Improving Stukov: Infested Bunker

There are two things that I like for Stukov’s Bunkers to be improved.

1. Smaller Collision Area

Summary

Link: https://youtu.be/1-aQjG_mtkE
Infested Bunkers take up unexpectedly large spaces for their appearance.
No units can go through seemingly empty spaces, so when building mass Infested Bunkers, you need to leave some space to make room.
I decreased the collision course so more infested can get through.

2. Separate Rally Points

Summary

Link: https://youtu.be/Y5ryKk1yF-o
All infested movements are dictated by Psi Emitters, Infested Troopers also move in the direction where it is planted.
However this leave some weakness in defence missions when all free Infested Troopers move to the one direction.
(for example at DoN, the Infested move to the west side when they need to reinforce other 3 sides or in TotP where you need to deploy two sides at the same time).
New Rally point was added to guide spawned Infested Troopers to move.
Also, I wanted to have already present IT to move in the direction of PE but due to difficulty with Editor, I couldn’t implement them. I tried to reenact it as best as I could.

Also, would be nice to make smaller Broodling Clash size to be smaller.
Link: https://youtu.be/SrCFgUwNMPI
In this experiment, I made their radius 83.33% of what they are. (was going for 75% but the programming did not allowed it).

2 Likes

Both changes are excellent changes in my opinion.

The Broodling collision reduction technically is a buff to their damage, which I think actual work in favour in several situations (including early expansion).

1 Like

Thanks! I needed that.
The Bunker Rally Point was really long and difficult to make it happen.
I tried to implement several concepts (such as making Infested Troopers gets an exception from PE etc) but failed miserably.
Stukov’s Psi Emitter tweaking was just impossible…
Anyways I’m glad I got that out of my chest.
Rally is still not complete but it is at the closest that I can approach…

Letting troopers through adjacent bunkers sounds good. (separate bunker rally points could be annoying depending on implementation)

Thanks it’s weird that IB took too much spaces.
Separate Bunker rally could be problematic to properly implement but it does have some measure of potential regarding better defense/attack.