I have tons of questions what if we debuff and buff somethings.
I want to do co-op experiments but it has to be done in Editor.
I am terrible at using Starcraft Editor. If they can do it for me that will be great.
Raynor
what if drop pods can cause damage? 1 supply for 10 damage?
Kerrigan
Vastly improved Chain Reaction (carapace charge, 25% of current damage and instant Fury)
75% Fury
+45% attack speed and damage mastery instead of +30%?
50% attack reduction in Psionic Shift?
Flying attack with Leap?
Rapid regeneration with broodlords
Queen Auto Transfusion and using on Omega Nydus or worms heals 30hp per turn to all units
Zagara
Infested drops damage sky and leaves large creep
Hunter killers have Frenzy and Roach have more potent acid against light units
Baneling upgrades also applies to Zagara’s Baneling spawn
regenerative acid applies to Banelings and Scourge
corruptors has aura that halves damages
Abherrations and corrupters spread creep upon death
Karax
Chrono Wave also accelerates Spear of Adun cooldowns. (Mastery increases solar charge by +300%)
Karax Unit Cost decrease Mastery is replaced by Hp shield and Damage Mastery.
Probes can build with 5 range
Stukov
Infested Bunkers are now can be charged with Chrono Boosts
Bunker supply decreased to 5
Brood Queen uses Mechanical transfusion and Energy upgrade also fully charge Queens from beginning.
Fenix
do killing your own unit increase Hero skills?
Revenge Protocal are permenant
Han Horner
Decrease cost Soveriegn Battle Cruiser to 800 Mineral and 650 Gas
Alarak
Increased Destryoer damage also has special effect with each bounce attack is increased by +33%
War Prism has Speed increase Aura
Vamguards has their power from Campaign
Wrathwalkers has invulnerablity Armour like Slayer or have Structual overcharge be cast on them.
OP, you’ve got to be realistic. Very few people can work in the Editor and from what I’ve heard, it takes a lot of work to make even simple changes. You’re asking someone to make a vast number of changes, to do a vast amount of work, to satisfy your curiosity. You’ve got to ask yourself, are you willing to pay a living wage per hour of work? What about a realistic programmer’s hourly wage?
A lot of these aren’t that horribly difficult to change in the editor. Damage, range, supply, cost, and regen are all as simple as finding the unit/weapon/ability, and changing a number.
That said, I dont know how to work coop assets like mastery and top bar abilities.
200 minerals and 150 gas for a battlecruiser seems dumb
Bunkers costing 1 supply, wtf. Also, who’d make use of the Chrono boost on bunkers? It’s not like 1 bunker working 22.5% faster is going to make any difference, at all, ever.
If you’re talking about tactical data web, no, that’s based on living units, not killed units. If you’re talking avenging protocol, yes, but that only affects attack and move speed, not skills.
It would be infinitely more benefitial to Chrono boost the infested colonist compound (which you can already do, it’s quite helpful) or any of the Protoss production structures.
Yeah, if you’re both totally maxed out and the Chrono boosts are sitting on idle buildings, Chrono boosting a bunker would be benefitcial. But not by much, and certainly not enough to make a difference.