Why does banshee cost 3 supply why it cant be 2 supply so it can be justified as a flying marauder in the late game and forces tech switches from enemy. It dies so easily to enemy spell anyway Will it be bad just to make it 2 supply? Transitioning will be easier and dont cost you the game if you throw them I notice this when Ghost was 2 supply and change to 3 if you throw a 2 ghost supply u basically stil have enough units to defend than having them 3 supply now throwing them wil cost you the game.
Its like this if making 5 ghost at the same time and it cost 3 supply that extra 5 supply should have gotten u 1 raven and 1 tank on production tab if u happen to throw your ghost .
Raven Cost to justify its cost they should make them give more vision range not detection range or give them like how deployed observer work , About the interference matrix they should have different casting range casting range of vs an air unit that is casted on should be relatively higher and casting a ground unit should stay the same The idea is survibility in late game scenarios PLUS Interference matrix should do damage to living units overtime like how para bombs viper works but not splash skill. but casting against infestor should stil be the same .
Widow mine should be 1 supply reasoning because how terran production works and its basically a static unit and making it 1 supply will make them move usable offensively increased map awareness my Justification Well a baneling cost 1 supply and kills 12 marines why cant widow mine be 1 supply? . Cost should be relatively the same.