Yeah you have to hit them when they are moving out.
Terrans can do whatever they want. They can YOLO a bc into your base, lose it, and macro out just fine. Back in the day, it was catastrophic if a terran lost a banshee and/or didn’t keep his hellions alive. The terran is so far ahead by default, he can play like a drunkard and macro out of it on the back of the siege tank.
Translation, “Pray the terran is dumb enough to prioritize killing creep when he has a chance to win the game.”
The only reason ling bane works is because the zerg has massive amounts of it. You have to have enough to fully surround the bio so it can’t stutter step and you take massive losses when you do this. The DPS of the marine alone can gun down an infinite number of lings with stutter step. You have to have a huge swell of lings and banes in order to break a terran’s position. You can’t do that if you are counter-attacking.
Lmao.
Terrans in HotS had to deal with a 3,000 gas deathball that could ruin their economy or production in a split second and which could attack from almost any angle, and which could chase down and kill their medivacs so retreating wasn’t an option for terran back then (they were actually committed to fights). Terran’s attack vectors were limited because drops were extremely risky, and tanks could be picked off too so he had to defend them.
Modern terrans cry because some lings, which can only come into their base from 1 or 2 vectors, killed a few SCVs. They cry despite being able to retreat from any position at any time and to attack from any angle with impunity. They cry even though their tanks are totally safe from air based attacks which means they can be tucked away into a nook of the terrain and are totally safe.
Modern terrans are a flipping joke. There is nothing about terran that makes it hard. Zerg has to deal with attacks from every angle. Why is terran exempt? Oh wait blizzard designed it for the gold league players. Terran can attack from any angle, but only has to defend 1 or 2 vectors. The design is such an enormous double standard that the game is just a complete joke. It’s obvious that terran is designed to minimize the difficulty of the game to an extreme.
Not without risk. They can do it now with impunity because zerg can’t kill medivacs. Zerg does not have a hard counter to medivacs. The first soft-counter to medivacs that zergs gets is the viper. The muta was a hard counter. Medivacs out on the map were totally useless vs mutas.
Imagine this. Terran can delete all of zerg’s tier 3 units by simple click micro and for energy cost only, but zerg isn’t allowed any hard counters whatsoever vs basic terran units like the medivac. Zerg’s answer to everything is to simply be more ahead. How do you get ahead? Pray the terran is dumb. That’s literally how it works.
There isn’t a single zerg unit in the game that trades at a positive efficiency vs terran. They don’t exist. Efficiency plays are simply off the table. The zerg is going to go bankrupt eventually, and it’s up to him to win the game before that happens. The game is designed for the terran to win by default. Ling bane for example trades at about 50% resource efficiency. Zerg has no hard counters, no efficiency plays, and is just praying the terran walks his army into some banes. That’s literally the entire state of ZvT right now.
Yes, mutas are the most over-countered unit in the game. Literally everything terran makes, by default, counters mutas to some degree. Hellions can threaten counter-attacks and keep the mutas back at home, for example. Not to mention, marines, thors, mines, vikings, cyclones, BCs, liberators, ghosts, etc. It’s a flipping joke. It literally doesn’t matter what units you make, you are guaranteed to be safe vs mutas.
I once had about 30 mutas and he had some ghosts in medivacs and I decided to pounce. I killed the medivacs, then watched as all my mutas died to the ghosts. A zerg is totally committed to an attack like that because the ghosts will shred through the mutas with snipe of they retreat. The same is true for pouncing on thors or widow mines. If you miscalculate, everything dies. Terran on the other hand can go “oopsie, oh well, I will just load into medivacs and leave”.
Zerg absolutely is not allowed to challenge terran’s air supremacy at any point in time in the game.
Let’s add up all the advantages here:
- Air supremacy.
- Efficiency supremacy.
- Shorter tech paths (aka tech supremacy).
- Upgrade supremacy (zerg 3/3 requires hive).
- Army supremacy (combination of upgrade & tech supremacy).
- Economic supremacy (mass orbital, free workers, and higher resource efficiency).
Meanwhile zerg has:
- Do a counter attack and pray the terran loses his army to some banes (lol).
Terrans still have the gall to complain about balance FFS.