Is Tychus really easy to play with?

what do you think? is Tychus really that easy to play than any other commanders?

Speaking P0, he’s got a very easy baseline that’s perfectly serviceable through Brutal. He (P0) doesn’t push farther than that all that well, shown by speed run times before prestige came out.

Yes he is, along with Zeratul these commanders can do Brutal even without masteries, their powerspike levels aren’t essencial as most commanders in order to win Brutal. I mean, not having to worry about a near-perfect build order and macro.

Stukov is a good mention with free army but he needs the levels and masteries to really scale, Tychus and Zeratul you can get away doing Brutal as lv 5 and not have to make that much effort.

Tychus requires a bit of micro, but all that he has to worry are his upgrades and gears when it comes to macro.

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Tell me, is it easier to control one unit or an entire army of units? Is it easier to keep one hero alive or a bunch of units? Is it easier to fast expand with a hero unit or unit producer? Is this even a debate?

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Yes it is easy to play with

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To the question “is it really easier than other commanders”? No, just different.

However, is it easy to learn? Yeah, absolutely. I’d say the ceiling is a bit lower than most.

If your strong suit is your micro, then he’s the right commander for you.

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I’d say yes. If you want macro that is juat as simple, but enjoy more micro, I would choose Nova(my personal favorite as i often take long breaks from SC during which I forget the build orders of other commanders lol)

Tychus can be fun, particularly my go-to tychus-sirius-reaper trio that relies on turret tanking and medivac healing, which increases the micro necessary. Throw in a healer like medic or rattlesnake and you can pretty much a-move to victory while mashing your forhead against the keyboard.

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It still takes time to fully adjust yourself to his playstyle but i think he is definitely more forgiving than other commander if you somehow get your squad killed.

You lose 250 mineral to resurrect an outlaw for the same amount of resource, it’s barely 10 zerglings or 3 zealots and his outlaw clearly does more jobs than those.

Probably easier than most of other commanders, but not too much of a difference.

Yes by a long shot. His skill floor is low. He can brutal solo at lvl 1 with not much skill.

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You can’t really quantify unit cost efficiency with their capability. Those are two entirely different parameters.

That’s like comparing the free spawning hero Kerrigan (who can solo entire brutal solo) to a Zergling. I bet you can’t do it with 25mineral, but you can with a 0 cost hero.

Similarly, 100min means nothing when you say it in your terms of a zealot but it would be huge for Abathur as a Roach => Brutalisk. “But it also needs 100 biomass!” Exactly! Which is free, but you can’t compare any of these because none of them (my examples included) are a fair comparison.

Sign, Ofcourse you can, it’s infact the most important thing in this game. What expense gives me the most for my money? (And of course the fact that some commanders have different incomes makes comparison between commanders a bit more difficult, but the difference ain’t that big usually)

And if something isn’t an expense it’s a useless comparison.

Cerebrate clearly means that Tychus his revives are very cheap and forgiving, and are a huge part of what makes Tychus so forgiving as a commander.

Ow and for those that dont know already, you can safe some minerals if Tychus dies by using the Odin as a free revive.

Weird how you seem to know what Cerebrate means so clearly but not a simple statement as “cost efficiency vs capability”. Are you Cerebrate (and this is your 2nd account?)

My statement is meant to differentiate for OP the difference. And these two concepts are not mutually exclusive (as you imply). Costing nothing and being highly capable can happen. Similarly, just because Tychus is very forgiving (which I agree with Cerebrate) doesn’t automatically equate to easy to use, which again is entirely dependent on OP’s personal skill set.

He’s basically a MOBA commander who can do just about everything. Single target burst, aoe burst, healing, lots of mobility (which also heals) His available kit is so big, and the effort for it so low.

Too cheap for some people, including myself. I only bought him so I have that orange frame around all my commanders, and to support Coop. Never picked him again since I got level 15.

To put it harshly, Tychus and Zeratul are easily the most braindead commanders ever released. That said, it’s not like everyone with 50apm can handle Tychus or efficient upgrade paths and calldowns. You have to pay attention in some regards. And thanks to all the Outlaw abilities, he’s way more active to play than Zeratul, where you better have some caffeine in your body or fall asleep. Still, Tychus disgusts me and I’d rather play a match without him as my ally.

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I literally said it can happen, but it’s a useless comparison if you do, since it’s about opportunity costing. so something with 0 costs is never instead of something else.

Spending minerals is however.

Basically that’s a good comparison to this topic if you change minerals for apm.

At lower apm Tychus will get you a lot more value for your apm, however it has a hard cap. Other commanders do have more potential at higher APM.

I often use Tychus to carry low level friends through regular brutal, though I near never use him for tough mutations.

short answer? yes

long answer: oh yeah

@Dragolce

Do you ever proofread what you type?

What can happen? The rapture? The covid?

What are we comparing here? Do you understand “Opportunity cost”? (This means if you spend that 250min on revival, you can’t spend it on an upgrade otherwise. That’s called opportunity cost.)

Spending minerals is what…? An opportunity cost? You seem like the guy who hears any random jargon and runs with it. Spending minerals is not an opportunity cost, it is just a cost. To contrast the concept (for you), spending 250min to revive an outlaw (<== that’s a cost), but because you spent it on the revival you can no longer spend it on a couple of turrets. Those missed turrets, are the missed opportunity, thus an “Opportunity cost”.

Basically no. You can’t change minerals to apm LITERALLY. You can’t change minerals to apm METAPHORICALLY. Minerals are a resource in game. APM is a measure of player issuing command.



Again, none of this has anything to do with the topic. It would be nice if you stayed on topic rather than using concepts you seem to barely understand to make an argument that’s entirely off-topic.

Tychus’s low skill floor requires less APM, this everyone agrees in general (so I agree with you here). That alone is entirely separate from what I am discussing with Cerebrate and OP, which was/is unit cost efficiency is not the same as unit capability.

@Coji

Ever tried arcade mode? Just go to custom select arcade and type speedrun.

Then you see every coop map, you can select with any commander and even pump in all masteries. Instead of asking on the forum I just suggest to try out Tychus yourself (and any other commander you don’t have and maybe are interested in). Check if you like them and decide if you want tot buy them or not and it they are easy or not.

GLHF cheers!

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I like how you answer the question.

You could use other COs but Tychus is very forgiving, you can recover quickly if something goes wrong.

Tychus also pretty good at learning the next difficulty. Like if you play hard regularly and want to get in to brutal, you could test the maps with Tychus to see the differences. Hard to Brutal usually means larger enemy comps with the same game speed.

Do you ever read what I type?

If only you had an uncle Iroh (Avatar the last Airbender) to reflect your own actions to yourself…

And for the love of God stop defending everything and start learning new things.

Pretty sure I understand more then you do, simply cause I actually try to learn from others, something you’ve proven time again and again to be incapable of.

And nah, apm is a resource, and as such always has an opportunity cost. That’s just a fact, not an opinion. Please learn the difference.

Also here you are typing wall after wall blaming me for going off topic, however you always derail in the first place…and and for whatever reason always need to get the last word.

And unit cost sure as hell CAN and SHOULD be used in unit capability, it’s just by simple laws of math that a free unit has infinite capability in comparison to something with a cost, so that’s a useless comparison, like I said before.

Long story short, you’re way to stubborn for the amount of intelligence you display on these forums.