I am by no means trying to imply anything related to balance in this thread, but does anyone else find it weird that the race who’s identity is that of a ‘swarm’ usually has the lowest supply in army, due to having to have the highest worker count?
Obviously, that’s a problem since wings of liberty.Terran is the true swarm. When you play bio you have the feeling you are managing a big army, when you play zerg sometimes you feel you are playing toss because you have a small amount of units since the mid-lategame compositions require a lot of supply, while T is mostly 1-2 supply units that can hit everywhere because even on small numbers theya re good.
Unless you are playing mass ling or mass SH as supporting unit, zerg does not feel swarmy.
Not really. High worker count and low individual unit value means that they struggle to deathball their way through life and win macro games by being able to rebuild and replace losses much quicker than their enemy. Seems pretty swarmy to me.
If you’re looking at the army supply, that’s possible, depending on the MU and the Z’s playstyle. Yet global supply first place often goes to the Z ; and due to lings being only 0.5 supply and the army production being non linear, the amount of units can really skyrocket fact once the Z has reached the point he want.
So don’t worry, mass roachs or mass lings timings will always seems swarmy enough to protoss or terrans opponents.
Counter argument: Zergling is 0.5 supply per unit.
Even if they have lower army “supply”, they have equal or higher army count due to having units that cost less supply, and there are supply-less units like Broodlings and Locusts. They definitely are still swarmy when you look in the right places.
I agree with Kelthar.
fine example is what Serral said on Pig Show.
“~80-90 worker and then muta/ling/bane or Ravager/ling/bane”
vs. mech.
or Clem vs Reynor 90 workers but nostop attack.
The idea is to trade. and through your ecco you can constantly rebuild while your opponent runs out of resources.
Best case:
your opponent loses ecco/ army / tech sometime he attacks but can’t keep the push up.
worst case:
he defends everything and trades well. gets a strong army. and wins every fight against your new built army because he has more army sup.
Oh yeah totally now I remember seeing all of the late game grounds based compositions being stopped by spine forests
Ty idk how I forgot
Zerg imba reee
Well zerg focuses on getting drones early game because they are free to do so, but once they hit 66 drones (3 base saturation) they can start maxing out. In a high level game, if there isn’t too much damage done, the zerg can get to 200 supply with around 76-81 drones by 9 minutes, and 120 army is much more than the other two races can get at that time.
Absolutely, and I think this raises a good point. Zerg is at their swarmiest in the mid game. When they’re at 200 supply with mostly ling/bane and something else. I feel that identity is sort of lost in the lategame, however.