Raynor’s Spider Mines were extremely useful once now, I say… definitely not as much as it once did.
Spider Mines theses days are easily shot down.
I am thinking of enhancing the Cereberus Mine Upgrade.
I decided against giving back its invulnearbility but instead greatly buffing the mines but giving a critical weakness.
Buff - Expanding the Cereberus Mine Upgrade
Upgrade increase goes from 33% > 50% it now affects
- Arming time (Burrow)
- Activation time (Unborrow)
- Movement speed
- Splash areas
- This Upgrade now enable mines to attack immediately as soon as they are armed. Previously the mines just unburrowed and waits for the enemy to come.
I reduced the Spider mine sight to 2.5. unless enemy approach the mine it will be destroyed easily.
But with Orbital Command, this problem can be easily remedied.
I have ran experiment in RoK with Machine of War composition.
I have to say I am pleased that mines no longer are rendered vulnerable to shooters.
Although I gave the mines sight weakness )which motivates players to use of Orbital Scanning more), I have a feeling that the 50% of value can be rolled back but still remain above 33%.
I ran other experiment of giving mine an ability to deep burrow which renders it invulnerable for 3 seconds (the experiment was fruitless and unfortunately not as effective) but I believe the recent one was more simplistic and by far most successful.
Restoring its Invulnerability was the best option as without no invulnerability they get shot down easily due to enemy detector and superior range.
I know planting them at corner enmass can bypass enemy fire in some degree/or lure them into the trap and fight on it but most situation demands that Spider mines are planted head-on rather than in Corner.
And there are lot of composition that can counter it.
I will upload the comparison soon.
Btw, why was the invulnerability removed when it can easily be implemented through upgrade? Overpowering must re-adjusted but degrading it to point of lackluster is another problem.
If Invulnerability can cause overpower, how can we balance it?