Kerrigan and Zagara Revamp Proposal

I’d rather see the Spines evolve into the Sunken Colonies. Make them beefier and hit harder.

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I’d like to see those under a future Overmind commander.

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Okay, I’ve seen this guy’s video and read his proposal and DAMN.
This guys make some crazy demands (looks fun though).
Co-op Commanders are not Entirely Hero Orientated, they are meant for Hero + Army. So making Kerrigan herself so OP to make her army unneeded is blasphemous.
She is not Tychus or Dehaka (his Psionic farts need to be nerfed).
Although I agree her hero ALONE get smashed by terran and protoss sky/mech compo, but that’s what her army is for.
Besides her Omega Worms Awesome! They are Tough nails and there’s no limit how much you can make them.
But you can’t make them popout at the thick of the enemy army (Or at least I don’t think you can).

I agree with your Chain Reaction improvement though, and if the problem is true about chain effect not contributing the Carapace absorption at all, then they need to be fixed.

About fixing Mastery 3.2, You have a point that they are not really a good choice, well at least compared to 3.1.
I wouldn’t mind making an improvement but not like that man, not like that…
She ain’t Xel’Naga yet.

It would be nice if rapid regeneration kick in as soon as Mutalisks move, I mean High templars, Ravens, Vipers, Science vessels are lurking in enemy bases and I’m afraid to go near them especially when my Immobilisation wave is in cooldown. Broodlords could benefit from rapid regeneration but at less effective extent.

For Zagara…

Yay for Infested Drops hitting air and Corruptors getting discount. Oh and improve Vile launchers to have auto attack and bombardment mode (Teleport will be nice).

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Yeah, well I realised that changes were OP anyways. So yeah…

Or simply, old skool Zerg StarCraft… make Creep Colonies, and then turn those into Sunken or Spore Colonies