Improving Sky Fury

I know this isn’t a good place to post but it is imperative to re-iterate about Sky Fury.
They still remain as the worst RG even with revamp and the Prestige doesn’t help.
There are 4 critical weaknesses

  1. Ineffective Overall Power - their overall stats are bad.
  2. Better performing units/RG - Troopers and other RG performs even better than them, there is almost no reason to produce them.
  3. Difficult/confusing promotion abilities - I will straight and firm here, Tactical Realignment (Level 2), Evasive manuevers/Phoenix Protocol (Level 3) are some of the most difficult and useless abilities. I think the developers want to make Sky Fury more complex RG but we already have ES who’s complexity worth the potency but not the Sky Fury.
  4. Lukewarm Specialists - RG are specialists in their area, Sky Fury is Giant Killers in my perspective but their roles are greatly overlapped by other units. What is the point of their specialty when anyone can do it?

I’ve done many experiments and took note on lot of feed back. Here is the version of Sky Fury.

Sky Fury (Giant Killer) > (Tactical Giants) concept
Link: https://www.youtube.com/watch?v=_pFzhya5HX4&t=4s

  1. Their weapon is exclusively long ranged missiles (useful in sniping in coming massive units as well as heroics with great precision (+Heroic damage added)).
  2. Level 2 ability Tactical realignment > Fury Engines. Sky Fury can attack 50% faster for 5 seconds in any form without transforming
  3. Phoenix barrier (I have combined Level 3 abilities into a single ability). Sky Fury recieve 33% damage from all damage. Receives 480 Shield when their health drops below half or fatal damage.
  4. Tactical Jump. As to fit the theme of Tactical Fighters, They can quickly travel anywhere to snipe on necessary objectives.

Hopefully this change may have corrected 4 grave flaws above and establish Sky Fury as useful and distinctive as other RG and their specialties.
Thank you Co-op Devs