Now I know this might come as a surprise to many players that the queen is getting criticised at this point in the game but it is due to the fact that I feel the queen carries a zerg player so easily to the late game where they just annihilate every other race at the moment coupled with the brood lord and infestor combo.
I personally feel that the queen is just too good at everything. It has a fairly large health pool but what makes it extremely resilient is the fact that it has no armoured/light tags giving it no real counter. On top of that transfusing fellow queens is better than transfusing a roach or hydralisk, for example since a roach/hydralisk takes bonus damage from armoured/light units its health is in effect less than a queen when faced with those units. A queen however gets a flat health buff taking no additional damage from any unit in the game (due to them not having any armoured/light tags) making them extremely tanky and very supply efficient.
Zerg players can also choose to make 6 to 8 Queens over lings in the early game and save larva and gas and rather make drones instead and also get ahead on creep spread and larva production at the same time by injects.
The queen is an “all in one” unit that has very little draw backs except its obvious slow speed off of creep which can be negated if a Zerg decides to nydus you. Not to mention the insane anti-air range and late game capabilities that the queen has to offer without any upgrades needed unlike the infestor or high templar for example.
Its as if there is no reason not to make a bunch of queens. Queens transition so well into the late game and considering that they are mainly a defensive unit which requires no larva and costs very little supply also taking into account their insane health pool with no armoured/light tags and spells and also no gas cost there is no reason not to make a lot of them to carry a zerg player into late game scenarios where zerg players thrive in the current state of the game with the infestor being so strong.
I don’t know what kind of change the queen needs, but I feel that the queen is way too efficient considering its supply cost, price to make (no gas needed), no larva cost, insane anti air range, great defensive capabilities, and how efficient it makes a zerg army with transfuse and the ability to obviously inject and spread creep.
I don’t know about you but I feel that the queen is a literal zerg archon with a very high health pool and no armoured/light tags, that can also spread creep, inject, heal and costs no gas and very little supply and is made from hatchery tech (I’m not proposing that the queen should be made off of lair/hive tech, I’m just giving you a picture of how strong the unit is even from hatch tech).
Let me know your thoughts on the queen as a unit taking into account its mentioned attributes such as not having any armoured/light tags and the fact that it costs no gas, no larva and has a low supply cost and great defensive capabilities and transitions very well into late game scenarios.