Keep it up! Continue the balancing!

I know a lot of people hate the current changes, but I disagree. I know there are bad changes and imbalances, but you cannot keep the game just as it was in 5.0.15. This new sc2 will require major balance changes, but it keeps the game alive whatever they might say. People are interested and try to play it again. Every change made brings more attention and makes the game alive again. (I must admit cc change is veryyyy interesting…)

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That’s why we’re losing more players faster than we have in a long time!

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What people, what interest? Stupid post form a new account.
Nice try, omni.

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I really like the idea of shaking up the meta a bit to add more diversity to games. But some changes are weird and do the opposite. CC cost reduce allows terrans to macro easily throughout the game and ghost buff just makes no sense because ghost is already such a versatile spellcaster being complained about by so many people.

I would like to see more interesting strategies instead of pro gamers playing the same: T - reaper, hellion, banshee, MMM, tank/widow mine, ghost viking; P - oracle, blink stalker, some splash and skytoss. Zerg is always doing different approaches, and even though some zergs keep doing the same hydra into lurker, somebody does ultralingbane, mutalingbane or even broodlords.

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Shut down sc2 serv or nerf protoss for good

Recall and shield battery are BS

Remove terran and protoss so we have ZVZ only

Yea this patch is garbage. Change was required but this is not it. This feels horrible to play and is destroying the game.

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No thx Do not ruin our game. => Revert last patch asap.
(By the way I am Zerg player;)

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this game is already death due to 5.0.16 high impact…the most idiotic patch ever seen

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2 new players arrive and curious (which they would have anyways as the game is new and unknown to them just the same), while 4 already players leave because they’re annoyed from the changes that make the game they know and like feel like another game entirely and invalidate all what they already know of it, whatever skill they have built through the years, and make them annoyed to be forced into what might as well effectively be considered a new game (if they wanted another game, it’s best to offer another game instead of changing a current and established one).

It doesn’t seem like a winning trend in the long run, does it?

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I don’t think Blizzard will revert the version. Since current patch is still badly imbalanced, as a player, I can only hope it to give more hotfixes though it seems that there is no more until next patch with maybe half year or longer.

that’s also my fear. They are not accepting any failures.

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Its literally the best thing that ever happened in this game.

I’m trying to figure out if the initial post is for rage bait or legitimate gratitude, knowing it would incite flames…

The problem with the 8 worker start is the game has been balanced for all of LotV with 12 worker start in mind. Absolutely everything snowballs from there and there’s a lot of problems with certain harass options being too strong and certain allins being undefendable.

And the real bad part is anyone with a slight understanding of the game knew this would happen. If you screw with the foundation too much the house might become unstable.

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I hope they had ask GPT and Gemini to play SC2 against each other for 10000 times, to worked out this perfect balancing arguments.

isn’t it much easier to find out the balancing nowadays than 20 years ago ?

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That could arguably be a yes and a no answer, having computers play a large number of games and then come with some statistical analysis. The “yes” would be that indeed, units and gameplay would be balanced: mathematics and numbers would show it. The “no” would be that it would take beyond human effort and ability: The computer(s) would be literally able to micro manage every single unit individually, with APM levels that measure in a few thousands if not tens of thousands. And that is simply just no good to anyone. A similar situation I happened to watch once in a video stream where it was being shown two AI playing against each other, what I watched was a zerg vs toss match. The gameplay had many breathtaking moments of “how is that possible” and also many moments of absolute hilarity and stupidity. But what I wanted to point out in that, was that if fenixes encountered mutalisks, the fenixes always won without them taking a single hit. On one on one encounters, each fenix would always fly just at the very limit of the range of shooting, get in range just to fire and then get out of range again… and again.. and again.. and again. The mutalisk chased, the fenix fled and shot with that tiny wobble to and fro. Mutalisk ran, the fenix chased and shot it to death. Every. Single. Encounter. All of them. Individual units or groups (groups simply broke out to each individual unit operating on its own, and the same scenario plaied out).