Nothing’s wrong with Protoss, nothing ever was. As usual not gonna lie.
Protoss wins something using a 2Base/3Base all in and people at Blizzard be like “OMAGAD WTF WE CANT LET PROTOSS WIN SOMETHING ??? NERF IMMEDIATELY BUFF OTHER RACES”
Meanwhile Protoss has no lategame for an entire year against Zerg, no fix, protoss has no lategame vs terran prior to EMP buff, now imagine with EMP buff what a great game we are playing with racism all over the place.
I mean, why would the protoss be skilled and win games ? Naaaaa they are just boosted pieces of sh*t carried by their race right ? No protoss is good at the game, look no flashy micro tricks, no flashy looking units, no flashy looking multitask. Protoss is just A click right that’s what Blizz and 99% of the community believe.
Ok. What do you actually want? Zerg and Terran nerfs? Protoss buffs? Just for the balance team to stop doing things?
Clearly people here don’t want to do crap other than get into a pointless argument. Even if every single person here agreed with you what then? You don’t give a single suggestion for what to change.
Pretty simple, I want protoss to have good late game options, I want protoss to have good options in every stage of the game like ZERG and TERRANS have. I’m tired of seeing protoss racism all over the place when Protoss wins something.
I’m tired of seeing protoss nerfed everytime they find a build order that needs a specific counter get nerfed before others even have to think of a counter against it.
What could be done to help balance ? Buff feedback, make it have the same range as EMP. Buff the Tempest / Carrier. Make them no longer a meme now that other races have options to face it easily.
Reduce interceptor cost to 5 or 10 minerals
Increase the release range of the Carrier
Give Carriers the ability to recall their interceptors
Oracle changes :
Oracle now deals 15(+8 vs light) —> this change brings back the oracle play against terran players. Protoss players are sick of seeing SCV’s survive with 1HP because reasons. Not to mention this was nerfed because Oracles were too strong in a very early timing that no longer exists because of double nerf to it.
Oracle stasis wards no longer disappear after 180s but 240s
Zealot :
Charge no longer deals 8 damage when they hit
Going with the upgrade thingy for testing purposes.
Mothership core :
Mothership core now has it’s own form of Frenzy, making it invulnerable to Neural parasite, and Abduct.
Time Warp now affects all air units. While affected by Time Warp units move 50% slower and attack 25% slower (down from 50%).
Zerg :
Roach ravager is currently too strong in every aspect of the game when combined with lings and banes. Thus I’d love to see some changes in this aspect.
This composition is so much better than hydras because biles just do RAW damage while also zoning out the protoss army really easily.
Ravager :
Increased Health pool from 120 to 145 (roach’s HP)
Ravager range reduced from 6 to 5
Ravager armor tag changed from Biological to Biological Armored
This change is aiming to increase the counters of ravager from the protoss side. Currently ravagers have no special armortag that make them weak to any of their supposed counter, this change will help protoss deal with roach ravagers all ins by building Immortals / Stalkers.
Terran Changes :
Siege tanks are too good of a unit against armored units while being too bad at killing lightly armored units.
Siege tanks damage reduced from 40(+30 vs armored) to 45(+17) vs armored.
While the damage change might feel like it’s too big of a nerf, this change shouldn’t affect how the tank deals with the units it’s supposed to counter (Stalkers, marauders, roaches and the newly added ravager). Right now siege tanks are way too good at killing armored units. This nerf also aims at not breaking the Roach / ravager relationship too much.
Battlecruisers :
ATA range increased from 6 to 7
Battlecruisers tactical jump can no longer be used in combat OR tactical jump now stuns the battlecruiser for 1sc before teleporting.
Other than that I don’t see any needed balance changes. Maybe a buff to ravens and collosi. I’d love to see a buff to infestors, and mutalisks. Especially now that mutalisks have a lot of counters from P Z and T. Although I don’t see a way for them to become good fighting units without making them straight up too strong at harassment.
The jump stun make sense since it is similar to Protoss recall but doesn’t have the same restriction as Protoss.
For Ravager, just keep the range. The armored tag is good enough to count as a nerf, BIG nerf.
If interceptor is free, I don’t care if carrier can’t get any other buff.
Oracle shouldn’t deal dmg in the first place. Stasis wards however is ok.
Making Mothership immune to spell is good enough, no need for other buff.
I don’t really understand this change, what units are tanks too good against if not Stalkers and Roaches? Colossi? The only match up we see complete domination from Tanks in is TvT, TvP is largely mines these days since Chargelots own tanks, as is TvZ which is a lot of ravager ling bane. I mean I could say the same thing about immortals, which are arguably an even more extreme example of good vs armoured bad vs not, and yet you want to make those even better vs Zerg.
