Infested Terrans

So i just found out today that Infested Terrans are unique. They are, supposedly, unlike any other unit in the way they operate.

Now, keep in mind that I haven’t tested this at all yet (I’m at work so I havent had the chance, but will when I get home), so take this thread with a grain of salt until I can do a proper test.

The common understanding is that infested terrans scale with upgrades, which is, at the time of making this thread, true. However what I have recently learned is that though infested terrans attacks scale with upgrades, the attacks are still considered spell damage and thus ignore armour on an opposing enemy unit.

This means that any air unit would be taking significantly more damage than it should be if they have armour upgrades. As an example, a fully upgraded corruptor would be taking an additional 5 damage due to the base 2 armour plus the 3 upgraded armour that the infested terran theoretically ignores.

Again, I have not had the chance to test this, but if this is the case, then why doesn’t the balance team consider making their AA attacks a standard, non-spell attack instead of reducing the amount of damage they do?

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From what I know, that was an unintended bug.

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We need Blizzard to confirm if it is a bug or intended design for their attack to ignore armor like spell.

Whether its a bug or not, this would mean that the unit doesn’t follow the standard convention. There is no unit in the game that has a spell attack that is also affected by damage upgrades outside of the infested terran. Either keep it as spell damage and remove its ability to ve affected by upgrades, or make it a standard damage weapon.

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You are right, Miro. If it isnt a bug then you can lose all hope on Blizzard because it is just stupid.

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I am just going to reply to this thread as if it is unintended bug. That being said I also would assume that they still balanced the game around the way it was bugged or not.

So my question to you is how would you feel if they fixed the bug but adjusted the unit to compensate to keep it generally the same?

Kinda like reverting the Oracle bug fix.

That all depends on if the infested terran gets nerfed or not. If it does then the simple answer is to just make its anti air unaffected by upgrades. The damage remains the same at base, which is still quite strong.

The IT AA attack is not spell damage, they(the balance team) forgot to put a basic required weapon stat in:

If you go to the Infested Terrans “ Infested Acid Spines ” weapon, you will see the armor reduction is 0 . It’s supposed to be 1.

Source:
https://liquipedia.net/starcraft2/Damage_Calculation

Spell : If the attacker’s damage comes from a spell`, this equals 0; otherwise, this equals 1.

1 — The Marauder is not dealing damage via a spell

Basically, the infested terran’s attack is registering as a spell which is why it ignores armour.

@Lfod
While the oracle’s attack has been around in its current state and balanced around it more or less since HotS, the Infested terran’s anti air attack hasn’t been balanced around this bug up until the last year or two, and is something they’re currently looking at nerfing at this point in time. Fixing the bug may be one way to do that.

Spell damage is an entirely separate stat on a units weapon.

Now, they can’t have it both ways. If it’s spell then IT can’t benefit from upgrades and ignore the armor, or if it’s normal then armor should apply.
I’m afraid that if they chose to be consistent and chose one or another, then just to nerff IT a little they have to buff IT stats in a certain way.

To fix the bug and to nerff the IT stats is just plain stupid (overnerff) comparable with making Storm 125 energy and reduce the Radius of AOE.

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I agree completely on that.

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I’m not suggesting that you do both, just fix the bug and it should be okay.

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Oh no, i was not implying that you would suggest such a thing. During my post i continually use the word they - the MoronTeam which has given ample proof of such stupid extreme (overnerffs and overbuffs) behaviour.

  • Tempest: Increased the Supply and nerffed the AtG by half.
  • Recall: Reduced the Area of effect by 800% and increased the CD.

Examlpes are many and zergs have reason to fear such stupidity in action…

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We’ll adapt. Our zerglings will put up double the effort and learn to jump very high.

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Both of these were needed (they didn’t reduce it by half btw, they reduced it by 33% because of how abusive tempest rushes were) and made sense.

Cool-down hasn’t been increased yet. I don’t think it needs as much of an increase as they feel it does though. It’s a bit absurd.

Having said that they do have a tendency to over-nerf things.

The cooldown does need to be increased since it makes harassing or punishing protoss being out of position extremely difficult if not impossible since every 85 seconds they have a recall.

My post was not about the nerffs were appropriate or not (we will never agree on this subject and better move-on), it was to illustrate that they usually go ham in a nerff/buff (at least on this point we agree).
About Tempest, the initial change was not 15 Range to 10 Range, but 15 Range to 8 Range (a little less than 50%) which in anothet patch they changed to 10.

It’s all in the Tempest patch history.

Infested Terrans got the bug fix but the other Nerf will not go through. It’s kind of like the question I originally purposed. If you get the bug fix but they change something to compensate. 1 point to me.