It's really not rocket science

A terran spends 550 minerals to make an orbital. The orbital then produces mules for no mineral cost. Each mule yields 220 minerals. These minerals were yielded by the mule which cost no minerals. This means each orbital gives a terran 220 minerals for free each time. 220 minerals is roughly 4-5 marines for free. The orbital yields 4-5 marines for free each time a mule is dropped. The orbital is a fixed cost that produces loads of value for free that shrinks the investment cost of 550 minerals to 0 over time. After 2 mules, the terran has payed for his initial investment.

A zerg spends 100 minerals and 150 gas for an infestor. The infestor then makes infested terrans for no mineral cost. This means each infested terran is made for free. As infested terrans are created, the cost to create them shrinks to zero over time.

These are identical scenarios with only two differences:

  1. MULES subtract resources from the map, so only a limited number of free things can be produced.

  2. Infestors only made infested terrans for free, while orbitals get minerals for free which can then make anything that costs minerals - marines, bunkers, turrets, etc.

The mule is factually the strongest free unit mechanic in the game and that makes terran the most abusive free unit race in the game. These are simply facts about how the game works. To deny this, you have to deny basics facts about the game.

Queens can do this with transfuse. In theory you can make an infinite number of ultralisks or broodlords using transfuse, but in practice they produce nowhere near as much value as an orbital command over the entire game.

Queens cannot do this with inject. Inject doesn’t produce a mineral value for free. You can cast a million injects and it will never yield a mineral value.

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give it up already…

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I know the Terran Cry Force is denser than a black hole, but I will never give up. They cry on the forums because they are struggling to understand the game. They will resist learning the game because it undermines their victimhood and that’s ok. Eventually they will square themselves with reality and own up to their faults. The logical skills they will build by learning the game will help them throughout their lives.

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you can’t be serious…

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You can’t see how logically analyzing a situation and abstracting it to other situations is a useful skill?

If you can’t logically analyze systems then you can’t solve problems.

If you can’t abstract then you can’t reapply solutions to new problems.

These are the two most critical life skills you could possibly ever learn.

Roflmfao #20characters

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such a waste of time…

You are not a waste of time.

well I mean I replied to you on a separate post awhile ago and you still haven’t responded to how terran is less micro intensive than “before”
lol
MULE is fine

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So explain to me this, why terran needs to do damage to zerg to have chance to win the game, if mules are that strong ? Literally no terran on the world, plays defensively and sit in his base from start and macro…

Everyone knows zerg economy is superior…

Also you forgetting terran doesn’t mine with his workers and has to scan, also mules destroy mineral line, if you are not careful. And some crystals are lost due mule expiring… Also what about mules getting killed huh ? It is big problem for terran. Zerglings sometimes pick up mule on natural…

Lol transfuse not produces nowhere near as much value as an orbital command ? Do you know mules were nerfed from 240-270 to 225-250 ? And hots was very balanced game !!!

Also hatcheries cost less money and you can saturate your bases much quicker than terran, because you have more workers.

Whole matchup revolves around terran having to deal damage in early to midgame to have chance vs zerg, because if you let zerg macro, he is ustopable.

If you don’t know that, you don’t know this game at all. Literaly every terran is trying to do dmg with bcs, or damage zerg early on. If you do no dmg you lose. This had been true since WOL. Everyone knows that. So your arguments are flawed.

Mule-queen-chrono were balanced to cancel each other out.
What doesn’t have counter is sh, because only thing which counters free units are free units themselves and ravens were nerfed…

Mule killed 0 units in history of SC II. Zerg free units can attack.

And if you say you get free money for initial investment? That’s what every single worker is.

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That doesn’t make them (the units produced from the minerals mined) free then, does it? Because they require minerals to make, which have to be taken from the map and are a limited resource.

And could continue to do so forever, so long as they had energy, which replenished over time, and was therefore an unlimited resource, which is what made them free.

Infested terrans do not have a mineral or gas cost. Marines do. There is no getting around this. How you came about those minerals is irrelevant. You are still spending minerals to make those units.

LMAO, you are so salty. Nobody is buying your hogwash. :joy: :joy: :joy: :joy:

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That’s a laughable farce. By your reasoning, if infested terrans didn’t have an attack and rather gave zerg +25 minerals each there’d be no problem because “infested terrans don’t kill units”. Instead zerg would get free drones, queens, zerglings, roaches and hydras that then did kill other units.

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Subtracting minerals from the map doesn’t make the mules cost minerals. This isn’t rocket science.

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I didn’t say the mules cost minerals, i said that the units that the minerals gathered by a mule are not free, not the mule itself.

But going by your logic, since mules require a once off payment of 150 minerals (or 400+150) to produce, then queens, which also require a once off payment of 150 minerals to produce, give you free units as well through the use of inject.

Right. There is an opportunity cost but that opportunity cost is not a mineral cost thus there is still no mineral cost and it is still free. My point is that everything in the game should have a direct mineral cost. If there are not costs associated with actions, then there is no strategy.

Nope. Queens don’t yield minerals. They yield production that still has to be bought with minerals and therefore cannot be free. If the queen gave zerg X minerals or a unit worth X minerals and it did this for nothing but an energy cost, THEN it would be comperable to the orbital/infestor/etc.

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So too do mules. That’s the point.

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Mules don’t yield minerals? Fact denial isn’t an argument.

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Minerals aren’t free, regardless of where they originated and how they were obtained. They cannot be free because they cannot be generated.

If you drop 20 mules on a map with no minerals, you still have 0 minerals.

Fact denial isn’t an argument.

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