I thought supply on the 8 worker patch was a bit clunky
But it’s not that much better on the current old patch either.
I am almost constantly building a supply depo until at least 50+ supply.
I thought supply on the 8 worker patch was a bit clunky
But it’s not that much better on the current old patch either.
I am almost constantly building a supply depo until at least 50+ supply.
Managing your supply cap is, in fact, part of managing your economy and army, yes.
I’m not really sure what your complaint/problem is here?
“A bit” is putting it lightly - the 8 worker start had a lot of problems for build orders in general, but when to put down supply wasn’t really the issue.
Instead, the issue lay with the timing of your actions making everything really clunky because you never had enough money and there was frequent dead space and down time in builds that you would otherwise never want.
seeing as the 8 worker start has no effect on supply and nothing has changed in that aspect as unit supply and building supply hasnt changed at all. what are you even babbling about. really do you ever think before you speak brimos?
Eh, it did have a minor affect on supply; hatcheries, nexii, command centers, orbitals and planetaries all had their supply maximum reduced. Not a huge effect, mind you, but it was there.
by what 2-3 supply, at most. brimos is more than likely feeling the hit of the 300 cc spam, and not being able to build the xtra ccs for supply, seeing as how he plays terran this is most likely the case, and not so much the 8 worker start as he put it.
The supply depot capacity should be increased up to 12 or even 16.
Also I mentioned in Co-Op for Raynor the same issue.
There isn’t really a reason to increase supply per built supply granter – I think it would be interesting and reasonable, if the goal was to shake up beginning build orders, to change supply granted per each to some value between 7 and 10.
But it wouldn’t have a lasting effect, it’d be invisible by like 7-8 minutes if not sooner, and it has plenty of room to cause bizarre problems instead of just being different.
But especially the amount of supply per structure, or at least the minerals-to-supply ratio, should not be different per race. The co-op commanders not only each work differently, but they also don’t have to be anywhere near as balanced with respect to one another.
They modified the starting SCV numbers for a PTR, so they could modify also this.
There also was not a good reason to change the game to start with 8 workers, and multiple good reasons to not change it, and we see how well that went over.
Winterkin makes a good point, lack of CC spam likely hits supply.
out of the few vs terran games i played right before the patch dropped, every one of those matchs was a terran spamming ccs. which back when they first put the patch out i called this very thing happening.
Nevertheless we could increase supply.