What unit relationship are you targeting? Because otherwise this is just an arbitrary nerf, and actually means tanks 1 shot stimmed marines at 0/0 (or equal upgrades), making them even better in TvT which is think is really bad for the match up. Currently tanks need +2 attack to do this.
They should nerf Zerg. Terran is struggling in both non-mirror match-ups especially on the ladder.
Just finished playing on the ladder today:
3200 Zerg: 200 APM, nigh-perfect execution of build order, good upgrade timings.
3200 Protoss: 50 APM, played 3 WGP into proxy robo-twilight-darkshrine (wtf?). Still tried to kill me with DTs even though I scouted his proxy. Killed him in macro. His upgrades 0-0-0.
How? How such skill difference between player is possible?!
PS. Yes, I myself has fallen pretty low… Hopefuly will climb back since it look I’ll have more time than in first 3/4 of the year…
PvT is so broken they have to nerf protoss… but instead of nerfing them I say bring eco to equal terms with terran. we don’t really no whats broken or not b/c of Terran starts the match up down. no way should toss be able to make a 2nd and in some cases a 3rd nexus and defend a 1 base all in verse terrran and not be punshed.
Terran can even punish zergs early 3rd but god forbid protoss be punished. they open up safely against terran. some protoss players are bold enough to get an early 4th surrounded by shield batteries and cannons. and theres not a single thing terran can do about it either.
think about what I just said they can put 800 mins towards nexus and still have enough units to defend and all in. ridiculous
I should play more i did good in this game even with crap micro, storms, archons with ica good units…and zerg let me take early third cause i had a void ray he just ran home with a nice ravager force and didnt come back…even had a fourth and coulda made more probes but…i just took the gases on it for my 2 sg carriers + ht production and getting +1 air, i think i forgot taking a third forge upgarde and moving some probes but his macro wasnt that strong…so yeah gg’s. EDIT: o lol i had 12 HT’s out…probably had like 8 in my army when i attacked him lol after storming him good earlier…https://sc2replaystats.com/replay/12173103
Siege tanks have become a counter to immortals thanks to the change to the passive of the immortal, this is not something that should ever be a thing. Same for stalkers, 3 tanks can melt any amount of stalker in a fight if they have anything to tank the damage in front of them
Pretty much all Protoss I played against these season have 50-70 APM.
Maybe that is the case only in PvT and in PvZ they have much higher APM, I don’t know.
In TvP, don’t underestimate the power of Chargelot-Collosus. People usually play gate-cyber-nexus-twilight-2gates-robo-3d-rbay-archives.
Okay half of Protoss I played against did. Other half did something cheesey e.g. proxy Stargate void rays, proxy DTs with prizm, etc., etc., etc. Ironically playing against these kind of players is more easy then against those who play standard.
From twilight Blink then Charge, from robo obs then Colossuses.
Then attack me with chargelot-colossus-archon army. Very hard to survive this timing, but if I do, the add storm and when they see liberators they start making Tempests.
No, it is exactly how this should work.
There is no design that can walk straight into a Tank line in critical mass and survive without overpowered stats. That is exactly why the Warhound and the WOL/HOTS Immortal (which basically hard-countered every unit out of the Factory out of existence) were broken. Immortals were basically overpowered in any match-up where units regularly dealt more than 20 damage, and shield batteries could not exist if Immortals still had hardened shields.
Immortals are right where they should be (except that they arguably need their cost decreased again).
Immortals beat Siege Tanks in low counts or if you get close (dropship, draw fire with other units, etc).
Siege Tanks win if they either have a large enough critical mass that the effects of overlapping splash and range prevent armies from getting close without pre-splitting, or if the Terran player manages to stall the opposing army for long enough with other units to prevent them from reaching or killing the Siege Tanks. Depending on how units engage, they can also force friendly-fire from Tanks onto Terran compositions that are weak to it.
I seen pros lose to dias in 1v1 and it happens so shh , this game is meant for everyone not just pros if it was then they would have only ladder for pro players like they did before in bw 1998 where only pros could play rank, the rest could only play custom or arcade game. know something
Siege tanks win in every situation against immortals, that’s not how the game was meant in any way, shape or form. Immortals are worse in every possible way against terran than they were in WOL /HOTS and NO they were not broken. With how the new EMP works you can just spam EMP and enjoy shieldless defenseless immortals.
Also there’s just no way one can engage a terran that has sieged tanks as a protoss outside of just trying to catch them unsieged. PvT is a joke right now and it needs changes and fixes.