Man, typing even a ong post is not the same as hand-eye coordination to play agains ta code S player, and not the same as in-game concentration. In case you haven’t noticed, I make a LOT OF TYPOS, even though I have genius level vocabulary.
I played LotV for about half of the first season and got sick of it. Actually blizzard has changed so much crap in the gaem since then that it’s not even the same Void that ws released, but that’s beside the poin.
They removed Point Defense Drone from Terran because it was broken as hell invinbicbility for your entire army. Then they put lalmost the exact same abiility on the nexus, they just changed the name and grpahics and sound effects, but basically you a temprorary invibibility shield and it costs you NOTHING to do that, becaue it’s built in free on the nexus an protoss doesn’t pay minerals for their economy fixer, it’s built in free on the nexus.
I thought blizzard one tie admitted, at the end of HotS, that a 2000 HP static dfense was a bade ideal, and removed over charge from the nexus, but now they’v eput a broken (albeit purely defensive) abiity back on the nexus.
protoss already has the best units, cost for cost, so they don’t need shiled overcharge, just the regular shiled batteries alone is goo denough.
And Teran reapers don’t need anerf. Zerg just need sfaster roaches, and protoss just needs faster stalkers. You realize Gas is th elmitin gresource ina reaper rush, but protoss talkers cost the same amount of gas as reapers, and they have the exat same mineral/gas ratio of a fresh base of resources, so you can literaly train 1 staker per reaper unl ttthe T realizes he’s an idiot and rage quits, because if he invested in 3 rax reaper and didn’t hose the hell out of the Zerg or Protoss economy, then the Terran is hopelessly behind at that point, and the other player, beit zerg or protoss, get sa free win.
All-in rushes are like that, there’s usually a counter to an all-in rush, and when your rush is hard-countered hard enough, yo ulfat out lose the game.
You COULD balance protoss by removing all of their macro mechanics, and just giving them “probe power” broodwar style an devne more powerful units, but that would be sort of boring to watch compared to warp-ins and teleportation mechanics, and shilds going off saving them and such.
But if you REALLY wanted protoss to play like a BW deathball in lage tame, remove Warp-in and chrono boost, and give Carriers 3 rmor instead of 2, and buff stalkers somehow, and then Protoss would just omnitech carriers every game after 6 colossi, like in Broodwar.
Pepole forget that th eSCe Carrior is a macro mechanic, it’s 30 seconds faster than the BW carrier, and the interceptors are FREE, and it starts with 4 interceptors already in the bay. In brodwar you had to pay 200 minerals to get all 8 interceptor. So you are practically BAITED into making 6 Carriers in SC2 vs Terran, because you literally save 1200 minerals by making 56 carriers 9eventually not just right away, you need colossi and HT firt).
Anyway, they don’t need shield overcharges. It’s really dumb.
Something lke “continuous shild regen” from Broodwar WTH th efast non-combat regen too, if they did that, th eprotoss units would be on average 1 hit tougher compared to the current build, and then they could just remove all the silly teleportation mechanics and chrono boost, and protoss “macro mechanic” would be “our tech tree is just flat out better than yours, so we dare you to let us get to 160 supply.”
That’ show broodwar was, and nobody even complained about it. When the P got 160 supply, with A+ composition anyway, he’d need to be retarded to lose.
Like no, you can’t just mass carriers or stalkers or something and expect to win, but I did say OMNITECH beats Terran, not mass stalkers or mass carriers or mass colossi or whatever. Omnitech means you are reasearching the entire tech tree and making a few of every unit, as required by the situation, and that means the protoss DESERVES to beat a terran who is just massing marines and marauders the hwol egame like a 2 cent public noob iwould in Broodwar.
But anything can be made to be “fair” if you definie “fair” as 50 percent wins/losses same league vs same league, you can just add or remove cooldown times or train times, or add regenerating shields, or whatever, and work one point at a time on any given stat, and make ANYTHING “close enough to balanced as makes no difference”.
So at some point, when blizzard stats show the game I mostly balanced, people need ot hush.
But I don’t like invicinbility gimmicks, like Point Defense Drone or the Shiled overcharge, becasuse it’s stupid, it allows a player who otherwise would lose to extend the game and win even if he’s anot playing well.
I taught the WoL terrans how to play offensively with PDD, back in the day, and told them, “Look, get the fastst possible raven with 100 energy, and go attack the protoss and collect free wins. His stalkers are useless for the next 20 attacks, and you can kill half his army before he disables the PDD.”
So some gous terran tried what I said, and went and won like 10 consecutive TvP as Terran using 1 Raven rushes, just like I said, and you could literally kill the protoss entire army and not even lose a unit.
I used to do that to people in “Small Free For all” with PDD, and kill their entire base with 6 banshees and 6 ravens, and I have my army back defending my bases, nad just harass the opponents to death with banshees, then when they build static defense to try to stop my banshee harass, I get ravens for PDD (back then) an d PDD in sight radius of their static, and focus fire their cannons or turrets with my banshees, and then just continue attacking until they rage quic.
then, the last player let in the game (let’s say its protoss with a stalker composition) I had so many Ravens tanks and thors, I PDD between our armies and press the map, and wipe out his enrie army and los tnothing.
So PDD was broken as hell when it was in the game, almost as broken as the original HotS Swarm Host.
And shield Overcharge has pretty much the same effect as PDD, but the technical details of the ability are a bit different. It’s giving you a couple hundred effective HP on everything in sight radius…which is EXACTLY what PDD did, vs Stalkers it worked out to 240 effective HP per PDD, vs Hydralisk it worked out ot a slightly different effective HP bonus, but you get th epoint, dpends on what units weapon it is blocked. Vs photon cannons it’s actually 400 effective HP bonus.
Anyway, it’s a stupid ability, going back ot the original “Time Bomb” on the Mothership in WoL pre-alpha, blizzard has literally had like I think 4 versions of a “nigh invincibility” gimmick in the game so far, and for some reason they are convinced it’s a good idea to do that.
So it’s not “literally” invincible, but it’s close enough as makes no difference.