Some people requested that Infested Banshee should be improved.
I thought that they were fine as tanky and fast regenerating Anti ground air unit.
Surprisingly lot of people agrees that they need improvement. I asked the same question in a Korean Website Playxp, and 10 replies came up in 24 hours (which is a lot).
So how does one improve infested banshee?
I considered giving them a splash damage or a spawning an infested terran but I don’t want to make them too redundant.
And I don’t think they should be given an Anti Air either because they have to keep their anti ground theme as Banshees.
Can you give me suggestions how to improve them? Thank you.
1st Pitch, Tanky Snipers
More effective “Tanky Snipers”
Link: https://youtu.be/tpOrwZie-SE (Be uploaded in 3:50 Brisbane time)
This is practically an improved version of what I think of the Infested Banshees.
- Rapid Hibernation now gives Infested Banshee to move while burrowed. it is quite useful to move around while regenerating as well as quickly running away from while healing.
- Braced Exoskeleton now coats Backlash rockets to deal 50% damage to armoured targets. It also increases +3 vs armoured units with each Weapon upgrade.
They are now highly suitable to snipe powerful ground units behind army of the infested (Which I thought it was their main purpose).
2nd Pitch, Plague Terrors (Updated)
Infested Banshees into “Plague Terrors”
Basically I gave the Infested Banshees the weapon of cloud plague which damages enemies over time.
- Plague Cloud Weapons are spells and cannot be mitigated by any means. These clouds are quite wide and effective crowd controllers.
- They emits clouds of stackable virus when they have Rapid Hibernation. They can make a strangely useful defense mechanism against enemies while burrowing (although not very effective).
They are now highly suitable against multiple units. Although this idea was conceived from miscommunication and deviates very far away from original concept, I think the result has some promise.