nikara + Rattlesnake (let alone black death). Add Vega and Sirius to further reduce incoming DPS, and you should have an easy time.

I am not necessarily in favor of having 2x XP but you are seeing only half of the problem in a situation when one leaves.
Yes, you have 2x supply and resources, but Attention and Multitasking are finite resources also much more important than supply.
So you have half the hands, fingers, eyes, ears. To defend/attack in 2 directions is quite more easy than to do it in 4 directions simulataneously.

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I don’t think I am. You’re assuming too much in your idealized scenario (as is OP clearly).

It’s true, what you say, when both players are competent - of course the game is easier with 2 sets of eyes, 2 armies that can multi-front. Yet, rarely do you actually see this in coop, both players are 90% of the time sitting together. Certain maps, you can definitely rely on a competent (I repeat competent) ally. For example, TotP double waves.

However, none of that is essentially gone at all. You can certainly do all coop maps solo (even true-solo) with every commander. Now I’m not asking OP or you or anyone to ‘git gud’ and true-solo everything (ie. without ally resource or army). What I’m saying is the following:

  1. Ally leaving is fairly rare. 1/10 perhaps 1/100, likely somewhere in between.
  2. Ally leaving doesn’t mean you lose a set of COMPETENT hands. More often, the opposite is actually true… nothing worse than thinking your ally will/can get a wave but they don’t… you know what has to happen after. Far easier had you been there to begin with.
  3. These rare occasions provide other opportunities.
    • The chance to try a commander perhaps you don’t own.
    • The chance to practice taking on more than your current usual load.
    • The chance to perform a true-solo if your skills are close to there.
    • This is literally the opportunity to learn to get better.

There are clearly a lot more upsides than really any downsides at all. Worst comes to worst, you quit a game that your ally quit on you first. No shame, no harm, no foul. Not a big deal.

So the question begs… why the heck would you change it to 2x reward… for a situation that gives you 95% beneficial opportunities, 5% easily remedied? You wouldn’t. And OP getting childishly mad over it is ridiculous.

Lest we all somehow forgot, even if I agree with his terrible idea, this will never come to pass for all the old-news reasons.

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Oh, if you put it that way, i can’t argue. You are right, in case of a crappy-partner it’s easier to complete the mission Solo than babysit a useless eater (pun intended).

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Right, I really am taking quite the neutral stance based on thousands of games and partners.

The truth is, if the player feels they ABSOLUTELY NEED their partner to finish a coop game, then it is likely their skill isn’t adequate and requires carry.

And as such, they would naturally feel they ‘over-worked’ for winning a mission with a leaver. However, the truth of it all is that scenario is actually far more rare than the opposite. OP’s crazy idea doesn’t improve coop’s experience but actually hurt it, in multiple ways the above comments have touched on.

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Are you saying that if you leave a game, it becomes easier for the other player to win the mission? Are you that bad of a player?

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Why am I a bad player if other people can’t win a coop game? Lol?

Or did you reply to the wrong person here haha?

I wrote that you must not be a very good player if you say that it’s easier for your partner to win a mission when you leave, compared to if you stayed in the game and continued playing.

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Looks like you like to get carried. Apparently I’m the bad guy for supporting “improving your own skills”.

I must be the bad guy lmao. You and people like you are precious.

Just to be clear, it is absolutely easier to win with 4-base economy. True-solo is a thing, that’s only 2-base economy with no ally whatsoever. You do the math.

No, it looks like YOU are the one getting carried, because you are implying you are a deaweight, not properly using your bases, resources and armies and your ally is better if you leave so he can manage your stuff instead.

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Lmao, now I’ve read everything :joy:. Okay, yeah, I’m a super noob :wink: please carry me the next time we match up. Hahaha.