Exacly, saying Orbital gives infinite ammout of units is almost saying Inject/passive hatch does.
Inject can in theory give infinite production potential. It cannot give infinite units.
I donât, just like the Lavae.
I do to make a Marine, so the Marine isnât free.
Isnât Lava a unit?
Good. Then you agree mules are free.
So if we changed the game to where zergs get 100k minerals at the start of the game for free, zerglings wonât be free, correct?
âThe MULE generates too much income for terransâ is a wildly different claim from âthe MULE is bad because its free.â Pick one.
I didnât say that it generates too much income. I am just making the point that free minerals = free units.
Ok. That point has been refuted, like, a lot. Does that mean were done here?
It hasnât. Free minerals = free units.
Even if this minerals wasnât even extracted from the game, NO, you paid for it. Not free.
And if we run with that premise, then literally everything in the game is free, and it becomes a completely meaningless qualifier because it doesnât distinguish between anything. It leaves you with no point.
You didnât pay for it. The mule payed for it. You received the mule from an energy payment. You payed energy for 5 marines.
If I drop a MULE in a map with no minerals on it, can I still make those marines?
âThe map has fixed resources, therefore mules cost mineralsâ - PhD Kelthar.
You misspelled âmarinesâ.
Well, the minerals was in the players accountâŚ
And he is right.
No you are clearly arguing the mules have a mineral cost due to the fixed resources on the map, which is utterly preposterous. When a Terran spends energy on a mule and receives 5 marines, the mule doesnât magically cost minerals just because there are finite resources on the map. The terran spent nothing but energy and received 5 marines in return.
Batz used Strawman! Its not very effectiveâŚ
Then please clarify what you actually meant. We were talking about how much marines cost when the Terran payed nothing but an energy cost and you butted in to say that marines canât be produced on a map with 0 resources.
There is a finite pool of resources on the map. The fact that it is finite is what gives it value as a resource. True, the energy of an orbital is infinite, however the amount of minerals that can be mined is not. Since MULEs do not generate new resources beyond this total, they arenât giving you âfreeâ resources, but giving you access to minerals already in the game.
So you are saying that mules cost minerals because there are finite resources on the map. Got it.